Gauna-Chan: Difference between revisions
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=Attributes= | =Attributes= | ||
56/32/24 Phys/Ment/Soc | 56/32/24 Phys/Ment/Soc | ||
: | : 52 from freebies | ||
==Physical== | ==Physical== | ||
76/56 XP (20 from Freebie XP) | |||
: Strength 5 | : Strength 4 + 5 (Unstoppable Force) | ||
: Dexterity 5 + 2 (Precise) | : Dexterity 5 + 2 (Precise) | ||
: Stamina | : Stamina 3 + 4 (Immovable Object) | ||
==Mental== | ==Mental== | ||
60/32 (28 from Freebie XP) | |||
: Perception | : Perception 4 (24) [Combat Awareness] | ||
: Intelligence | : Intelligence 4 (24) [Well-Read] | ||
: Wits 3 (12) | : Wits 3 (12) | ||
==Social== | ==Social== | ||
28/24 (4 from Freebie XP) | |||
: Charisma 2 (4) | : Charisma 2 (4) | ||
: Manipulation | : Manipulation 3 (12) | ||
: Appearance 3 (12) | : Appearance 3 (12) | ||
=Abilities= | =Abilities= | ||
219/80 XP (139 from Freebie XP) | |||
==Combat== | ==Combat== | ||
: Brawl | : Brawl 4 (15) [Natural Weapons] | ||
: Dodge 3 (9) | : Dodge 3 (9) | ||
: Drive 3 (9) | : Drive 3 (9) | ||
: Firearms 5 (23) [Sniping] | : Firearms 5 (23) [Sniping] | ||
==Avoidance== | ==Avoidance== | ||
: Alertness 3 (9) | : Alertness 3 (9) | ||
: Athletics | : Athletics 3 (9) | ||
: Awareness 5 (23) [Umbral] | : Awareness 5 (23) [Umbral] | ||
: Stealth 3 (9) | |||
==Academic== | ==Academic== | ||
Line 47: | Line 47: | ||
: Cosmology 3 (9) | : Cosmology 3 (9) | ||
: Linguistics 5 (23) | : Linguistics 5 (23) | ||
: RD Data: Xenomorphs | : RD Data: Xenomorphs 3 (5) | ||
: RD Data: Lycanthropes 3 (5) | : RD Data: Lycanthropes 3 (5) | ||
: RD Data: Hemophages 3 (5) | : RD Data: Hemophages 3 (5) | ||
: RD Data: Infernalists 3 (5) | : RD Data: Infernalists 3 (5) | ||
: Science: Biology 3 (5) | : Science: Biology 3 (5) | ||
==Social== | |||
: Etiquette 2 (5) | |||
: Subterfuge 2 (5) | |||
==Mystical== | |||
: Meditation 3 (9) | |||
==Technical== | ==Technical== | ||
: Computers 3 (9) | : Computers 3 (9) | ||
: Medicine | : Medicine 3 (9) | ||
: Technology | : Technology 3 (9) | ||
=Magic= | =Magic= | ||
Line 95: | Line 101: | ||
==Health== | ==Health== | ||
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead | -0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead | ||
: Armor Soak (3d) + Stamina Soak (7d) = 10d total Soak | |||
: 4d Countermagic, add to soak against magical attacks | |||
==Permanent Paradox== | ==Permanent Paradox== | ||
7 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws. | |||
=Backgrounds= | =Backgrounds= | ||
96/21 XP, 75 XP needed | |||
==Blessing 3== | ==Blessing 3== | ||
Umbral | 9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra. | ||
==Blessing 4== | |||
12 XP, Phase Disruption. Can innately and permanently touch Umbral spirits, materialized or not. | |||
==Device 2== | |||
6 XP, Ocular Augmentations<br> | |||
Extradimensional Perception | |||
: Roll Per + Awareness to see into the Umbra. | |||
Thermal Vision | |||
: May use Per + Awareness to see heat | |||
==Device 3== | ==Device 3== | ||
Biotech | 9 XP, Biotech Particle Beam Death Ray. | ||
: Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar. | : Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar. | ||
==Enhancements | ==Enhancements (Biotech Implants) 8== | ||
24 XP. Survivability Modifications, 24 pts. | |||
: 3d Armor (6) | |||
: 4d Countermagic (8) | |||
: Bionano Integration (10 pts) | : Bionano Integration (10 pts) | ||
:: +3 Stamina, | :: +3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round. | ||
: Skeletal | |||
:: 1 | ==Enhancements 8== | ||
: Physical Structure Enhancement ( | 24 XP. Core Physical Enhancements, 24 pts | ||
:: + | : Claws | ||
:: Str + 2L damage | |||
: Skeletal Enhancement | |||
:: +1 -0 HL | |||
: Physical Structure Enhancement (20 pts) | |||
:: +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina | |||
==Xenografts 4== | |||
12 XP, 8 points of Fun Xenografts! | |||
: Tentacles x 2 (Prehensile "Tails") | |||
:: Str 5, makes a grappling attack each turn. +2 difficulty if character is taking any other actions. | |||
=Merits & Flaws= | =Merits & Flaws= | ||
Line 126: | Line 158: | ||
: Soulless Spillover (-18) | : Soulless Spillover (-18) | ||
:: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic. | :: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic. | ||
==Genetic== | ==Genetic== | ||
Line 132: | Line 163: | ||
:: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP) | :: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP) | ||
