Second Sphere History Paths: Difference between revisions

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A1) Initial Colonization Mission Type<br>
A1) Initial Colonization Mission Type
- Longshot Mission (+ Faber)<br>
:Longshot Mission (+ Faber)
- Resource Base (+ PIP)<br>
:Resource Base (+ PIP)
- Early National (+ CIP)<br>
:Early National (+ CIP)
- Late National (+ pop)<br>
:Late National (+ pop)


A2) Initial Colony Population<br>
A2) Initial Colony Population
- Dominantly Transgene (+ transgene)<br>
:Dominantly Transgene (+ transgene)
- Mixed (+ SP)<br>
:Mixed (+ SP)
- Dominantly Baseline (+ pop)<br>
:Dominantly Baseline (+ pop)


A3) Destination World<br>
A3) Destination World
- No Suitable World (Go to A4)<br>
:No Suitable World (Go to A4)
- Hell World (Go to A5)<br>
:Hell World (Go to A5)
- Resource Rich World (Go to A6)<br>
:Resource Rich World (Go to A6)
- Terraformable World (go to A7)<br>
:Terraformable World (go to A7)
- Garden World (Go to A8)<br>
:Garden World (Go to A8)


A4) No Suitable World<br>
A4) No Suitable World
- Adapt (Radical Morphological Change)<br>
:Adapt (Radical Morphological Change)
- Build Our Own (+ PIP)<br>
:Build Our Own (+ PIP)
- Posthuman Structures (+ dust)<br>
:Posthuman Structures (+ dust)


A5) Hell World<br>
A5) Hell World
- Adapt (Radical Morphological Change)<br>
:Adapt (Radical Morphological Change)
- Tough It Out (+ Morale, Balls)<br>
:Tough It Out (+ Morale, Balls)
- Make Do (Scraphunters)<br>
:Make Do (Scraphunters)


A6) Resource Rich World<br>
A6) Resource Rich World
- Simple Ores (+ PIP)<br>
:Simple Ores (+ PIP)
- Fascinating Pharmaceuticals (+ Wealth)<br>
:Fascinating Pharmaceuticals (+ Wealth)
- Relic Dust (+ Dust)<br>
:Relic Dust (+ Dust)


A7) Terraformable World<br>
A7) Terraformable World
- Get To Work (+ pop)<br>
:Get To Work (+ pop)
- Artifact Rush (+ PIP)<br>
:Artifact Rush (+ PIP)
- Terraforming Failure (Defensible)<br>
:Terraforming Failure (Defensible)


A8) Garden World<br>
A8) Garden World
- Population Boom (++ pop, - wealth)<br>
:Population Boom (++ pop, - wealth)
- Cash Crop (+ Wealth)<br>
:Cash Crop (+ Wealth)
- Xenomorphs (+ military)<br>
:Xenomorphs (+ military)


B1) History of the Colony, Volume 1<br>
B1) History of the Colony, Volume 1
- Quiet (+ Wealth, + population)<br>
:Quiet (+ Wealth, + population)
- Transgene Migration (+ transgene, + population)<br>
:Transgene Migration (+ transgene, + population)
- Crisis (+ Stockpiles, Go to B2)<br>
:Crisis (+ Stockpiles, Go to B2)
- Military Action (+ Military, Go to B3)<br>
:Military Action (+ Military, Go to B3)
- Artifact Find (+ dust, Go to B4)<br>
:Artifact Find (+ dust, Go to B4)


B2) Crisis Situation!<br>
B2) Crisis Situation!
- Sudden Change of Government<br>
:Sudden Change of Government
- Get Help from Earth (+ logistics)<br>
:Get Help from Earth (+ logistics)
- Tough it Out (+ Doctrines)<br>
:Tough it Out (+ Doctrines)
- Shoot it Repeatedly (+ military)<br>
:Shoot it Repeatedly (+ military)
- Muddle Through (+ PIP)<br>
:Muddle Through (+ PIP)
- Privatize It (+ wealth)<br>
:Privatize It (+ wealth)
- Innovate Madly (+ CIP)<br>
:Innovate Madly (+ CIP)


