Sono;Urbo: Difference between revisions

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== Characters ==
== Characters ==
'''Ryuko''' <br>
:Physical 2
:Social 2
:Mental 2
Abilities
:Unkillable 3
:Melee combat 2
:Singer Song Writer 2
Bike: Firestar
: Weapons 2
: Durability 2
: Speed 2
Special
: Giant Sword 4
: Counter Attack 2
: Super Boost 1
'''Crimson''' <br>
:Physical 1
:Social 3
:Mental 2
Abilities/Special
:The Last Cardinal 3
:The Trenchcoat Knight 2
:Shooter Precise Like a Swiss Clock 2
Bike: Redshift
:Weapons 2
:Durability 1
:Speed 3
Special
:Dragon Blood 3 (liquid metal; self-repair)
:Crimson (Rocket) Organ 2
:The Crimson Lightning 2 (rides so fast that it leaves a trail of red light in its wake)

Revision as of 12:49, 9 November 2014

Sono;Urbo is a game about small mecha that are also motorcycles, in a city with too much neon scenery and dubstep.

Concept

It is the far future and much of humanity now lives in sprawling arcologies that continue to rise into the clouds as the ground-level of the world becomes despoiled by pollution and brushfire wars between emerging techno-barbarian tribes. Your character is a Picaro, a lawless mercenary from the higher city who has a Horse, a customized combat-capable motorcycle designed to operate on all levels of the growing Global City.

Chargen

Your character has 6 points divided between Physical, Mental and Social (min 1, max 4), and 7 points to split between two or three Abilities or Specials (like being a Supernatural Navigator, The Last DJ or a Killer Cyborg).

Your bike also has 6 points divided between Weaponry, Speed and Durability (min 0 for Weaponry, Min 1 for the others, max 4) and 7 points to split between two or three Abilities or Specials (as the above, but more bike appropriate). Also it transforms into a compact (2-4 meter) mecha, so remember that when spending points.

Characters