: Uncanny (1 pt) | : Uncanny (1 pt) | ||
: | : 8 more | ||
=XP= | =XP= | ||
301/265+39 (304) | |||
: | : 52 XP for Attributes | ||
: | : 139 XP for Abilities | ||
: 35 XP for Willpower | : 35 XP for Willpower | ||
: | : 75 XP for Backgrounds |
Revision as of 19:39, 24 January 2014
Character Info
Name:
Player:
Concept: Mahou Shoujo Gauna-Chan
Nature:
Demeanor:
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD
Attributes
56/32/24 Phys/Ment/Soc
- 52 from freebies
Physical
76/56 XP (20 from Freebie XP)
- Strength 4 + 5 (Unstoppable Force)
- Dexterity 5 + 2 (Precise)
- Stamina 3 + 4 (Immovable Object)
Mental
60/32 (28 from Freebie XP)
- Perception 4 (24) [Combat Awareness]
- Intelligence 4 (24) [Well-Read]
- Wits 3 (12)
Social
28/24 (4 from Freebie XP)
- Charisma 2 (4)
- Manipulation 3 (12)
- Appearance 3 (12)
Abilities
219/80 XP (139 from Freebie XP)
Combat
- Brawl 4 (15) [Natural Weapons]
- Dodge 3 (9)
- Drive 3 (9)
- Firearms 5 (23) [Sniping]
Avoidance
- Alertness 3 (9)
- Athletics 3 (9)
- Awareness 5 (23) [Umbral]
- Stealth 3 (9)
Academic
- Academics: Philosophy 3 (5)
- Academics: Literature 3 (5)
- Cosmology 3 (9)
- Linguistics 5 (23)
- RD Data: Xenomorphs 3 (5)
- RD Data: Lycanthropes 3 (5)
- RD Data: Hemophages 3 (5)
- RD Data: Infernalists 3 (5)
- Science: Biology 3 (5)
Social
- Etiquette 2 (5)
- Subterfuge 2 (5)
Mystical
- Meditation 3 (9)
Technical
- Computers 3 (9)
- Medicine 3 (9)
- Technology 3 (9)
Magic
Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits
- 88/89
Mana 10
30 XP, may store/spend a pool of up to 10 Mana
- Mana is normally used to lower difficulties on Linear Magic rolls.
- Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?)
The Flow Of Ki
9 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any physical action. May not reduce difficulty by more than -3.
Strength of Psyche
6 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any mental action. May not reduce difficulty by more than -3.
Precognition 3
7 + 7 +14 (28) XP
- Rolls Perception + Awareness, more successes increases accuracy and relevancy
- 1 dot: Intuition: Character is a good guesser, can predict random events with high accuracy. Difficulty is 7.
- 2 dots: Insight: Sees metaphorical visions of the future. Never actually literal future sight. Difficulty is 7.
- 3 dots: Danger Sense: Always on, successes on the Per + Awareness roll increase accuracy of the prediction. Difficulty is 6.
- At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger.
Legendary Dexterity
15 XP
- Reduces all multiple action penalties by 1.
Consumables & Health
Mana
10/10
Willpower
10/10 (35 XP)
Health
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
- Armor Soak (3d) + Stamina Soak (7d) = 10d total Soak
- 4d Countermagic, add to soak against magical attacks
Permanent Paradox
7 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws.
Backgrounds
96/21 XP, 75 XP needed
Blessing 3
9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra.
Blessing 4
12 XP, Phase Disruption. Can innately and permanently touch Umbral spirits, materialized or not.
Device 2
6 XP, Ocular Augmentations
Extradimensional Perception
- Roll Per + Awareness to see into the Umbra.
Thermal Vision
- May use Per + Awareness to see heat
Device 3
9 XP, Biotech Particle Beam Death Ray.
- Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.
Enhancements (Biotech Implants) 8
24 XP. Survivability Modifications, 24 pts.
- 3d Armor (6)
- 4d Countermagic (8)
- Bionano Integration (10 pts)
- +3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round.
Enhancements 8
24 XP. Core Physical Enhancements, 24 pts
- Claws
- Str + 2L damage
- Skeletal Enhancement
- +1 -0 HL
- Physical Structure Enhancement (20 pts)
- +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
Xenografts 4
12 XP, 8 points of Fun Xenografts!
- Tentacles x 2 (Prehensile "Tails")
- Str 5, makes a grappling attack each turn. +2 difficulty if character is taking any other actions.
Merits & Flaws
Merits
Flaws
- Vulnerable To Paradox (-15)
- Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
- Uncanny 3 (-6 + 1 Genetic)
- Odd appearance. -3d to stealth rolls, +3d to Perception rolls. Can be disguised at difficulty 6.
- Soulless Spillover (-18)
- +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
Genetic
- Soulless (*SPECIAL*) (7 pts)
- Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
- Uncanny (1 pt)
- 8 more
XP
301/265+39 (304)
- 52 XP for Attributes
- 139 XP for Abilities
- 35 XP for Willpower
- 75 XP for Backgrounds