B3) Military Action!<br>
B3) Military Action!
- Narco-Warfare<br>
:Narco-Warfare
- Feral Drone Attack (+ military)<br>
:Feral Drone Attack (+ military)
- Supply Dump (+ Helium)<br>
:Supply Dump (+ Helium)
- Training Ground (+ doctrines)<br>
:Training Ground (+ doctrines)
- Regime Changed<br>
:Regime Changed
- Miner Beatdown (+ PIP)<br>
:Miner Beatdown (+ PIP)
- Superpower Squabble (+ logistics)<br>
:Superpower Squabble (+ logistics)


B4) Artifacts!<br>
B4) Artifacts!
- Feral Drone Attack (+ military)<br>
:Feral Drone Attack (+ military)
- Ancient Resources (+ dust)<br>
:Ancient Resources (+ dust)
- Extra Fabs (+ fabbers)<br>
:Extra Fabs (+ fabbers)
- Useful Finds (+ CIP)<br>
:Useful Finds (+ CIP)
- Reverse-Engineerable (+ tech)<br>
:Reverse-Engineerable (+ tech)
- Active Machinery (+ theta, - dust)<br>
:Active Machinery (+ theta, - dust)


C1) History of the Colony, Volume II<br>
C1) History of the Colony, Volume II
Repeat B1, then continue to D1<br>
Repeat B1, then continue to D1


D1) The Breakdown<br>
D1) The Breakdown
- Isolated (+ stockpiles, Go to D2)<br>
:Isolated (+ stockpiles, Go to D2)
- Broken-down (+ PIP, Go to D3)<br>
:Broken-down (+ PIP, Go to D3)
- Catapulted (+ wealth, Go to D4)<br>
:Catapulted (+ wealth, Go to D4)


D2) Isolated<br>
D2) Isolated
- Juche! (+ PIP, + helium)<br>
:Juche! (+ PIP, + helium)
- Tough it Out (+ Doctrines, + morale)<br>
:Tough it Out (+ Doctrines, + morale)
- Transgene Invasion II: The Boys from Brazil (+ Military, + doctrines, + PIP, - Transgene)<br>
:Transgene Invasion II: The Boys from Brazil (+ Military, + doctrines, + PIP, - Transgene)
- Go Weird (++ Transgene)<br>
:Go Weird (++ Transgene)
- Strange Discovery (+ dust, choose from B4)<br>
:Strange Discovery (+ dust, choose from B4)


D3) Broken-down<br>
D3) Broken-down
- Civil Unrest (++ military)<br>
:Civil Unrest (++ military)
- Become energy independent (+ Helium, + dust)<br>
:Become energy independent (+ Helium, + dust)
- Get UN Aid/Refugee Center (+ logistics, + pop)<br>
:Get UN Aid/Refugee Center (+ logistics, + pop)
- Societal Collapse (+ military, + doctrines, + morale, - pop)<br>
:Societal Collapse (+ military, + doctrines, + morale, - pop)
- Theta Hub (+ theta, + wealth, - dust)<br>
:Theta Hub (+ theta, + wealth, - dust)


D4) Catapulted<br>
D4) Catapulted
- Quiet (+ Wealth, + pop)<br>
:Quiet (+ Wealth, + pop)
- Trade Hub (+ wealth, + PIP)<br>
:Trade Hub (+ wealth, + PIP)
- ARROWS Staging Area (+ logistics, + military)<br>
:ARROWS Staging Area (+ logistics, + military)
- Hyperdrive Repair Research (+ CIP, + tech)<br>
:Hyperdrive Repair Research (+ CIP, + tech)
- Catapult Construction (+ dust, + PIP)<br>
:Catapult Construction (+ dust, + PIP)


E1) The Zodiac Organization<br>
E1) The Zodiac Organization
- Independence! (Go to F1)<br>
:Independence! (Go to F1)
- Solidarity! (Treaty of Sirius, Go to G1)<br>
:Solidarity! (Treaty of Sirius, Go to G1)
- Sign the PACT (Go to H1)<br>
:Sign the PACT (Go to H1)
- The EU Includes Us (Go to I1)<br>
:The EU Includes Us (Go to I1)


