Talk:Nemissa: Difference between revisions
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==Mental== | ==Mental== | ||
36/24 XP + 12 freebies | |||
: Perception | : Perception 3 (0+12) | ||
: Intelligence 3 (12) | : Intelligence 3 (12) | ||
: Wits 3 (12) | : Wits 3 (12) |
Revision as of 20:56, 11 January 2014
Nemissa 1.1 Release Candidate
- Changelog: Significant performance increase on the Reality 1.0 operating system.
- Known Bugs: May occasionally suffer from glitches.
Attributes
Physical/Mental/Social (44/24/4)
Physical
36/44 (8 XP to Social)
- Strength 3 + 1 [Lithe] (12)
- Dexterity 3 + 3 [Agile] (12)
- Stamina 3 + 1 [Tough] (12)
Mental
36/24 XP + 12 freebies
- Perception 3 (0+12)
- Intelligence 3 (12)
- Wits 3 (12)
Social
52/4 XP (+40 from freebies, +8 from Physical)
- Charisma 2 (4)
- Manipulation 2 (4)
- Appearance 5 [Otherworldly] (4+40)
Abilities
45/45 XP
- Alertness 3 (9)
- Athletics 3 (9)
- Awareness 3 (0+9)
- Brawl 3 (9)
- Computers 3 (9)
- Dodge 3 (9)
- Fastdraw 1 (3)
- Firearms 4 [
GangnamJohn Woo Style] (0+24) - Occult 3 (0+9)
- Stealth 3 (0+9)
- Subterfuge 1 (0+3)
Expendables
Willpower
6/6 (12 XP)
Essence
1/1
Health
-0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed
- Soak 4d against all damage
Magic
Backlash
Permanent Paradox 5.
Numina
Note: All Numina cost (current rating x 8) XP to raise. Levels beyond her current ones are listed for completeness sake.
- Cyber-Psi 1 (-8): Who'd have thought a Digital Web construct would have the ability to read computers with her brain? Dice pool is Perception + Computer.
- Cyber-Psi 1: Can read the names of programs and hidden files on a computer, can find passwords with effort but must enter them manually.
- Cyber-Psi 2: Given a few minutes, she can access the files in a computer and read the information in them.
- Cyber-Psi 3: Can break through complicated security but cannot decrypt files.
- Cyber-Psi 4: Can break encryption and remotely operate computers.
- Cyber-Psi 5: Can rewrite and alter the programming of a computer remotely.
- Cyberkinesis 1 (-8): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Uses Perception + Computer. Difficulty is 4-5 for simple computers, ~8 for complex systems, 9-10 for hardened systems. Costs 1 WP per use.
- Cyberkinesis 1: Can activate or turn off electronics with a thought.
- Cyberkinesis 2: Can run any program she knows exists on a computer.
- Cyberkinesis 3: Can scramble a computer and disable it.
- Cyberkinesis 4: Can override security systems and take over the computer
- Cyberkinesis 5: Can make a computer do anything it could theoretically be capable of doing (example: retargeting a nuclear missile).
Innate Effects
- Blessing 4 (-9)
- One point of Blessing cost mitigated by remaining point of Enhancement.
- "Operator. I need some hardware." Matter 2/Correspondence 2 Blessing. Roll Wits + Blessing to activate. Success gets her guns. Lots of guns.
- Enhancements 5 (-30)
- 5 Permanent Paradox, 15 points
- Weak Point Detection (Entropy 1 + Matter 1 sight, roll Per + Awareness to either add damage to attacks or reduce the effectiveness of enemy soak)
- Physical Structure Enhancement (+1/3/1 Str/Dex/Sta, -0 HL, soaks Aggravated damage w/Stamina)
Charms
- Aggravated Damage 5 (+15)
- Spend 1 Essence to make attacks deal aggravated damage for a scene.
- Read & Write 1 (+3)
- Speech (+3)
- You're serious? You need to buy these?
Merits & Flaws
Merits
- Ambidextrous 1 (-3)
- +1d to any attack rolls as long as attacks are being made with 2 hands (or a weapon in each hand).
- Legendary Dexterity 5 (-15)
- Natural Dexterity maximum 6. Multiple Action Penalties reduced by 1.
Flaws
- Echoes (The Matrix Has You) 3 (+9)
- If she dies in the Matrix, she dies in real life. :(
- Also, she's got the fashion sense of someone in the Matrix.
- Vulnerable To Paradox (+15)
- Suffers 5d paradox backlashes whenever botching a roll predicated on inhuman abilities
- Uncanny 3 (+9)
- +3d to Perception rolls to notice, -3d to Stealth rolls
Bonus XP Spending
215/182 + 33 (215)
- Numina 2 (16 XP)
- Blessing 4 (9 XP)
- Enhancements 5 (30 XP)
- Merits (18 XP)
- Appearance 1->5 (40 XP)
- Stamina 2->3 (12 XP)
- Perception 1->3 (12 XP)
- Awareness 0 -> 3 (9 XP)
- Brawl 0 -> 4 (15 XP)
- Fastdraw 0 -> 1 (3 XP)
- Occult 0 -> 3 (9 XP)
- Stealth 0 -> 3 (9 XP)
- Subterfuge 0 -> 1 (3 XP)
- Willpower 3-6 (12 XP)
- Charms (21 XP)