Gauna-Chan: Difference between revisions

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=Attributes=
=Attributes=
56/32/24 Phys/Ment/Soc
56/32/24 Phys/Ment/Soc
: 68 from freebies
: 52 from freebies
==Physical==
==Physical==
120/56 XP (64 from Freebie XP)
76/56 XP (20 from Freebie XP)
: Strength 5 + 4 (Unstoppable Force)
: Strength 4 + 5 (Unstoppable Force)
: Dexterity 5 + 2 (Precise)
: Dexterity 5 + 2 (Precise)
: Stamina 5 + 4 (Immovable Object)
: Stamina 3 + 4 (Immovable Object)
==Mental==
==Mental==
36/32 (4 from Freebie XP)
60/32 (28 from Freebie XP)
: Perception 3 (12)
: Perception 4 (24) [Combat Awareness]
: Intelligence 3 (12)
: Intelligence 4 (24) [Well-Read]
: Wits 3 (12)
: Wits 3 (12)


==Social==
==Social==
20/24  
28/24 (4 from Freebie XP)
: Charisma 2 (4)
: Charisma 2 (4)
: Manipulation 2 (4)
: Manipulation 3 (12)
: Appearance 3 (12)
: Appearance 3 (12)


=Abilities=
=Abilities=
229/80 XP (149 from Freebie XP)
219/80 XP (139 from Freebie XP)


==Combat==
==Combat==
: Brawl 5 (23) [Natural Weapons]
: Brawl 4 (15) [Natural Weapons]
: Dodge 3 (9)
: Dodge 3 (9)
: Drive 3 (9)
: Drive 3 (9)
: Firearms 5 (23) [Sniping]
: Firearms 5 (23) [Sniping]
: Melee 3 (9)


==Avoidance==
==Avoidance==
: Alertness 3 (9)
: Alertness 3 (9)
: Athletics 4 (15) [Parkour]
: Athletics 3 (9)
: Awareness 5 (23) [Umbral]
: Awareness 5 (23) [Umbral]
: Stealth 3 (9)


==Academic==
==Academic==
Line 47: Line 47:
: Cosmology 3 (9)
: Cosmology 3 (9)
: Linguistics 5 (23)  
: Linguistics 5 (23)  
: RD Data: Xenomorphs 4 (8) [Weaknesses]
: RD Data: Xenomorphs 3 (5)
: RD Data: Lycanthropes 3 (5)
: RD Data: Lycanthropes 3 (5)
: RD Data: Hemophages 3 (5)
: RD Data: Hemophages 3 (5)
: RD Data: Infernalists 3 (5)
: RD Data: Infernalists 3 (5)
: Science: Biology 3 (5)
: Science: Biology 3 (5)
==Social==
: Etiquette 2 (5)
: Subterfuge 2 (5)
==Mystical==
: Meditation 3 (9)


==Technical==
==Technical==
: Computers 3 (9)
: Computers 3 (9)
: Medicine 4 (15) [Field Medicine]
: Medicine 3 (9)
: Technology 4 (15) [Weapons]
: Technology 3 (9)
 


=Magic=
=Magic=
Line 95: Line 101:
==Health==
==Health==
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
: Armor Soak (3d) + Stamina Soak (7d) = 10d total Soak
: 4d Countermagic, add to soak against magical attacks


==Permanent Paradox==
==Permanent Paradox==
9 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws.
7 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws.


=Backgrounds=
=Backgrounds=
96/21 XP, 75 XP needed
==Blessing 3==
==Blessing 3==
Umbral Shift
9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra.
 
==Blessing 4==
12 XP, Phase Disruption. Can innately and permanently touch Umbral spirits, materialized or not.
 
==Device 2==
6 XP, Ocular Augmentations<br>
Extradimensional Perception
: Roll Per + Awareness to see into the Umbra.
Thermal Vision
: May use Per + Awareness to see heat


==Device 3==
==Device 3==
Biotech Implant Particle Beam Death Ray.
9 XP, Biotech Particle Beam Death Ray.
: Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.
: Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.


==Enhancements 10==
==Enhancements (Biotech Implants) 8==
Yes. This is really happening. 30 XP. 30 points of augmentations. We. Are. Doing. This.
24 XP. Survivability Modifications, 24 pts.
: 3d Armor (6)
: 4d Countermagic (8)
: Bionano Integration (10 pts)
: Bionano Integration (10 pts)
:: +3 Stamina, immortal, immune to all nonmagical disease/poison, regenerates 1 HL/round.
:: +3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round.
: Skeletal Reinforcement (2 pts)
 
:: 1 x -0 HL
==Enhancements 8==
: Physical Structure Enhancement (18 pts)
24 XP. Core Physical Enhancements, 24 pts
:: +4 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
: Claws
:: Str + 2L damage
: Skeletal Enhancement
:: +1 -0 HL
: Physical Structure Enhancement (20 pts)
:: +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
 
==Xenografts 4==
12 XP, 8 points of Fun Xenografts!
: Tentacles x 2 (Prehensile "Tails")
:: Str 5, makes a grappling attack each turn. +2 difficulty if character is taking any other actions.