F1) Indie World Politics<br>
F1) Indie World Politics
- Get Sirius (+ tech, + morale, + ZOCU relations, - Treaty of Sirius)<br>
:Get Sirius (+ tech, + morale, + ZOCU relations, - Treaty of Sirius)
- Be Interventionist (+ Military, + logistics)<br>
:Be Interventionist (+ Military, + logistics)
- Core Subversion (+ dust, + SP, + logistics, - morale)<br>
:Core Subversion (+ dust, + SP, + logistics, - morale)
- Take a Third Option (+ logistics, + Relations with secondary powers)<br>
:Take a Third Option (+ logistics, + Relations with secondary powers)
- Fie On The Homeland (+ PIP, ++ logistics, - non-Rim relations)<br>
:Fie On The Homeland (+ PIP, ++ logistics, - non-Rim relations)
- Still Alive (and out there!) (++ PIP, + Dust, - tech)<br>
:Still Alive (and out there!) (++ PIP, + Dust, - tech)
- Phezzan (+ sneaky shit, + all relations, - military)<br>
:Phezzan (+ sneaky shit, + all relations, - military)
- Planet Wal*Mart (++ PIP, + Wealth, + ARROWs relations, - military)<br>
:Planet Wal*Mart (++ PIP, + Wealth, + ARROWs relations, - military)
- Law of the Gun (++ Military, + PIP, - Morale)<br>
:Law of the Gun (++ Military, + PIP, - Morale)
- Transhuman Supremacy (++ Transgene, + Morale, - relations)<br>
:Transhuman Supremacy (++ Transgene, + Morale, - relations)
- Ideological Purification (++ Morale, + PIP, - CIP, - relations)<br>
:Ideological Purification (++ Morale, + PIP, - CIP, - relations)


F2) Indie World Economics<br>
F2) Indie World Economics
- Regional Hub (++ wealth, + pop)<br>
:Regional Hub (++ wealth, + pop)
- Transhuman Resources (+ transgene, + wealth, + tech)<br>
:Transhuman Resources (+ transgene, + wealth, + tech)
- Center for Research (++ RP, + tech, + CIP, - PIP)<br>
:Center for Research (++ RP, + tech, + CIP, - PIP)
- Arms Production Center (+ PIP, + RP, + weapon tech)<br>
:The Tensor Building (+ dust, + CIP, + RP, + weapon tech)
- Artifact Central (++ dust, + tech)<br>
:Artifact Central (++ dust, + tech)
- Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)<br>
:Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)


F3) Indie World Military<br>
F3) Indie World Military
- Fort Up (+ military, + defensive stuff, + ground doctrines, + ground tech)<br>
:Fort Up (+ military, + defensive stuff, + ground doctrines, + ground tech)
- Salvation Armada (+++ military, + logistics)<br>
:Salvation Armada (+++ military, + logistics)
- Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)<br>
:Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
- The Fleet does the Flying (+ military, + PIP, + fleet doctrines, + ship tech)<br>
:The Fleet does the Flying (+ military, + PIP, + fleet doctrines, + ship tech)
- Friends from ZOCU (+ ground doctrines, + air doctrines, + mecha tech, + mega particle tech)<br>
:Friends from ZOCU (+ ground doctrines, + air doctrines, + mecha tech, + mega particle tech)
- Hypertech Bullshit (+ theta, ++ tech)<br>
:Hypertech Bullshit (+ theta, ++ tech)
- Low Profile (+ sneaky stuff, + CIP, ++ doctrines)<br>
:Low Profile (+ sneaky stuff, + CIP, ++ doctrines)
:Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)


G1) ZOCU World Politics
:Put It Behind Us (+ Wealth, + Pop)
:Never Forget (+ military, + logistics)
:Guiding Star (+ ZOCU relations, + morale)
:House of War (+ morale, + transgene, + ground doctrines, - core relations)
:Internal Collapse (+ military, + SP, + logistics, - morale)
:Hardliner Ouster (+ morale, + ARROW relations, + Core relations, - ZOCU relations)


