Talk:Mikaela - The Eastern Zone: Difference between revisions

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:Requires:  Steel Focus
:Requires:  Steel Focus
:Unlocks:  U-Boat
:Unlocks:  U-Boat
'''Bullet Train''' (thanks Arc)
:Armed, Armored and Coming Your Way.
:Cost: ?
:Requires:  Steel Focus
:Unlocks:  Railway Artillery
'''Impractical Engineering'''
:Nazi Superscience is the bridge between Genius and Madness.
:Cost: ?
:Requires:  Steel Focus
:Unlocks:  Land Dreadnought


====Wisdom Focus====
====Wisdom Focus====
Line 76: Line 88:
:Unlocks:  Dinosaur Cavalry, Galloper Guns
:Unlocks:  Dinosaur Cavalry, Galloper Guns


'''Circle's Chosen'''
'''Onyx Circle'''
:The innermost of the Stone Circle sometimes take to the field, trailing regiments of lesser magi to punish the interlopers.
:The innermost of the Stone Circle sometimes take to the field, trailing regiments of lesser magi to punish the interlopers.
:Cost: ?
:Cost: ?
:Requires:  Wisdom Focus
:Requires:  Wisdom Focus
:Unlocks:  MagesMagical troops?
:Unlocks:  Warcasters
 
'''Opal Circle'''
:The Opal Guardians have protected the Stone Circle for a millenia.  While individually weak magi, they are deadly personal and disciplined warriors.
:Cost: ?
:Requires:  Wisdom Focus
:Unlocks: Opal Guardians
 
'''Quartz Circle'''
:A dash of magic and some mass produced enchantments.
:Cost: ?
:Requires:  Wisdom Focus
:Unlocks:  Battlepikes


'''Applied Stone Lore'''
'''Applied Stone Lore'''
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:Unlocks:  Stormtroopers
:Unlocks:  Stormtroopers
:Effect:  All of your Military-type heroes gain +1 level.
:Effect:  All of your Military-type heroes gain +1 level.
'''New Model Army'''
:You have mass-produced vehicles a step beyond the Zone norm.
:Cost: ?
:Requires:  Soul Focus
:Unlocks:  Infantry Tank, Fighter, Dreadnought
'''Old Model Army'''
:You've taken steps to spread the techniques of magic more widely among your troops.
:Cost: ?
:Requires:  Soul Focus
:Unlocks:  Flying Cavalry, Warcasters, Golems


'''Shells, Not Lives'''
'''Shells, Not Lives'''

Revision as of 15:16, 12 November 2013

Note: This is just some ideas. Not official. :p

For traits, they are intended to be relatively mix-and-match so people can customize their group. 2-3 'doctrine' type traits should probably be assumed.

Resistance Groups

Resistance Groups are the primary PC powers in the Zones; organized militant groups that have long (or not-so-long) histories fighting the Chosen. These rootless groups can and do travel between various city-states, nations and conflict areas, adding their skills and power to local uprisings and fading away when overwhelming force appears. However, while made up of elite troops and hand-crafted gear much more effective than the mass-produced norm in the Zones, they also lack access to nation-sized economies - they are not national armies, nor could they fight one alone.

Focus

Each resistance group has one Focus - this is their fundamental strength and strongest base of knowledge and skill. Any trait that requires a Focus they do not have costs double.

Steel Focus

Your commanders, engineers and mechanics have studied hard at the Great Library, taking advantage of every scrap of literature that touches upon matters of guns, steel and machinery. Unlocks the Pioneer unit type, an elite infantry unit with useful abilities.

Wisdom Focus

The wisdom of the Stone Circle has enlightened your leaders and swelled your ranks with magi. Unlocks the Druid unit type, a powerful healer that can ressurect (heal) non-mechanized units after battle.

Soul Focus

Instead of putting your trust in guns or magic, you put your trust in your fellows. Your leader is so inspirational that he or she gains +1 level - moreover, if they die or otherwise get removed from play, this level transfers to your new leader.

Resistance Traits

Steel Focus

Achtung Panzer

Your resistance doctrine is to strike hard and strike fast, shattering the enemy with advanced wheeled, tracked or multiped vehicles far superior to the crude trench-crawlers of Mikaela.
Cost: ?
Requires: Steel Focus
Unlocks: Panzers, Mobile Artillery

Rolling Hot

Your soldiers travel in style, trained to dismount and fight from armored vehicles like Panzer Dragoons.
Cost: ?
Requires: Steel Focus
Unlocks: Mechanized Infantry
Effects: Tankrider ability for all other infantry

Lead Zeppelins

The resistance air fleet always operated as a Fleet in Being . . . but now you are a fleet in action.
Cost: ?
Requires: Steel Focus
Unlocks: Skycarrier, Overstriker

