Talk:Livna Ingram: Difference between revisions

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MJ12 Commando (talk | contribs)
MJ12 Commando (talk | contribs)
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:: Life 2/Mind 2 effect (-3 difficulty to Appearance-based rolls, never gets dirty) [1]
:: Life 2/Mind 2 effect (-3 difficulty to Appearance-based rolls, never gets dirty) [1]
:: Mind 3 Influence effect (+Arete in bonuses to look intimidating/commanding) [1]
:: Mind 3 Influence effect (+Arete in bonuses to look intimidating/commanding) [1]
:: Correspondence 2/Matter 2 effect (can pull small items out of its pockets coincidentally) [1]
:: Flaw: If user takes damage (soak is penetrated), roll Arete. Failure shuts down all abilities besides the soak. [-3]
:: Flaw: If user takes damage (soak is penetrated), roll Arete. Failure shuts down all abilities besides the soak. [-3]

Revision as of 22:54, 19 January 2014

Stuff

Q Division Special Agent Suit
Redefining the "Power Suit". Quite literally. It looks like normal clothing (well, semi-normal), but this cutting-edge Q Division masterpiece is at the absolute edge of hypertechnology. Woven out of reactive nanomaterials, it provides the computational power, survivability, and combat capability of an Iteration X hardsuit, with the concealability of any level of formal wear. The most cutting-edge versions even have limited AI assist, allowing even a zero to become a hero. Needless to say, losing one of these articles of clothing is generally grounds for very, very serious punishments.

Base item is reinforced clothing (soak 1d), total is 9 BG dots
Arete 5 (5)
Permanent Matter 5 reinforcement (adds its Arete to the operator's soak as armored soak) [1]
Permanent Life 3 "Better Body" (adds +2/1/2 to Str/Dex/Sta while worn, cannot take any physical attributes above 5) [1]
Mind 5 Combat AI effect (Can split its Arete between bonuses to Firearms/Melee) [1]
Mind 5 Combat AI effect (Gives user Brawl 5) [1]
Mind 5 Combat AI effect (Can split its Arete between bonuses to Dodge/Athletics) [1]
Life 2/Mind 2 effect (-3 difficulty to Appearance-based rolls, never gets dirty) [1]
Mind 3 Influence effect (+Arete in bonuses to look intimidating/commanding) [1]
Correspondence 2/Matter 2 effect (can pull small items out of its pockets coincidentally) [1]
Flaw: If user takes damage (soak is penetrated), roll Arete. Failure shuts down all abilities besides the soak. [-3]