G1) ZOCU World Politics<br>
G2) ZOCU World Economics
- Put It Behind Us (+ Wealth, + Pop)<br>
:Regional Hub (++ wealth, + pop)
- Never Forget (+ military, + logistics)<br>
:Transhuman Resources (+ transgene, + wealth, + tech)
- House of War (+ morale, + transgene, + ground doctrines, - core relations)<br>
:Center for Research (++ RP, + tech, + CIP, - PIP)
- Internal Collapse (+ military, + SP, + logistics, - morale)<br>
:Arms Production Center (+ PIP, + RP, + weapon tech)
- Hardliner Ouster (+ morale, + ARROW relations, + Core relations, - ZOCU relations)<br>
:Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
:Crash Industrialization (+ CIP, + PIP, + Wealth)


G2) ZOCU World Economics<br>
G3) ZOCU World Military
:Fort Up (+ military, + defensive stuff, + ground doctrines, + ground tech)
:Fight in the Jungle (++ ground doctrines, ++ morale, + ground tech, - pop)
:Giant Robots Rule (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha tech)
:Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
:Low Profile (+ sneaky stuff, + CIP, ++ doctrines)


G3) ZOCU World Military<br>
H1) PACT World Politics
:New American Millenium (+ Military, + Technology, + Morale, - Rim relations)
:Hope and Change (+ Wealth, + Pop)
:American-Led Peacekeeping (++ dust, + SP, + logistics, - morale, - pop)
:Corporate State (+ Wealth, + Tech)


H2) PACT World Economics
:Ignore the War (++ wealth, ++ pop)
:Center for Research (++ RP, + tech, + CIP, - PIP)
:Arms Production Center (+ PIP, + RP, + weapon tech)
:Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
:Blood for Dust (+ Theta, ++ logistics, + military, - morale)


H1) PACT World Politics<br>
H3) PACT World Military
- New American Millenium (+ Military, + Technology, + Morale, - Rim relations)<br>
:Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
- American-Led Peacekeeping (++ dust, + SP, + logistics, - morale, - pop)<br>
:The Fleet does the Flying (+ military, + PIP, + fleet doctrines, + ship tech)
:Send in the Marines (+ ground tech, + military, ++ ground doctrines)
:Rangers Lead The Way! (+ sneaky stuff, + CIP, ++ doctrines)
:Area 52 (++ doctrines, ++ Tech)
:Once Tom Clancy Is Mass Produced... (+ stealth technology, + CIP, ++ aerospace technology)
:Keep 'em Flying (++ Logistics, ++ Cargo)


H2) PACT World Economics<br>
I1) EU World Politics
- Ignore the War (++ wealth, ++ pop)<br>
:Bureaucracy as Usual (+ Pop, + PIP, + logistics, - wealth)
:New European Millenium (+ Military, + Technology, + Morale, - Rim relations)


H3) PACT World Military<br>
I2) EU World Economics
 
:Ignore the War (++ wealth, ++ pop)
 
:Regulated Economic Market (+ CIP, ++ PIP, + Morale, - Wealth (Regulation))
I1) EU World Politics<br>
:Center for Research (++ RP, + tech, + CIP, - PIP)
 
:Arms Production Center (+ PIP, + RP, + weapon tech)
I2) EU World Economics<br>
:Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
- Ignore the War (++ wealth, ++ pop)<br>
:Neo-Luddite Movement (+ Pop, + logistics, ++ PIP, - CIP)
 
I3) EU World Military<br>


I3) EU World Military
:Drastic Military Reformation (++Doctrines, +Technology, -Military)
:New Golden Age (+ Naval Technology, + Naval Doctrine, ++ Warships, - Ground Forces)
:Gundam Counterattack (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha tech)
:Foreign Legionnaires (+ ground tech, + military, + ground doctrines, + logistics)
:The Special Aerospace Service (+ sneaky stuff, + CIP, ++ doctrines)
:The Silent Service (+ stealth technology, + CIP, + dust, + ship technology)
:Keep 'em Flying (++ Logistics, ++ Cargo)


[[Noncannon Ideas]]
[[Noncannon Ideas]]

Revision as of 20:48, 13 July 2009

A1) Initial Colonization Mission Type

Longshot Mission (+ Faber)
Resource Base (+ PIP)
Early National (+ CIP)
Late National (+ pop)