Doolitle's Raiders

Forget biplanes. You have two and four engine bombers. Jibril's cities will burn in the light of incendiaries.
Cost: ?
Requires: Steel Focus
Unlocks: Bomber

The Big Wing

He who controls the air controls the war.
Cost: ?
Requires: Steel Focus
Unlocks: Attack Plane, Interceptor

Seas of Steel

Battleships are cool. Nuff said.
Cost: ?
Requires: Steel Focus
Unlocks: Fast Battleship, Torpedo Cruiser

Run Silent, Run Deep

Under the waves were one of the few places where the Chosen's overwhelming air dominance could not be brought to bear.
Cost: ?
Requires: Steel Focus
Unlocks: U-Boat

Bullet Train (thanks Arc)

Armed, Armored and Coming Your Way.
Cost: ?
Requires: Steel Focus
Unlocks: Railway Artillery

Impractical Engineering

Nazi Superscience is the bridge between Genius and Madness.
Cost: ?
Requires: Steel Focus
Unlocks: Land Dreadnought

Wisdom Focus

Spirits Guide Us

The spirits can be terrible forces in battle when roused.
Cost: ?
Requires: Wisdom Focus
Unlocks: Spirit Warriors

Jurassic Park Rangers

They grow them big on Rafaela. Really big. Big enough to mount a 155mm howitzer.
Cost: ?
Requires: Wisdom Focus
Unlocks: Dinosaur Cavalry, Galloper Guns

Onyx Circle

The innermost of the Stone Circle sometimes take to the field, trailing regiments of lesser magi to punish the interlopers.
Cost: ?
Requires: Wisdom Focus
Unlocks: Warcasters

Opal Circle

The Opal Guardians have protected the Stone Circle for a millenia. While individually weak magi, they are deadly personal and disciplined warriors.
Cost: ?
Requires: Wisdom Focus
Unlocks: Opal Guardians

Quartz Circle

A dash of magic and some mass produced enchantments.
Cost: ?
Requires: Wisdom Focus
Unlocks: Battlepikes

Applied Stone Lore

Properly applied geomancy can turn even the ground itself against the enemies of the world.
Cost: ?
Requires: Wisdom Focus
Unlocks: Golems, Stonefist Infantry

Deathknights

Any qualms about using the dead as weapons of war have long since vanished. Besides, if the enemy didn't want you to raise their dead against them, they'd have burned their corpses.
Cost: ?
Requires: Wisdom Focus
Unlocks: Zombie Riflemen, Skeletal Dragoons

100thlurker's Suggestion

My suggestion is that instead of specific units, Wisdom focus "merely" allows access to low level mages of the same type as Heylel. The difference being that Wisdom focus allows access to specific areas of expertise, assuming there are any, that allows them to hit above their normal weight.

Soul Focus

Supreme Commander Commanding Supremely

You have the nerve center of the entire Zone resistance. What you bring is not unusual weapons or magical powers, but experience and effectiveness.
Cost: ?
Requires: Soul Focus
Unlocks: Stormtroopers
Effect: All of your Military-type heroes gain +1 level.

New Model Army

You have mass-produced vehicles a step beyond the Zone norm.
Cost: ?
Requires: Soul Focus
Unlocks: Infantry Tank, Fighter, Dreadnought

Old Model Army

You've taken steps to spread the techniques of magic more widely among your troops.
Cost: ?
Requires: Soul Focus
Unlocks: Flying Cavalry, Warcasters, Golems

Shells, Not Lives

The Zones have access to good artillery pieces and doctrines. You have access to superlative artillery.
Cost: ?
Requires: Soul Focus
Unlocks: Siege Artillery, The Jibril Gun

Revolutionary Vanguard

Under your tutelage the revolution will spread, bringing the Zones into a new age! (Note: You get both Effects)
Cost: ?
Requires: Soul Focus
Unlocks: Partisans
Effect 1: All of your Diplomat-type heroes gain +1 level.
Effect 2: You may spawn Partisans in any occupied Zone territory that borders the nation or hex any of your Diplomats are currently in.

Captain Harlock

Somehow you have seized a Chosen weapon of unprecedented power and now you wage your lone war against those who betrayed (?) you.
Cost: ?
Requires: Soul Focus
Effect: You may buy from the Chosen list.

Looters

Your troops are experts at turning the weapons of the enemy against them.
Cost: ?
Requires: Soul Focus
Effect: You may buy (at normal cost) any unit that you have just killed in combat - it becomes a Looted unit and you pay the normal 1x upkeep for it. Looted units lose the Magic ability. Gifted units do not become Looted - for good or for ill.