MJ12's Mook Page: Difference between revisions
Andronicus (talk | contribs) mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''Gangbanger/Jihadi/Milita/Etc''': Dex + Firearms 3, Dex + Brawl 3, Bashing soak 3, armed with Hvy Pistol/Hvy SMG<br> | '''Gangbanger/Jihadi/Milita/Etc''': Dex + Firearms 3, Dex + Brawl 3, Bashing soak 3, armed with Hvy Pistol/Hvy SMG<br> | ||
'''Average infantryman''': Dex + Firearms 5, | '''Average infantryman''': Dex + Firearms 5, Str + Brawl 4, Bashing soak 7, Lethal Soak 4, Mobility Penalty 1, armed with Heavy SMG<br> | ||
'''Kurotek Black Op''': Dex + Firearms 10 (Specialty Rifles 1), Dex + Martial Arts/Melee 9, Perception + Awareness 8 (+3 from goggles), Mega-Dexterity 1, Mega-Strength 1, Mega-Stamina 1, Quickness, Hyperdense Skeleton, Bashing/Lethal Soak 12B/8L, Mobility Penalty 0, Health Levels: -0/-0/-1/-1/-1/-1/-2/-2/-3/-3/-4/Incapacitated/Dead, armed with Kurotek AR7 (Accuracy + 3, Damage 8L + [4], Range 200, Magazine 60), grenades, EM Goggles and Aberscope. Unarmed damage 9B + [5] punch, 11B + [5] kick, 8L + [5] Hyperpolymer Knife. | |||
=Inspiration= | =Inspiration= |
Latest revision as of 20:17, 29 July 2009
Gangbanger/Jihadi/Milita/Etc: Dex + Firearms 3, Dex + Brawl 3, Bashing soak 3, armed with Hvy Pistol/Hvy SMG
Average infantryman: Dex + Firearms 5, Str + Brawl 4, Bashing soak 7, Lethal Soak 4, Mobility Penalty 1, armed with Heavy SMG
Kurotek Black Op: Dex + Firearms 10 (Specialty Rifles 1), Dex + Martial Arts/Melee 9, Perception + Awareness 8 (+3 from goggles), Mega-Dexterity 1, Mega-Strength 1, Mega-Stamina 1, Quickness, Hyperdense Skeleton, Bashing/Lethal Soak 12B/8L, Mobility Penalty 0, Health Levels: -0/-0/-1/-1/-1/-1/-2/-2/-3/-3/-4/Incapacitated/Dead, armed with Kurotek AR7 (Accuracy + 3, Damage 8L + [4], Range 200, Magazine 60), grenades, EM Goggles and Aberscope. Unarmed damage 9B + [5] punch, 11B + [5] kick, 8L + [5] Hyperpolymer Knife.
Inspiration
Intuitive Facet: Adds to Initiative, can spend Inspiration to add to dice pool for mental actions involving instant reaction.
Reflective Facet: Adds to dice pool for rolls involving waiting anything out, can spend Inspiration to add to rolls for extended actions.
Destructive Facet: Adds automatic damage levels, can spend Inspiration to add to dice pool to disrupt anything.
Inspiration Pool: Permanent Inspiration * 2
Adventure! p. 179 for super-science gadgetry.