Talk:An Taniwan: Difference between revisions

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==From Session 1==
==From Session 1==
*Remember to get more Oyster cards bought by random people. Avoid overusing clients at the bar in case some analyst with too much time decides to connect the dots.
*Remember to get more Oyster cards bought by random people. Avoid overusing clients at the bar in case some analyst with too much time decides to connect the dots.
*Figure out why the Joint Intelligence Police Military Task Force is involved in Technostuff. Besides the obvious part where they control everything.
*Figure out why the Joint Intelligence Police Military Task Force is involved in Technostuff. Besides the obvious part where they control everything.
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*I guess she can sleep in Boas' basement since it's only storage and our cellars are walled off. I'll take her to IKEA and let her pick out furniture she likes.
*I guess she can sleep in Boas' basement since it's only storage and our cellars are walled off. I'll take her to IKEA and let her pick out furniture she likes.
*...remember to set ground rules. Like no smoking in her bedroom.
*...remember to set ground rules. Like no smoking in her bedroom.
=== Goals ===
*Get Elizabeth settled in.
*Get contacts in the police.
*Get info on Techno activities in the city, given they've gone on the offensive for some reason.


=Naga: XP Gen=
=Naga: XP Gen=

Revision as of 10:51, 11 January 2014

AN's in-Character Notes

From Session 1

  • Remember to get more Oyster cards bought by random people. Avoid overusing clients at the bar in case some analyst with too much time decides to connect the dots.
  • Figure out why the Joint Intelligence Police Military Task Force is involved in Technostuff. Besides the obvious part where they control everything.
  • The hell is SCEPTER?
  • Woman in suit saw me in the tube station, probably a mage based on how she protected herself form the sewer animals. Get info on her in case she becomes a recurring problem.
  • Give Naga some treats. She did good today.
  • Check on those two guys from the utility tunnels.
  • Supply the wombles with humanitarian supplies. Also, take a shot every time you have to combine the word wombles with a serious geopolitical term like "humanitarian" "guerilla" and "terrorist".
  • What do they even EAT?
  • Buy Elizabeth some history books, also absinthe to down with them. Junkie.
  • Get a source for opium. Who smokes actual opium anymore, though?
  • Update Elizabeth's wardrobe, grooming habits and diet. Mostly the diet. Jesus she's thin.
  • Send her to some community college courses for new immigrants? Oh gods, she doesn't even have ID.
  • Get her ID. Maybe falsify in... no. Fuck it, I'll ask one of the VAs.
  • I guess she can sleep in Boas' basement since it's only storage and our cellars are walled off. I'll take her to IKEA and let her pick out furniture she likes.
  • ...remember to set ground rules. Like no smoking in her bedroom.

Goals

  • Get Elizabeth settled in.
  • Get contacts in the police.
  • Get info on Techno activities in the city, given they've gone on the offensive for some reason.

Naga: XP Gen

Familiar 4// Naga, a blue Malaysian coral snake
A serpent that An's master helped her tame while they were in Malaysia. Naga is gentle and affable, perfectly content to be around people whilst fancying herself a cunning manipulator. Acting harmless, Naga reasons, she could get close enough to make a fatal strike should anyone threaten her mistress.
  • Nature: Conniver, Type: Animal
  • Willpower 8/8, Essence 5/5
  • Attributes: Str 3, Dex 5 (Sneaky), Sta 2, Per 2, Int 2, Wits 4 (Touchy Feely), Cha 1, Man 2, App 4 (Can I Pet It?)
  • Abilities: Alertness 4 (Ambushes), Athletics 3, Brawl 3, Dodge 3, Empathy 4 (Lie Detector), Stealth 4 (Clothes), Survival 1, Craft (Painting) 2, Investigation 2
  • Charms: Night Vision, Teeth (Str +1), Paradox Nullification (1/Day), Hide (-3 dif to Dex + Stealth), Sharp Sense (-2 dif to smell, can smell things humans can't), Tracking, Read and Write, Telepathy, Venom ([3] bashing per round to target that fails a Stamina roll at a dif of 8 with as many successes as the net of the attack roll. One free dose per target, extra doses cost Essence.)