User talk:Andronicus: Difference between revisions

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[[Category:Rexism]]
[[Category:Rexism]]
== Magus Novice Opus ==
=== Quwasan St-Briavelisa ===
:Player: Andronicus
:Magnum Opus:
:'''Complications'''
::Soul Jar. The seventh generation container of antediluvian ''Herumor Shalina''.
::Strange Ears. ''Not an alfar. Really.''
:'''Stats'''
::Physical 2 (1 CP)
::Smarts 3 (3 CP)
::Perception 2 (1 CP)
::Integrity: 3 (3 CP)
::Charisma 4 (6 CP)
:Specialties
::7
:'''Magic'''
::Space-Time Summoning Art, called ''Albedo'' Rank: 1
::*Specialization: None (2MP)
:::*Technique; Switch Teleport.
::Homunculus Creation Art, called ''Citrinitas'' Rank: 4
::* Specialization: ''Quwasan-simulacrum'' (-2) (6MP)
:::*Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
:'''Accessories'''
::'''Hat:'''
::'''Cape:'''
::'''Accessories:'''

Revision as of 15:26, 28 January 2014

Magic!

Mages (Training) (Upkeep)

  • Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
  • Master (# Books, # Gold)(#Books, #Gold, #Mana)
  • Adept (# Books, # Gold)(#Books, #Gold, #Mana)

Magic Ideas
Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.

Possible Levels

  • Level 4 - Missile Swarm
  • Level 3 - Fireball.
  • Level 2 - Burning hands.
  • Level 1 - Ray of frost.

Mage/Magic Limits
A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.


http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3
http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3

http://www.inisfail.com/bfg/bfg-latin-imperial-names.html

Zoycite Kaolin

Warlach

Vital Statistics

Craft Name: Aeronwy C. Warlach
Shadow Name:
Player: Rex290/Andronicus
Affiliation:
Hermetic House: House Verditius
Avatar:
Demeanor:
Nature:
Arete: 3
Willpower: 5/5
Quint: 0/0
Initiative: 0
Paradox: 0
Chantry:

Health:

Bruised (-0) [ ]
Hurt (-1) [ ]
Injured (-1) [ ]
Wounded (-2) [ ]
Mauled (-2) [ ]
Crippled (-5) [ ]
Incapacitated [ ]

Movement:

Regular Speed: 16 yards
Running Speed: 32 yards

Standing Spells

Attributes

Physical (32XP)
Strength: 2
Dexterity: 4
Stamina: 2
Social (24XP)
Charisma: 3
Manipulation: 1
Appearance:3
Mental (56XP)
Perception: 3 -12
Intelligence: 5 -40
Wits: 2 -4XP

Abilities

Abilities (80XP)
Alertness: 0
Athletics: 0
Awareness: 0
Brawl: 0
Dodge: 0
Disguise: 0
Intimidation: 0
Firearms: 0
Meditation: 0
Melee: 0
Technology: 0
Stealth: 0
Subterfuge: 0
Linguistics: 0 (Native: English) (xxx)
Occult: 0
Field Abilities (0)
Academics
Enochian
Cosmology
Crafts: 0
Performing:
Lore:

Backgrounds

Avatar: 5 (-15XP)
Library: 3
Resources: 2 (Money stops being a trouble with basic transmutation)
Throwback: 2 (+6XP)

Ars Hermetici, The Royal Path

The Foundation, Modus: ***

Ars Animae (The Refining Fire): 0
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 2 (-18XP)
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army): 0
Ars Materiae (Clay): 3 (-31XP ) (Specialty)
Ars Mentis (The Watcher): 0
Ars Temporia (All Men Know): 0
Ars Vis (the South): 2 (-16XP -2FB XP)

Paradigm

General Foci: Runes (Enochian), Sympathetic Laws, Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms.
Ars Animae: Drawn pentagram, or words of power. The numbers 3 and 11.
Ars Essentiae: The Iron Key of the Elements. The number 8.
Ars Manium: Hood, black eyebands, spirit pentacles. The number 5 and 6.
Ars Mentis : Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14
Ars Vis: Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). The number 1.

Magickal Form

Magickal Panoply

Regular Weapons

Misc

Character

Merits and Flaws

Biography

Experience

Freebie XP (50 XP)

  • 2XP for spheres

Solid Needs


Life Lessons

Magus Novice Opus

Quwasan St-Briavelisa

Player: Andronicus
Magnum Opus:
Complications
Soul Jar. The seventh generation container of antediluvian Herumor Shalina.
Strange Ears. Not an alfar. Really.
Stats
Physical 2 (1 CP)
Smarts 3 (3 CP)
Perception 2 (1 CP)
Integrity: 3 (3 CP)
Charisma 4 (6 CP)
Specialties
7
Magic
Space-Time Summoning Art, called Albedo Rank: 1
  • Specialization: None (2MP)
  • Technique; Switch Teleport.
Homunculus Creation Art, called Citrinitas Rank: 4
  • Specialization: Quwasan-simulacrum (-2) (6MP)
  • Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
Accessories
Hat:
Cape:
Accessories: