Echo Chamber Test Build: Difference between revisions

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==Echo Chamber Action List==
==Echo Chamber Action List==
Listed Speeds maybe modified by equipment.


:Move Forward (speed 1)  
:Move Forward (speed 1)
:Facing Change (speed 1)
:Facing Change (speed 1)
:Go Prone (speed 2)  
:Go Prone (speed 2): Allows you to dodge fire when there's no cover
:Move Sideways (Speed 2)
:Move Sideways (Speed 2): Move sideways without changing your facing
:Sprint/Run (Speed 4)
:Move Backwards (Speed 3): Move backwards without changing your facing
:Take Cover (Speed 2)
:Sprint/Run (Speed 4): Let's you move at double speed
:Fire Single Shot (Speed 3)  
:Take Cover (Speed 2): Adds cover to your defense roll depending on what's nearby
:Fire Burst  (speed 4)
:Fire Single Shot (Speed 3): Fires a single shot
:Fire full auto  (Speed 5)  
:Fire Burst  (speed 4): Burst fire is less accurate but more damaging. It may hit multiple targets
:Fire aimed shot (Speed 5)
:Fire full auto  (Speed 5): Even less accurate than burst but may attack several targets at once
:Fire Micromissile  (speed 4)
:Fire aimed shot (Speed 5): Used for long distance sniper fire with careful setup.
:Throw Grenade (speed 4)
:Fire Micromissile  (speed 4): Launches a guided weapon from your weapons underslung launcher
:Melee Attack (speed 1)
:Throw Grenade (speed 4): Throws a grenade
:Parry (speed 1)  
:Melee Attack (speed 1): Attacks in melee range
:Operate Equipment  (speed 6)
:Parry (speed 1): Defends in melee range
:Plant Charge (speed 3)  
:Operate Equipment  (speed 6): Operates miscellaneous items
:Covering Fire  (Speed 4)
:Plant Charge (speed 3): Plant a breaching charge
:Establish Over-watch (speed 5)
:Covering Fire  (Speed 5): Declare a targeted enemy or group of enemies and roll weapons skill + cover fire number. All targetted enemies gain + that difficulty to shoot. If they try, you may also make an unmodified attack against them.

Revision as of 07:36, 15 November 2013

Combat

Reaction Rolls

At the start of each combat each player makes a reaction roll. The one with the most successes declares their action last.

Actions are then taken in order of its speed.

A character may take multiple actions at a penalty of +2 difficulty number to all actions. All actions move at the speed of the slowest action.

Echo Chamber Action List

Listed Speeds maybe modified by equipment.

Move Forward (speed 1)
Facing Change (speed 1)
Go Prone (speed 2): Allows you to dodge fire when there's no cover
Move Sideways (Speed 2): Move sideways without changing your facing
Move Backwards (Speed 3): Move backwards without changing your facing
Sprint/Run (Speed 4): Let's you move at double speed
Take Cover (Speed 2): Adds cover to your defense roll depending on what's nearby
Fire Single Shot (Speed 3): Fires a single shot
Fire Burst (speed 4): Burst fire is less accurate but more damaging. It may hit multiple targets
Fire full auto (Speed 5): Even less accurate than burst but may attack several targets at once
Fire aimed shot (Speed 5): Used for long distance sniper fire with careful setup.
Fire Micromissile (speed 4): Launches a guided weapon from your weapons underslung launcher
Throw Grenade (speed 4): Throws a grenade
Melee Attack (speed 1): Attacks in melee range
Parry (speed 1): Defends in melee range
Operate Equipment (speed 6): Operates miscellaneous items
Plant Charge (speed 3): Plant a breaching charge
Covering Fire (Speed 5): Declare a targeted enemy or group of enemies and roll weapons skill + cover fire number. All targetted enemies gain + that difficulty to shoot. If they try, you may also make an unmodified attack against them.