Talk:Hermit Crab's School: BM's Wuxia Game: Difference between revisions

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'''Sorcery 4'''<br>
'''Sorcery 4'''<br>
'''Chi Pool 3'''<br>
'''Chi Pool 3'''<br>
'''Charm 3'''<br>
'''Fine Art 3'''<br>
'''Performance 3'''<br>
'''Integrity 1'''<br>


===Style: Kagura===
===Style: Kagura===
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+1 Dodges<br>
+1 Dodges<br>
+1 Acrobatics<br>
+1 Acrobatics<br>
-1 Disarm (Spirits can't be disarmed, generally)<br>
-1 Disarm (Spirits can't be disarmed, generally.)<br>
-1 Intercept (Kagura has few blocks, so it can't intercept blows effectively.)<br>
-1 Intercept (Kagura has few blocks, so it can't intercept blows effectively.)<br>


Line 25: Line 30:


'''Art of Sacred and Profane'''<br>
'''Art of Sacred and Profane'''<br>
A Shinto ritual that establishes sacred or profane spaces and the borders between. Supernatural border art can be used to santify a space for use by gods or spirits, enticing them to inhabit a space, listen to a proposed bargain or otherwise communicate. Alternatively, it can be used to ward an area against unauthorised entry by undesireable supernaturals.  
A Shinto ritual that establishes sacred or profane spaces and the borders between. Can be used to santify a space for use by gods or spirits which could please them, entice them to inhabit the area, encourage them to listen to a proposed bargain or otherwise communicate. Alternatively, it can be used to ward an area against unauthorised entry by undesireable supernaturals.  


'''???'''<br>
'''Wind Spirit Kick'''<br>
Wind spirits around the legs. An enhancement magic suitable for attacks, rare leg blocks or wire fu.

Revision as of 14:21, 18 November 2012

Kanoe Hisa

A miko dispatched from the distant tributary island kingdom of Hinomoto.She is on a mission to study continental martial arts in order to bring back skills to augment and revitalise the traditional shrine maiden martial art of Kagura. With the turmoil of civil war engulfing her homeland and the gods falling further into slumber, warrior miko are increasingly having to defend their shrines against marauding bandits and ronin samurai rather than unruly supernaturals against which Kagura is best suited.

Style 4
Sorcery 4
Chi Pool 3

Charm 3
Fine Art 3
Performance 3
Integrity 1

Style: Kagura

Kagura is derived from the ancient dances of the shrine maidens originally meant to entertain gods. The martial form of the art was created to deal with unruly spirits in the fields and forests of Hinomoto. Since this is as much a ceremony as a fight, Kagura is flashy and acrobatic but not as practical on a battlefield. Against armoured opponents such as the samurai now fighting for domination of the realm it has distinct limitations. Kagura emphasizes agility, acrobatics and powerful kicks. It is said to be most powerful in the air but some variants keep one limb on the ground at all times. Relatively little use is made of the upper body and defense is almost entirely dodges, often acrobatic ones that open the range. In addition to unarmed combat, Kagura has forms for the katana, naginata and yumi.

+1 Kicks
+1 Dodges
+1 Acrobatics
-1 Disarm (Spirits can't be disarmed, generally.)
-1 Intercept (Kagura has few blocks, so it can't intercept blows effectively.)

Sorcery: Shinto

Shinto is the indigenous religion of Hinomoto and is a conflation of traditional shamanism with continental Taoism. Just like there are countless Taoist and Buddhist sects, there are numerous variations to Shinto. However, all are related to mediating between the human world and the spirit world. While effective with any supernatural, Shinto is best suited for nature gods, elemental and animal spirits, demons and other types of spirit with a "wild" side as opposed to the heavenly bureacracy or tutelary ancestors more common on the mainland.

Spiritual Sense
Kagura was first and foremost designed to fight against the supernatural. This basic technique allows the practitioner to sense, touch and strike the supernatural even when they are immaterial. It helps pierce through effects when such beings try to hide through invisibility or supernatural disguise.

Art of Seal and Release
This art seals away offending magic. It is used to counter sorcery or supernatural abilities. Alternatively, if some preexisting sorcery has been sealed away previously, the seal can be released.

Art of Sacred and Profane
A Shinto ritual that establishes sacred or profane spaces and the borders between. Can be used to santify a space for use by gods or spirits which could please them, entice them to inhabit the area, encourage them to listen to a proposed bargain or otherwise communicate. Alternatively, it can be used to ward an area against unauthorised entry by undesireable supernaturals.

Wind Spirit Kick
Wind spirits around the legs. An enhancement magic suitable for attacks, rare leg blocks or wire fu.