Morituri Provocator: Difference between revisions
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Created page with "== Vital Statistics == *'''Name:''' <br> *'''Concept:''' <br> *'''Appearance:'''<br> *'''History:'''<br> === Attributes/Abilities === '''Agility''' 4D :*Brawl 2D :*Dodge 1D :..." |
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| Line 10: | Line 10: | ||
:*Dodge 1D | :*Dodge 1D | ||
:*Throwing 2D | :*Throwing 2D | ||
'''Knowledge''' 2D | :'''Knowledge''' 2D | ||
:*Willpower 3D | :*Willpower 3D | ||
'''Mechanical''' 2D | :'''Mechanical''' 2D | ||
'''Perception''' 3D | :'''Perception''' 3D | ||
'''Strength''' 5D +3D (+1D Right Arm, -1D Left Arm) | :'''Strength''' 5D +3D (+1D Right Arm, -1D Left Arm) | ||
:*Lift 2D | :*Lift 2D | ||
'''Technical''' 2D | :'''Technical''' 2D | ||
:'''Resources:''' 2D | |||
:'''Fate Points:''' 1 | |||
=== Equipment === | === Equipment === | ||
Revision as of 20:28, 22 November 2014
Vital Statistics
- Name:
- Concept:
- Appearance:
- History:
Attributes/Abilities
Agility 4D
- Brawl 2D
- Dodge 1D
- Throwing 2D
- Knowledge 2D
- Willpower 3D
- Mechanical 2D
- Perception 3D
- Strength 5D +3D (+1D Right Arm, -1D Left Arm)
- Lift 2D
- Technical 2D
- Resources: 2D
- Fate Points: 1
Equipment
- Synthleather (Designed with only one sleeve and a decorative plasteel shoulder pad. Stylish.)
- Protection: +1
- Encumbrance: 0
- Misc Items:
- Shades
Metaphysics
Boons/Banes
- Appearance: Stunning [3] (Add +3D to all Persuasion rolls vs the opposite sex.)
- Enhanced Attribute: Legendary Strength [3] (Gain +6 to all Strength rolls.)
- Resilience: Super Resilience [4] (Reduce the amount of incoming damage by 2 points per die on up to 6D.)
- Amnesia: Total Amnesia [4] (You remember nothing of your past save for the past three months since you escaped from the arena and set out into the wastes.)
- Assymetry: Moderate Asymmetry [2] (Oversized cybernetic right arm is much larger and stronger than left. +1D Strength on the right, -1D on the left.)
Modifications
- Acquisition Sense: Gladiator [2] (Acquire and track up to four targets at once, gain +2D to any Agility rolls against them.)
- Reinforced Skeleton: Total Reinforcement [3] (+3 to all Strength rolls.)
- Striomers: Shredded [4] (Lift five times normal strength limit.)
- Force Projection: Hyper Strike [4] (Strike targets up to fifty feet away. Even if they dodge or parry they receive halved damage.)
- Energy Processor: Energy Channeling [3] (+1D to rolls to resist energy weapons. On a successful roll, absorb the energy treating the damage roll as a medicine roll to heal you, or redirect it at another target by making an Agility and Gunplay roll.)
- Kinesis Module: Ultrakinesis [4] (Push, pull, lift and carry objects ten times heavier than normal lifting strength.)
Chargen
Priority
- Corruption Buffer [20]
- Skills [10]
- Boons [4]
- Resources [2D]
- Metaphysics [0D]