A2) Initial Colony Population

Dominantly Transgene (+ transgene)
Mixed (+ SP)
Dominantly Baseline (+ pop)

A3) Destination World

No Suitable World (Go to A4)
Hell World (Go to A5)
Resource Rich World (Go to A6)
Terraformable World (go to A7)
Garden World (Go to A8)

A4) No Suitable World

Adapt (Radical Morphological Change)
Build Our Own (+ PIP)
Posthuman Structures (+ dust)

A5) Hell World

Adapt (Radical Morphological Change)
Tough It Out (+ Morale, Balls)
Make Do (Scraphunters)

A6) Resource Rich World

Simple Ores (+ PIP)
Fascinating Pharmaceuticals (+ Wealth)
Relic Dust (+ Dust)

A7) Terraformable World

Get To Work (+ pop)
Artifact Rush (+ PIP)
Terraforming Failure (Defensible)

A8) Garden World

Population Boom (++ pop, - wealth)
Cash Crop (+ Wealth)
Xenomorphs (+ military)

B1) History of the Colony, Volume 1

Quiet (+ Wealth, + population)
Transgene Migration (+ transgene, + population)
Crisis (+ Stockpiles, Go to B2)
Military Action (+ Military, Go to B3)
Artifact Find (+ dust, Go to B4)

B2) Crisis Situation!

Sudden Change of Government
Get Help from Earth (+ logistics)
Tough it Out (+ Doctrines)
Shoot it Repeatedly (+ military)
Muddle Through (+ PIP)
Privatize It (+ wealth)
Innovate Madly (+ CIP)

B3) Military Action!

Narco-Warfare
Feral Drone Attack (+ military)
Supply Dump (+ Helium)
Training Ground (+ doctrines)
Regime Changed
Miner Beatdown (+ PIP)
Superpower Squabble (+ logistics)

B4) Artifacts!

Feral Drone Attack (+ military)
Ancient Resources (+ dust)
Extra Fabs (+ fabbers)
Useful Finds (+ CIP)
Reverse-Engineerable (+ tech)
Active Machinery (+ theta, - dust)

C1) History of the Colony, Volume II Repeat B1, then continue to D1

D1) The Breakdown

Isolated (+ stockpiles, Go to D2)
Broken-down (+ PIP, Go to D3)
Catapulted (+ wealth, Go to D4)

D2) Isolated

Juche! (+ PIP, + helium)
Tough it Out (+ Doctrines, + morale)
Transgene Invasion II: The Boys from Brazil (+ Military, + doctrines, + PIP, - Transgene)
Go Weird (++ Transgene)
Strange Discovery (+ dust, choose from B4)

D3) Broken-down

Civil Unrest (++ military)
Become energy independent (+ Helium, + dust)
Get UN Aid/Refugee Center (+ logistics, + pop)
Societal Collapse (+ military, + doctrines, + morale, - pop)
Theta Hub (+ theta, + wealth, - dust)

D4) Catapulted

Quiet (+ Wealth, + pop)
Trade Hub (+ wealth, + PIP)
ARROWS Staging Area (+ logistics, + military)
Hyperdrive Repair Research (+ CIP, + tech)
Catapult Construction (+ dust, + PIP)

E1) The Zodiac Organization

Independence! (Go to F1)
Solidarity! (Treaty of Sirius, Go to G1)
Sign the PACT (Go to H1)
The EU Includes Us (Go to I1)

F1) Indie World Politics

Get Sirius (+ tech, + morale, + ZOCU relations, - Treaty of Sirius)
Be Interventionist (+ Military, + logistics)
Core Subversion (+ dust, + SP, + logistics, - morale)
Take a Third Option (+ logistics, + Relations with secondary powers)
Fie On The Homeland (+ PIP, ++ logistics, - non-Rim relations)
Still Alive (and out there!) (++ PIP, + Dust, - tech)
Phezzan (+ sneaky shit, + all relations, - military)
Planet Wal*Mart (++ PIP, + Wealth, + ARROWs relations, - military)
Law of the Gun (++ Military, + PIP, - Morale)
Transhuman Supremacy (++ Transgene, + Morale, - relations)
Ideological Purification (++ Morale, + PIP, - CIP, - relations)

