Ascension Isle: Introduction: Difference between revisions
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If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power. For example *ahem* | If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power. Also list any special requirements. For example *ahem* | ||
IXJac<br> | IXJac<br> | ||
Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself. | Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.<br> | ||
This nation would like either the Holy City trait and/or Fleet of the Flag. |
Revision as of 08:00, 2 November 2013
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG. These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.
Current suggested focus - Nation Traits. These will define your power, and most will do something. Throw out your suggestions but don't worry too much about the actual mechanics. Those won't be nailed down for some time.
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power. Also list any special requirements. For example *ahem*
IXJac
Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.
This nation would like either the Holy City trait and/or Fleet of the Flag.