Aralesia: Difference between revisions
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Earth that was is gone, though a few survived its fall. Over miserable decades of impact winter, anarchy and nanomachine plagues, some sliver of humanity eeked out a marginal existence in the ashes of the golden age. It took whole centuries, but nascent civilizations emerged for a second time on the changed face of the world. One of them formed on the edge of the Aral Sea, where three princes laid the groundwork of an alliance of tribes that eventually rose above the chaos and anarchy of the post-apocalypse and transformed into a state. Now the greatest nation of the so-called techno-barbarians of Earth, they all strive to emulate its laws, stability and success. | Earth that was is gone, though a few survived its fall. Over miserable decades of impact winter, anarchy and nanomachine plagues, some sliver of humanity eeked out a marginal existence in the ashes of the golden age. It took whole centuries, but nascent civilizations emerged for a second time on the changed face of the world. One of them formed on the edge of the Aral Sea, where three princes laid the groundwork of an alliance of tribes that eventually rose above the chaos and anarchy of the post-apocalypse and transformed into a state. Now the greatest nation of the so-called techno-barbarians of Earth, they all strive to emulate its laws, stability and success. | ||
Aralesia | |||
Aralesia ows its survival as a state and unity to its utterly harsh environs in the Eurasian wastelands. Combatting the legecy of the Fall is a task beyond the common man. Early after the bombardments began, attempts were made to preserve Earth's biosphere and reverse climate damage through the widespread use of self-replicating nanomachinery. Its spectacular failure was only eclipsed in scope by the awesome lack of foresight that led to its uncontrolled release. The plague, as it became, acted in every capacity except the one for which it was intended, though never consistently. Creeping forests of semi-organic constructs have been slowly advancing across the landscape over the centuries, while the omnipresent machines have changed the face of life on Earth. | |||
Revision as of 16:30, 30 August 2014
Who are these people stumbling into the light after a thousand years underground?
Those who call themselves the inheritors of the Earth.
Look for them and deliver a message for me:
While you were sleeping, the world moved on.
- Torrad III
The New World
Earth that was is gone, though a few survived its fall. Over miserable decades of impact winter, anarchy and nanomachine plagues, some sliver of humanity eeked out a marginal existence in the ashes of the golden age. It took whole centuries, but nascent civilizations emerged for a second time on the changed face of the world. One of them formed on the edge of the Aral Sea, where three princes laid the groundwork of an alliance of tribes that eventually rose above the chaos and anarchy of the post-apocalypse and transformed into a state. Now the greatest nation of the so-called techno-barbarians of Earth, they all strive to emulate its laws, stability and success.
Aralesia ows its survival as a state and unity to its utterly harsh environs in the Eurasian wastelands. Combatting the legecy of the Fall is a task beyond the common man. Early after the bombardments began, attempts were made to preserve Earth's biosphere and reverse climate damage through the widespread use of self-replicating nanomachinery. Its spectacular failure was only eclipsed in scope by the awesome lack of foresight that led to its uncontrolled release. The plague, as it became, acted in every capacity except the one for which it was intended, though never consistently. Creeping forests of semi-organic constructs have been slowly advancing across the landscape over the centuries, while the omnipresent machines have changed the face of life on Earth.
National Stats
Population:
Major Polis: 26
Advantages: (3)
Barbarian Allies - Don't go! The tribes need you! They look up to you!
Second Amendment - The idea of being a helpless civilian is both alien and horrifying to Earth's post-apocalyptic denizens. Someone who can't even defend themselves is a disgrace or a failure.
Transhumanoid - Sometimes survival just means whatever happens, you keep on living. Not everyone who went into the wastes came back the same.
Disadvantages: (1)
Ascended Barbarians - Welcome to the Post-Post-Apocalypse!
Economy: (2)
Rank 2: 70+25
Infrastructure: (2)
Rank 2: 70+25
Growth: (2)
Rank 2 - 1
Military: (3)
Rank 3: 490+250
Military Support: (3)
Rank 3: 675+300
Military Quality: (5)
Rank 3
Superweapons: (5)
Rank 4
Espionage: (2)
2 - Average!
General Advancement: (0)
0 - Zero.