Cordelia "Twitch" Tannhauser: Difference between revisions

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== Power Advantages ==
== Power Advantages ==
'''Computer Implant (1)'''
'''Computer Implant (Pack)(1)'''
:Cordelia has a nanocomputer implanted in her brain which she can interface with using her thoughts.  Sensory data provided by the implant is received directly over her normal senses.  This is a computer with a rating of 2.
:Cordelia has a nanocomputer implanted in her brain which she can interface with using her thoughts.  Sensory data provided by the implant is received directly over her normal senses.  This is a computer with a rating of 2.
'''Extra Limbs (Cybernetic Tentacles) x4 (4)'''
'''Extra Limbs (Cybernetic Tentacles) x4 (4)'''
:Cordelia has cybernetic utility pack grafted directly to her spine, between her shoulder blades.  This pack can extrude up to four segmented mechanical tentacles - each ending in a three-fingered grasping "hand" - to assist her when making repairs, climbing, fighting, etc.  These limbs provide a bonus to grappling, climbing, running, or other complex work where an extra hand might come in handy.
:Cordelia has cybernetic utility pack grafted directly to her spine, between her shoulder blades.  This pack can extrude up to four segmented mechanical tentacles - each ending in a three-fingered grasping "hand" - to assist her when making repairs, climbing, fighting, etc.  These limbs provide a bonus to grappling, climbing, running, or other complex work where an extra hand might come in handy.
'''Machine  Submersion (Wireless, Remote Control) (4)'''
'''Machine  Submersion (Wireless, Remote Control) (Pack)(4)'''
:Cordelia's neuro-cyberware allows her to link her consciousness with any sufficiently advanced computer system, directly interfacing with the machine via wireless signal.  Once linked, she can overwrite the machine's programming, forcing it to obey her mental commands.  When active, this power grants her a +3 on rolls to use or hack a computer or computerized machine.
:Cordelia's neuro-cyberware allows her to link her consciousness with any sufficiently advanced computer system, directly interfacing with the machine via wireless signal.  Once linked, she can overwrite the machine's programming, forcing it to obey her mental commands.  When active, this power grants her a +3 on rolls to use or hack a computer or computerized machine.



Revision as of 13:49, 5 May 2013

Concept

Statistics

Fate: 6 (Refresh 6)

Aspects

Defining Aspect: Temperamental Company Mechanic
Ambition Aspect: "Posthuman tech is a mystery, and I'm going to solve it."
Background Aspect: Junkyard Brat
Conviction Aspect: "I can fix anything!"
Disadvantage Aspect: "God dammned piece of @#%&!" (incoherent stream of profanity).

Abilities

Physical

Agility: 2
Endurance: 1
Perception: 3
Strength: 2

Mental

Craft: 3
Knowledge: 4
Reasoning: 2
Willpower: 1

Social

Deception: 1
Empathy: 1
Persuasion: 1
Resources: 3

Affinity

Nanotech: 2

Specialty Aspects

Exceptional Skill Aspect: Technological Prodigy (Craft)
Foe Aspect: Runaway Rampaging Robot (Resources)
Gear Aspect: Multi-Purpose Cybernetic Utility/Mobility Pack (Resources)
Help Aspect: Mechanic Team (Knowledge)
Inferior Skill: "You filthy sack of- I'LL RIP YOUR @#$&%ING TEETH OUT AND MAKE A CHARM BRACELET OUTTA THEM!" (Persuasion)

Advantages

Engineer (Robotics)(1)

As a child, Cordelia spent much of her spare time building toy robots out of scrap. In time, this hobby became a legitimate profession. She receives a +2 to all Craft rolls pertaining to Robotics.

Gear Head (Craft - Vehicles Only)(1)

Cordelia grew up around her father's machine shop, helping him build and repair vehicles of every imaginable shape and design. She enjoys a +2 bonus on all Craft rolls to modify or repair vehicles.

Heroic Advantages

I've Got Just the Thing (2)

A rabid technophile, Cordelia keeps at least a half-dozen gadgets, gizmos and tools on her person at all times. She can spend one Fate point to declare that she has precisely the right tool for the job at hand, which grants a +2 bonus on rolls when using it.

Genius at Work (Knowledge)(2)

There is very little that Cordelia doesn't know when it comes to machines, and she tends to view all aspects of life in terms of mechanics. She may spend a single Fate point once per scene to use Knowledge in place of any other Ability on a single roll. Advantages such as Engineering may offer an additional bonus if they are relevant to the task.

Power Advantages

Computer Implant (Pack)(1)

Cordelia has a nanocomputer implanted in her brain which she can interface with using her thoughts. Sensory data provided by the implant is received directly over her normal senses. This is a computer with a rating of 2.

Extra Limbs (Cybernetic Tentacles) x4 (4)

Cordelia has cybernetic utility pack grafted directly to her spine, between her shoulder blades. This pack can extrude up to four segmented mechanical tentacles - each ending in a three-fingered grasping "hand" - to assist her when making repairs, climbing, fighting, etc. These limbs provide a bonus to grappling, climbing, running, or other complex work where an extra hand might come in handy.

Machine Submersion (Wireless, Remote Control) (Pack)(4)

Cordelia's neuro-cyberware allows her to link her consciousness with any sufficiently advanced computer system, directly interfacing with the machine via wireless signal. Once linked, she can overwrite the machine's programming, forcing it to obey her mental commands. When active, this power grants her a +3 on rolls to use or hack a computer or computerized machine.

Equipment

Repair Kit
Heavy Laser Cannon (Beam Weapon, Anti-Vehicular, Huge, Slow Firing)
Spider Gear Kit
Portable Plasma Torch
Light Laser Pistol (Beam Weapon, Small)

XP