Death Starrians: Difference between revisions

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=Basic Stats=
=Basic Stats=
30 pts to spend, +1 Growth Potential
30 pts to spend, +1 Growth Potential
: National Advantages 3 (4)
: National Advantages 2 (2)
: National Disadvantages 1 (-1)
: National Disadvantages 1 (-1)
: Infrastructure 1 (1)
: Infrastructure 1 (1)
: Growth Potential 2 (1)
: Growth Potential 1 (0)
: Military Size 2 (2)
: Military Size 2 (2)
: Military Support 3 (3)
: Military Support 3 (3)
: Military Quality 3 (5)
: Military Quality 3 (5)
: Superweapons 4 (5)
: Superweapons 5 (8)
: Espionage 2 (2)
: Espionage 2 (2)
: General Advancement 2 (8)
: General Advancement 2 (8)
Line 24: Line 24:
: Transhumanoid
: Transhumanoid
:: There is probably something slightly ironic in a bunch of robots and posthumans holing up in a warship and running away from implacable hunters seeking their destruction. ''Slightly''.
:: There is probably something slightly ironic in a bunch of robots and posthumans holing up in a warship and running away from implacable hunters seeking their destruction. ''Slightly''.
: Nazi Superscience
:: The System Enforcement Vessel (Adaptive) ''Cable Hogue''. Five kilometers of cutting-edge fusion-powered battle fortress. The pinnacle of pre-Scourge technology. Only four were ever built of the entire projected run. Three were destroyed. Even damaged beyond repair via cyberwarfare and sabotage, there are more than a few artifacts from the old era still around.


==Disadvantages==
==Disadvantages==
Line 33: Line 30:


=Military=
=Military=
: 350 Points, 75% Superweapon Cost
: 264/350 Points, 50% Superweapon Cost, 488/675 Support


==Superweapons==
==Superweapons==
: System Enforcement Vessel (Adaptive) GL-0M-1 ''Cable Hogue'' (225 pts)
===National===
:: +PAX Guided Plasmoid Siege Driver: Anti-capital ship, anti-fortification
: System Enforcement Vessel (Adaptive) GL-0M-1 ''Cable Hogue'' (200 pts, 4 positive traits)
:: +PAX Plasma Accelerator Siege Driver: Anti-capital ship, anti-fortification
:: +Heavy Secondary Weapons Complement
:: +Heavy Secondary Weapons Complement
:: +Refueling/Rearming Capability
:: +100 Meters Of Composite Armor
:: +100 Meters Of Composite Armor
:: +Gracefully Failing Adaptive Systems Provide Damage Resistance
:: +Gracefully Failing Adaptive Systems Provide Damage Resistance
:: +Bottomless Drone Hangars
:: +Bottomless Drone Hangars
:: --Carries Entire National Population
:: --Carries Entire National Population
===Tactical===
: 4 x Special Activities Detachments (24 pts, 2 positive traits)
:: +Cyborg Special Forces
:: +Ridiculously Physically Powerful
:: +AKASHA Combat Predictive Engines
:: -Subtle Like A Rocket Propelled Brick To The Face


==Non-Super Weapons==
==Non-Super Weapons==
===Ground===
: 20 Marine Brigades [20]
:: Flight-Capable Battle Armor
:: Combat Autism Implants
:: MARAUDER Plasma Weapons
:: Overinflated Sense of Self Importance
: 30 Killbot Brigades [20]
:: Golem Mk40 Humanoid Robotic Chassis
:: Energy-Dispersing Ceramic Exoskeletons
:: Kung Fu Grip
:: Also Use Guns

Revision as of 23:35, 20 September 2013

I'm On A Boat Deathstar

Major Habitat
Concept: Battledeathstar Pradorica

Basic Stats

30 pts to spend, +1 Growth Potential

National Advantages 2 (2)
National Disadvantages 1 (-1)
Infrastructure 1 (1)
Growth Potential 1 (0)
Military Size 2 (2)
Military Support 3 (3)
Military Quality 3 (5)
Superweapons 5 (8)
Espionage 2 (2)
General Advancement 2 (8)
FTL Drives 0 (0)
Outsystem Territories 0 (0)

Advantages

Mobile Population
This habitat moves. Also, it's moving in a heavily armed warship.
Transhumanoid
There is probably something slightly ironic in a bunch of robots and posthumans holing up in a warship and running away from implacable hunters seeking their destruction. Slightly.

Disadvantages

No Mass Shadow
It's a warship, not a planetoid.

Military

264/350 Points, 50% Superweapon Cost, 488/675 Support

Superweapons

National

System Enforcement Vessel (Adaptive) GL-0M-1 Cable Hogue (200 pts, 4 positive traits)
+PAX Plasma Accelerator Siege Driver: Anti-capital ship, anti-fortification
+Heavy Secondary Weapons Complement
+Refueling/Rearming Capability
+100 Meters Of Composite Armor
+Gracefully Failing Adaptive Systems Provide Damage Resistance
+Bottomless Drone Hangars
--Carries Entire National Population

Tactical

4 x Special Activities Detachments (24 pts, 2 positive traits)
+Cyborg Special Forces
+Ridiculously Physically Powerful
+AKASHA Combat Predictive Engines
-Subtle Like A Rocket Propelled Brick To The Face

Non-Super Weapons

Ground

20 Marine Brigades [20]
Flight-Capable Battle Armor
Combat Autism Implants
MARAUDER Plasma Weapons
Overinflated Sense of Self Importance
30 Killbot Brigades [20]
Golem Mk40 Humanoid Robotic Chassis
Energy-Dispersing Ceramic Exoskeletons
Kung Fu Grip
Also Use Guns