Ascension Isle: Introduction: Difference between revisions
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[[Ascension Isle]] | [[Ascension Isle]] | ||
This is a site for the rules-in-progress for the proposed Ascension Isle SD. These rules should in no way be taken as fixed, and are open for modification and suggestion by the players. | This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG. These rules should in no way be taken as fixed, and are open for modification and suggestion by the players. | ||
Current suggested focus - Nation Traits. These will define your power, and most will do something. Throw out your suggestions but don't worry too much about the actual mechanics. Those won't be nailed down for some time. | |||
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power. For example *ahem* | If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power. For example *ahem* |
Revision as of 06:53, 2 November 2013
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG. These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.
Current suggested focus - Nation Traits. These will define your power, and most will do something. Throw out your suggestions but don't worry too much about the actual mechanics. Those won't be nailed down for some time.
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power. For example *ahem*
IXJac
Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.