Difference between revisions of "Operation Red Star"

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== Titan DMZ ==  
 
== Titan DMZ ==  
  
//TODO: Build enough hooks for someone to build characters off of.  
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Belts of quick-fabbed starship scaffolds ring the large, hazy moon of Saturn. Large ring objects, nudged gently into Titan's orbit are slowly hollowed out and eaten away, becoming space habitats and raw materials for a booming construction industry. Constellations of kilsats and carrier torches orbit at odd angles, covering every arc with the ability to launch kinetic mines and particle lances.
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The Titan DMZ, encompassing almost the entirety of its orbital plane around Saturn, likely contains more antimatter warheads than anywhere else in the solar system.
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Even has global powers eye each other nervously, interplanetary business concerns compete for attention, resources, contracts, and orbits from each major power, their business disputes erupting sporadically into outright sabotage and espionage.
  
 
== The Interrogation ==
 
== The Interrogation ==

Revision as of 14:47, 18 January 2015

Titan DMZ

Belts of quick-fabbed starship scaffolds ring the large, hazy moon of Saturn. Large ring objects, nudged gently into Titan's orbit are slowly hollowed out and eaten away, becoming space habitats and raw materials for a booming construction industry. Constellations of kilsats and carrier torches orbit at odd angles, covering every arc with the ability to launch kinetic mines and particle lances.

The Titan DMZ, encompassing almost the entirety of its orbital plane around Saturn, likely contains more antimatter warheads than anywhere else in the solar system.

Even has global powers eye each other nervously, interplanetary business concerns compete for attention, resources, contracts, and orbits from each major power, their business disputes erupting sporadically into outright sabotage and espionage.

The Interrogation

//Describe the state the players find themselves in.

Secrets, Bargains, Lies

Character creation consists of a name, a concept, and five points distributed between Secrets, Bargain, and Lies. Characters are all being debriefed by an interrogator after some major event (which is the real story that's being revealed, bit by bit). They are assumed to be truthful - they are either under some form of compulsion, trust or want to help the interrogator (to whatever extent) or simply want to tell the story. The interrogator (GM) can override their version of events at any time, declaring that they know that something different happened or decide between alternate versions of events between PCs. The interrogator doesn't have to answer any questions. The exceptions are the secrets, bargains, and lies.

Secrets are something where you can tell the interrogator something, but you're not telling the whole truth and concealing something important.

Bargains are something you know that the interrogator is interested in. You can trade this bit of information for something from the interrogator - some bit of background or information about themselves or the other PCs that they must reveal.

Lies are times when you can declare that the interrogator is lying. That whatever they're saying *isn't* true - not that you can fully dictate what did happen, just that you know they're lying.

You can use a point at any point in the interrogation, but once it's gone, it's gone. Game is over when we're out of Secrets, Bargains, or Lies, and the truth, whatever it is, is on the table.