F2) Indie World Economics

Regional Hub (++ wealth, + pop)
Transhuman Resources (+ transgene, + wealth, + tech)
Center for Research (++ RP, + tech, + CIP, - PIP)
The Tensor Building (+ dust, + CIP, + RP, + weapon tech)
Artifact Central (++ dust, + tech)
Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)

F3) Indie World Military

Fort Up (+ military, + defensive stuff, + ground doctrines, + ground tech)
Salvation Armada (+++ military, + logistics)
Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
The Fleet does the Flying (+ military, + PIP, + fleet doctrines, + ship tech)
Friends from ZOCU (+ ground doctrines, + air doctrines, + mecha tech, + mega particle tech)
Hypertech Bullshit (+ theta, ++ tech)
Low Profile (+ sneaky stuff, + CIP, ++ doctrines)
Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)

G1) ZOCU World Politics

Put It Behind Us (+ Wealth, + Pop)
Never Forget (+ military, + logistics)
Guiding Star (+ ZOCU relations, + morale)
House of War (+ morale, + transgene, + ground doctrines, - core relations)
Internal Collapse (+ military, + SP, + logistics, - morale)
Hardliner Ouster (+ morale, + ARROW relations, + Core relations, - ZOCU relations)

G2) ZOCU World Economics

Regional Hub (++ wealth, + pop)
Transhuman Resources (+ transgene, + wealth, + tech)
Center for Research (++ RP, + tech, + CIP, - PIP)
Arms Production Center (+ PIP, + RP, + weapon tech)
Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
Crash Industrialization (+ CIP, + PIP, + Wealth)

G3) ZOCU World Military

Fort Up (+ military, + defensive stuff, + ground doctrines, + ground tech)
Fight in the Jungle (++ ground doctrines, ++ morale, + ground tech, - pop)
Giant Robots Rule (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha tech)
Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
Low Profile (+ sneaky stuff, + CIP, ++ doctrines)

H1) PACT World Politics

New American Millenium (+ Military, + Technology, + Morale, - Rim relations)
Hope and Change (+ Wealth, + Pop)
American-Led Peacekeeping (++ dust, + SP, + logistics, - morale, - pop)
Corporate State (+ Wealth, + Tech)

H2) PACT World Economics

Ignore the War (++ wealth, ++ pop)
Center for Research (++ RP, + tech, + CIP, - PIP)
Arms Production Center (+ PIP, + RP, + weapon tech)
Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
Blood for Dust (+ Theta, ++ logistics, + military, - morale)

H3) PACT World Military

Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
The Fleet does the Flying (+ military, + PIP, + fleet doctrines, + ship tech)
Send in the Marines (+ ground tech, + military, ++ ground doctrines)
Rangers Lead The Way! (+ sneaky stuff, + CIP, ++ doctrines)
Area 52 (++ doctrines, ++ Tech)
Once Tom Clancy Is Mass Produced... (+ stealth technology, + CIP, ++ aerospace technology)
Keep 'em Flying (++ Logistics, ++ Cargo)

I1) EU World Politics

Bureaucracy as Usual (+ Pop, + PIP, + logistics, - wealth)
New European Millenium (+ Military, + Technology, + Morale, - Rim relations)

I2) EU World Economics

Ignore the War (++ wealth, ++ pop)
Regulated Economic Market (+ CIP, ++ PIP, + Morale, - Wealth (Regulation))
Center for Research (++ RP, + tech, + CIP, - PIP)
Arms Production Center (+ PIP, + RP, + weapon tech)
Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
Neo-Luddite Movement (+ Pop, + logistics, ++ PIP, - CIP)

I3) EU World Military

Drastic Military Reformation (++Doctrines, +Technology, -Military)
New Golden Age (+ Naval Technology, + Naval Doctrine, ++ Warships, - Ground Forces)
Gundam Counterattack (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha tech)
Foreign Legionnaires (+ ground tech, + military, + ground doctrines, + logistics)
The Special Aerospace Service (+ sneaky stuff, + CIP, ++ doctrines)
The Silent Service (+ stealth technology, + CIP, + dust, + ship technology)
Keep 'em Flying (++ Logistics, ++ Cargo)

Noncannon Ideas