Isabella Sintawichai: Difference between revisions
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** +2d to weapon dice pools when using smartlinked weapon if Wireless enabled, +2 to Accuracy | ** +2d to weapon dice pools when using smartlinked weapon if Wireless enabled, +2 to Accuracy | ||
====Geneware=== = | ====Geneware==== | ||
* PuSHeD, 0.1 Essence | * PuSHeD, 0.1 Essence | ||
** +1 to Logic-linked Skill tests | ** +1 to Logic-linked Skill tests |
Revision as of 10:24, 19 March 2014
Overview
Appearance
Background
Combat Information
- Initiative: 12 + 3d6
- Matrix Initiative: 5 + 5d6 (cold), 5 + 5d6 (hot)
- Astral Initiative:
- Primary Armor: , Rating:
- Accessories:
- Primary Ranged Weapon:
- Dam: , Acc: , AP: , Mode: , RC: , Ammo:
- Accessories:
- Primary Ammo:
- Other Ammo:
- Primary Melee Weapon:
- Reach: , Dam: , Mode: , RC: , AP:
Condition Monitor
- Physical Damage Tracker:
- Stun Damage Tracker:
General Information
Attributes
- Body: 5
- Agility: 4
- Reaction: 5 + 2
- Strength: 4
- Willpower: 5
- Intuition: 5
- Logic: 5 + 2
- Charisma: 4
Special Attributes
- Edge: 1
- Essence: 5.18
- Magic/Resonance: 4 (5 - 1 from Essence loss)
Derived Attributes
- Composure:
- Judge Intentions:
- Memory:
- Lift/Carry: 40 kg
- Movement:
Limits
- Physical Limit: 6
- Mental Limit: 8 + 2
- Social Limit: 7
Skills
Skill Groups
- Skill Group Name (Skills Included): Rating
Active Skills
- Skill Name (Attribute): Rating [Specialty]
- Automatics (Agility): 2
- Computer (Logic): 6 + 1
- Cybercombat (Logic): 6 + 4
- Electronic Warfare (Logic): 6 + 2
- Hacking (Logic): 2 + 1
- Hardware (Logic): 1 + 1
- Software (Logic): 1 + 1
Knowledges
Academic
- Corporate Politics (Logic): 3 + 3
Interests
- Corporate Families (Intuition): 2 + 2
- Cosplay (Intuition): 1 + 2
- Fashion (Intuition): 1 + 2
Professional
- Information Security (Logic): 3 + 3
Street
- Fixers (Intuition): 3 + 2
Languages
- Language: English (Intuition): N
- Language: Chinese (Intuition): 2 + 2
- Language: Japanese (Intuition): 2 + 2
- Language: Thai (Intuition): 2 + 2
Qualities
- Quality (Cost/Rating): Effects
IDs/Lifestyles/Currency
- Primary Lifestyle: Type (Months Paid)
- Nuyen:
- Licenses: License (Rating)
- Fake IDs/Related Lifestyles/Funds/Licenses
- Fake ID (Rating)
Contacts
- Name
- Loyalty: , Connection:
Equipment
275,000 Nuyen
- Hermes Chariot: 123,000 Nuyen (152,000 remaining)
- 8 programs: 2,000 Nuyen (150,000 remaining)
- Cerebral Booster 2: 63,000 Nuyen (87,000 remaining)
- Alphaware Datajack: 1,200 Nuyen (85,800 remaining)
- Mnemonic Enhancer 2: 18,000 Nuyen (67,800 remaining)
- Alphaware Smartlink: 4,800 Nuyen (63,000 remaining)
- PuSHeD: 15,000 Nuyen (48,000 remaining)
Armor/Clothing
- Name (Total Cost), Rating:
- Accessories:
Ranged Weapons
- Name (Total Cost)
- Dam: , Acc: , AP: , Mode: , RC: , Ammo:
- Accessories:
- Primary Ammo: Type (Amount)
- Other Ammo: Type (Amount)
Melee Weapons
- Name (Total Cost)
- Reach: , Dam: , Mode: , RC: , AP:
Cybernetics
Total Essence Loss: 0.7 + 0.24/2 = 0.82
Bioware
- Cerebral Booster 2, 0.4 Essence
- +2 Logic
- Mnemonic Enhancer 2, 0.2 Essence
- +2 to Mental Limit, Knowledge/Language/memory-related tests
Cyberware
- Alpha Datajack, 0.08 Essence
- Gives DNI, Wireless gives Rating 1 Noise Reduction
- Alphaware Smartlink, 0.16 Essence
- +2d to weapon dice pools when using smartlinked weapon if Wireless enabled, +2 to Accuracy
Geneware
- PuSHeD, 0.1 Essence
- +1 to Logic-linked Skill tests
Cyberdeck
- Model: Hermes Chariot, Rating: 2 (5/4/4/2)
- Attack: 4, Sleaze: 4, Data Processing: 5, Firewall: 2
- Programs: Decryption, Stealth, Edit, Toolbox, Virtual Machine, Armor, Hammer, Biofeedback
- Matrix Condition Monitor:
Vehicle
- Vehicle:
- Handling: , Speed: , Acceleration: ,
- Pilot: , Body: , Armor: , Sensor: , Seats:
Other Gear
- Name (Total Cost), Rating:
- Accessories:
Special Abilities
Spells/Preparations/Rituals/Complex Forms
- Power Name
- Type/Target: , Range: , Duration: , Drain:
- Notes/Explanation
Adept Powers or Other Abilities
4 Power Points
- Fire-Bringer Mentor
- +2d to Artisan tests
- 1 Free Level of Improved Ability (noncombat skill)
- Improved Reflexes 2 (2.5pp)
- +2 Reactions
- +2d6 Initiative Dice
- Improved Ability (Cybercombat) 3 (1.5pp)
- +3 to Cybercombat rolls
- Improved Ability (Electronic Warfare) 1 (0.5pp)
- +1 to Electronic Warfare rolls
Other Gear
Chargen
Priorities:
- A: Attributes
- B: Money
- C: Magic
- D: Skills
- E: Metatype
Karma
Gains
Total/Spent/Unspent (25/0/25)
- Chargen Karma (25)
- Session 1 (?)
Expenditures
Total/Spent/Unspent (25/0/25)