Merchant Prince: Difference between revisions

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:'''Mechanical''' 2D
:'''Mechanical''' 2D
:'''Perception''' 5D
:'''Perception''' 5D
:*Con 2D
:*Bargain 4D
:*Bargain 4D
:*Persuasion 2D
:'''Strength''' 2D
:'''Strength''' 2D
:'''Technical''' 2D
:'''Technical''' 2D
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=== Metaphysics ===
=== Metaphysics ===
:Use sample Metaphysics only.


=== Boons/Banes ===
=== Boons/Banes ===
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=== Modifications ===
=== Modifications ===
:*Aura Broadcaster: Omega Wave [4] (Cause people to black out and become insensate, hitting a single target in 500m or all targets within 100m.)
:*Aura Broadcaster: Omega Wave [4] (Cause people to black out and become insensate, hitting a single target in 500m or all targets within 100m.)
:Dominator: Puppet Master [4] (Seize control of people with nanomodifications, gaining and extra 2D +2 on the attacking Perception roll, opposed by the target's Willpower.)


===Chargen ===
===Chargen ===
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==== Priority ====
==== Priority ====
*Resources [5]
*Resources [5]
*Metaphysics [5D]
*Skills [10]
*Boons [4]
*Boons [4]
*Skills [6]
*Corruption Buffer [8]
*Corruption Buffer [4]
*Metaphysics [0]


==== Upgrades ====
==== Upgrades ====

Revision as of 15:55, 23 November 2014

Vital Statistics

  • Name: Raj Bhasar (Male)/Rani Bhasar (Female)
  • Concept: Merchant Prince
  • Appearance: Dark-skinned, with striking blue eyes and a mass of jet-black feathers that extend from your head and extend down past your hips in a show of supreme luxury. You don't wear armor and don't need to, although if at all it should have a gold finish and shine.
  • Background: The Empire is gone, your fortune is nearly non-existent and your house has no future. Yet you still have meagre resources and the ear of the trade alliances already established here on Septimus, who've agreed to fund your activities in the dangerous scrapyards outlying the Extant holdings.
  • Player Notes: Don't bother fighting. Just bark orders at your three mooks until the fighting ends and make sure everyone is nicely supplied, and keep your kid safe. If people do attack you, remember to crush their minds.

Attributes/Abilities

Agility 2D
Knowledge 5D
  • Business 2D
Mechanical 2D
Perception 5D
  • Con 2D
  • Bargain 4D
  • Persuasion 2D
Strength 2D
Technical 2D
Resources: 5D +3D
Fate Points: 2

Equipment

Mobile Palace IFV
  • Size: 6 m/ 8ktons
  • Move: 105 (75 kph)
  • Crew: 1 driver, 1 gunner, 12 passengers
  • Cargo Capacity: 1,500 kg
  • Cover: full
  • Altitude Range: when hovering, up to 100 m
  • Shields: 3D
  • Hull: 9D
  • Armament: MC100, tactical missile launcher with 24 shots.
Assume you have anything else you want if it has a value <24.

Metaphysics

Boons/Banes

Companion: Crew [3] (Three competent house guard soldiers accompanying you on the expedition, with valuable skills besides combat. Base is dragoon template.)
Contacts: Economic Contacts [2] (Get in touch with people via Perception. Access to civilian sphere as well as trade guilds.)
Wealth: Filthy Rich [4] (Get a +3D bonus to Resources rolls.)
Alien Features: Transgenic Features [2] (Has feathers for hair hair and the horns of a ram. Recognizing you is +2D easier.)
Dependent: Juvenile Dependent[3] (You have a child who should stay inside the IFV at all times. It's adorable, he/she has your hair and horns too. If they die you forgo your next 12 XP.)

Modifications

  • Aura Broadcaster: Omega Wave [4] (Cause people to black out and become insensate, hitting a single target in 500m or all targets within 100m.)
Dominator: Puppet Master [4] (Seize control of people with nanomodifications, gaining and extra 2D +2 on the attacking Perception roll, opposed by the target's Willpower.)

Chargen

Priority

  • Resources [5]
  • Skills [10]
  • Boons [4]
  • Corruption Buffer [8]
  • Metaphysics [0]

Upgrades