=Merits & Flaws=
=Merits & Flaws=
Line 126: Line 158:
: Soulless Spillover (-18)
: Soulless Spillover (-18)
:: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
:: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.


==Genetic==
==Genetic==
Line 132: Line 163:
:: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
:: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
: Uncanny (1 pt)
: Uncanny (1 pt)
: 2 more
: 8 more


=XP=
=XP=
282/265+39 (304)
301/265+39 (304)
: 68 XP for Attributes
: 52 XP for Attributes
: 149 XP for Abilities
: 139 XP for Abilities
: 35 XP for Willpower
: 35 XP for Willpower
: 30 XP for Backgrounds
: 75 XP for Backgrounds

Revision as of 19:39, 24 January 2014

Character Info

Name:
Player:
Concept: Mahou Shoujo Gauna-Chan
Nature:
Demeanor:
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD

Attributes

56/32/24 Phys/Ment/Soc

52 from freebies

Physical

76/56 XP (20 from Freebie XP)

Strength 4 + 5 (Unstoppable Force)
Dexterity 5 + 2 (Precise)
Stamina 3 + 4 (Immovable Object)

Mental

60/32 (28 from Freebie XP)

Perception 4 (24) [Combat Awareness]
Intelligence 4 (24) [Well-Read]
Wits 3 (12)

Social

28/24 (4 from Freebie XP)

Charisma 2 (4)
Manipulation 3 (12)
Appearance 3 (12)

Abilities

219/80 XP (139 from Freebie XP)

Combat

Brawl 4 (15) [Natural Weapons]
Dodge 3 (9)
Drive 3 (9)
Firearms 5 (23) [Sniping]

Avoidance

Alertness 3 (9)
Athletics 3 (9)
Awareness 5 (23) [Umbral]
Stealth 3 (9)

Academic

Academics: Philosophy 3 (5)
Academics: Literature 3 (5)
Cosmology 3 (9)
Linguistics 5 (23)
RD Data: Xenomorphs 3 (5)
RD Data: Lycanthropes 3 (5)
RD Data: Hemophages 3 (5)
RD Data: Infernalists 3 (5)
Science: Biology 3 (5)

Social

Etiquette 2 (5)
Subterfuge 2 (5)

Mystical

Meditation 3 (9)

Technical

Computers 3 (9)
Medicine 3 (9)
Technology 3 (9)

Magic

Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits

88/89

Mana 10

30 XP, may store/spend a pool of up to 10 Mana

Mana is normally used to lower difficulties on Linear Magic rolls.
Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?)

The Flow Of Ki

9 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any physical action. May not reduce difficulty by more than -3.

Strength of Psyche

6 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any mental action. May not reduce difficulty by more than -3.

Precognition 3

7 + 7 +14 (28) XP

Rolls Perception + Awareness, more successes increases accuracy and relevancy
1 dot: Intuition: Character is a good guesser, can predict random events with high accuracy. Difficulty is 7.
2 dots: Insight: Sees metaphorical visions of the future. Never actually literal future sight. Difficulty is 7.
3 dots: Danger Sense: Always on, successes on the Per + Awareness roll increase accuracy of the prediction. Difficulty is 6.
At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger.

Legendary Dexterity

15 XP

Reduces all multiple action penalties by 1.

Consumables & Health

Mana

10/10

Willpower

10/10 (35 XP)

Health

-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead

Armor Soak (3d) + Stamina Soak (7d) = 10d total Soak
4d Countermagic, add to soak against magical attacks

Permanent Paradox

7 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws.

Backgrounds

96/21 XP, 75 XP needed

Blessing 3

9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra.

Blessing 4

12 XP, Phase Disruption. Can innately and permanently touch Umbral spirits, materialized or not.

Device 2

6 XP, Ocular Augmentations
Extradimensional Perception

Roll Per + Awareness to see into the Umbra.

Thermal Vision

May use Per + Awareness to see heat

Device 3

9 XP, Biotech Particle Beam Death Ray.

Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.

Enhancements (Biotech Implants) 8

24 XP. Survivability Modifications, 24 pts.

3d Armor (6)
4d Countermagic (8)
Bionano Integration (10 pts)
+3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round.

Enhancements 8

24 XP. Core Physical Enhancements, 24 pts

Claws
Str + 2L damage
Skeletal Enhancement
+1 -0 HL
Physical Structure Enhancement (20 pts)
+5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina

Xenografts 4

12 XP, 8 points of Fun Xenografts!

Tentacles x 2 (Prehensile "Tails")
Str 5, makes a grappling attack each turn. +2 difficulty if character is taking any other actions.

Merits & Flaws

Merits

Flaws

Vulnerable To Paradox (-15)
Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
Uncanny 3 (-6 + 1 Genetic)
Odd appearance. -3d to stealth rolls, +3d to Perception rolls. Can be disguised at difficulty 6.
Soulless Spillover (-18)
+18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.

Genetic

Soulless (*SPECIAL*) (7 pts)
Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
Uncanny (1 pt)
8 more

XP

301/265+39 (304)

52 XP for Attributes
139 XP for Abilities
35 XP for Willpower
75 XP for Backgrounds