Chocolate Horizon: Difference between revisions
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Created page with "A word salad oneshot set in a fantastical Walloonia menaced by giant power-armored Nazis. == Characters == Characters begin play with four strengths and two weaknesses. The ..." |
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== Characters == | == Characters == | ||
Characters begin play with four strengths and two weaknesses. The greater and more inhibiting your weaknesses, the stronger your strengths are. Weaknesses can be psychological or physical, but having shitty gear is not a weakness. | Characters begin play with four strengths and two weaknesses. The greater and more inhibiting your weaknesses, the stronger your strengths are. Weaknesses can be psychological or physical, but having shitty gear is not a weakness. | ||
This manifests in dicepools. ALL actions are normally rolled at 1 dice, with strengths at 2. If your weaknesses came into play dramatically, you can bank 1 dice to spend on a strength. This builds up to a maximum of 5 banked dice. | |||
Go wild. |
Revision as of 16:59, 20 November 2013
A word salad oneshot set in a fantastical Walloonia menaced by giant power-armored Nazis.
Characters
Characters begin play with four strengths and two weaknesses. The greater and more inhibiting your weaknesses, the stronger your strengths are. Weaknesses can be psychological or physical, but having shitty gear is not a weakness.
This manifests in dicepools. ALL actions are normally rolled at 1 dice, with strengths at 2. If your weaknesses came into play dramatically, you can bank 1 dice to spend on a strength. This builds up to a maximum of 5 banked dice.
Go wild.