New Illumina Republic: Difference between revisions
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Revision as of 05:50, 10 April 2013
History
The Illumina Republic did not fare well during the General War. A spirited attempt to become the planetary hegemony was undermined by acrimonious bickering among the general staff, several risible blunders, and a fundamentally incoherent strategic vision socialists, pacifists, democrats, relativists and other manifestations of treason and cultural decadence. In the decades since, the postwar democracy signally failed as a system of government. More time was spent without a functioning parliament than with. No less than three currencies (the old Republic Lira, the New Lira and then the Illuminan Lira) were passed through. Most chillingly, the unions increasingly looked to the Dominion of Amilith for inspiration, and militancy rose. Thankfully eight years ago, the Leading Light National Organisation took power and formed the New Illumina Republic. Their programme of national renewal and illumination through exaltation of the great Illuminan values, advancement into the bright future, and excision of subversive and traitorous elements has transformed the Republic, and will surely go on to transform the world.
A new day is dawning. A man-made sunrise.
Culture
Illuminan aesthetics is fundamentally political.
Its colour scheme is white, green, pink and gold.
Government
Illuminan politics is fundamentally aesthetic.
Leading Light or Leading Light-inspired parties are often found in nations suffering political deadlock, left-wing insurgencies or national humiliation (preferably all three), though the Republic is the only nation where one has taken power.
Traits
Boliron majority
- The Republic has a majority Boliron population, with a Terion subculture and Gamiron elite from the Imperial years. Lepiron, Apoion and Nekmion minorities also exist. The Leading Light has no explicit racial ideologies, but it is rooted in a typically Boliron concern for electromagnetic radiation as a symbol. Everyone else is expected to get with the programme - and most have.
People's War
- Later historians would ask, how did so many fall under the spell of such madness? Illuminans will often insist that they didn't really support the regime, but were too scared to speak out, and this has become the polite consensus of later years. Equally popular is the appeal to a unique and irreproducible pathology in postwar Illumina. But perhaps in the end it is 'civilisation' that is madness, and the Leading Light illuminated the true nature of man.
Republican Guard
- You better believe it.
Zones
Points: X
Industry: X
Upkeep: X
Materials
- Claria: X
- Sakuradite: X
- Adamant: X
- Sildron: X
Atma
Atma Province is a vast network of rock and forest linking Ultima and Omega provinces.
- X x feature
- Y x feature
Ultima
The three major asteroids Smeraldo, Rubino and Diamante dominate the Ultima Province clusters.
- X x feature
- Y x feature
Omega
The far end of Atma tails out into looser rock and wilder lands.
- X x feature
- Y x feature
Military
Points: X (X IP)
Upkeep: X/X
X 'Whiteshirts' foot brigades
These militias were instrumental in smashing traitors and subversives and bringing the Leading Light to power.
- (+0) political
- (-0) unprofessional
Army of the Republic
Ax Warrior foot brigades
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- (+1) sakuradite integrated artillery
- (+1) adamant helmets
Bx Dragoon cavalry brigades
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- (+1) sakuradite rockets
- (+1) adamant cladding
Cx Machina armour brigades
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- (+1) sakuradite main cannons
- (+1) adamant armour
Dx Sentinel AA brigades
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- (+1) claria electronics
- (+1) sakuradite missiles
The Star Blazer Legion
Noted for their futuristic white uniforms, and for the discipline that keeps them spotless.
Ax Solar Storm marine brigades
15 I, 6 P, 3 C, 4 U
Elite landing troops.
- (+2) sakuradite mobility
- (+1) claria electronics
- (+0) republican guard
Bx Meteorain cavalry brigades
15 I, 6 P, 3 C, 4 U
Vroom!
- (+2) sakuradite engines
- (+1) claria electronics
- (+0) republican guard
Cx Super Nova armour brigades
15 I, 6 P, 3 C, 4 U
Boom!
- (+2) sakuradite engines
- (+1) claria electronics
- (+0) republican guard
Nx Dawn Breaker class marine assault ships
9 I, 3 C, 4 U batch
Suddenly!
- (+1) claria cosmodrive
- (+0) republican guard
Sx Ultraviolets marine brigades
15 I, 3 P, 3 S, 3 C, 4 U batch
...
- (+1) sakuradite mobility
- (+1) sildron stealth
- (+1) claria electronics
- (+0) republican guard
Xx White Light class light cruiser
12 I, 3 P, 3 C, 4 U batch
Smaller.
- (+1) sakuradite shock cannons
- (+1) claria cosmodrive
- (+0) republican guard
Yx Shining Comet class heavy cruiser
12 I, 3 P, 3 C, 4 U batch
Bigger.
- (+1) sakuradite shock cannons
- (+1) claria cosmodrive
- (+0) republican guard
Zx Blazing Star class battleship
45 I, 9 P, 18 C, 12 U batch
Woosh!
- (+1) sakuradite shockwave pulsar
- (+2) claria super cosmodrive
- (+0) republican guard