Talk:Aberrant: A Better Tomorrow: Difference between revisions
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Created page with "Current Rulebook (08/12/2013): https://dl.dropboxusercontent.com/u/990685/Aberrant%20Revised%20Rulebook%20-%20Master%20Copy.docx" |
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Current Rulebook (08/ | Current Rulebook (08/23/2013): https://dl.dropboxusercontent.com/u/990685/Aberrant%20Revised%20Rulebook%20-%20Master%20Copy.docx | ||
Changes as of previous edition: | |||
'''Major Changes''' | |||
*Set speed multipliers on fire, because they were almost as complex as non-abstract ranges. Now speeds are much more abstracted (this creates some odd edge cases, but combat is entirely odd edge cases). Anyone with Flight, Hypermovement, or a vehicle should probably take a look at the combat rules or their power rules. | |||
*Difficulty increases from being fast are now consolidated into the main combat section. Tl;dr: every 5 autosux you have adds +1 difficulty to attempts to shoot you. Superfighters are ridiculously hard to hit. Fast-tracking weapons ignore this penalty. Speedsters should avoid SAMs. | |||
*Removed Level 3+ powers from the book awaiting figuring out how to handle transcending normal nova limitations. | |||
'''Fixes''' | |||
*Body modifications multiplying speeds now add dice. | |||
*Rangefinder body modifications now act differently. | |||
*Various minor edits to grammar and spelling. |
Revision as of 14:55, 23 August 2013
Current Rulebook (08/23/2013): https://dl.dropboxusercontent.com/u/990685/Aberrant%20Revised%20Rulebook%20-%20Master%20Copy.docx
Changes as of previous edition:
Major Changes
- Set speed multipliers on fire, because they were almost as complex as non-abstract ranges. Now speeds are much more abstracted (this creates some odd edge cases, but combat is entirely odd edge cases). Anyone with Flight, Hypermovement, or a vehicle should probably take a look at the combat rules or their power rules.
- Difficulty increases from being fast are now consolidated into the main combat section. Tl;dr: every 5 autosux you have adds +1 difficulty to attempts to shoot you. Superfighters are ridiculously hard to hit. Fast-tracking weapons ignore this penalty. Speedsters should avoid SAMs.
- Removed Level 3+ powers from the book awaiting figuring out how to handle transcending normal nova limitations.
Fixes
- Body modifications multiplying speeds now add dice.
- Rangefinder body modifications now act differently.
- Various minor edits to grammar and spelling.