Obsidian Enforcer of Quarantine: Difference between revisions

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Depressing Fact: Obsidian Enforcer of Quarantine works with what
=Basics=
=Basics=
"We will burn our own to hold the red line! It is the last line to ever hold!"
"We will burn our own to hold the red line! It is the last line to ever hold!"
Line 116: Line 118:


=Combat=
=Combat=
: '''Soak''': 40B/33L/23A (25B/23L/23A is Armored soak)
: '''Soak''': 40B/33L/23A (25B/23L/23A is Armored soak), Hardness 11B/11L
: '''Health Levels''': -0 x 1/-1 x 2/-2 x 8/-4 x 1/Incap/Dying x 9
: '''Health Levels''': -0 x 1/-1 x 2/-2 x 8/-4 x 1/Incap/Dying x 9
: '''Attacks''':
:: Scythe: Accuracy 10, Damage 16L, Rate 2, PDV 4
:: Punch (Armored): Accuracy 11, Damage 15B, Rate 3, PDV 6
:: Punch (Unarmored):
:: Kick (Armored): Accuracy 10, Damage 16B, Rate 2, PDV 4
:: Kick (Unarmored):
:: TYPHOOOOON (Explosive Protection): Accuracy 13, Damage 10L, Rate 1, Range 20, P(non-magical)
:: Firewand: Accuracy 9, Damage 12L, Rate 1, Range 10
:: Lightning Ballista: Accuracy 10, Damage 25L, Rate 1, Range 1000, P


=XP=
=XP=

Revision as of 23:15, 11 November 2012

Depressing Fact: Obsidian Enforcer of Quarantine works with what

Basics

"We will burn our own to hold the red line! It is the last line to ever hold!"

Name: Obsidian Enforcer of Quarantine
Concept: WE ARE BLACKWATCH

Motivation: Eradicate all that would threaten the Great Maker.

Posthumanity

Caste: Stamina/Manipulation/Perception (8)
Favored: Dexterity/Charisma/Wits (6 + 1)
Misc: Strength/Appearance/Intelligence (4)

Physical

Strength 4 + 2 [8/10 with armor]
Dexterity 5
Stamina 5 + 2 [9]

Social

Manipulation 2
Charisma 2
Appearance 2

Mental

Perception 4
Intelligence 2
Wits 3

Core Competencies

Combat

Archery 3
Melee 3
Martial Arts 5

Mobility

Athletics 1

Social

Presence 1 (Intimidation +2)

Survival

Integrity 3 (Can't be bargained with +1)
Resistance 1

Academics

Craft 3
Lore 3
Linguistics 2
Occult 2

Vestiges of Humanity

Virtues

Compassion 1
Conviction 3
Temperance 5
Valor 3

Willpower

WP 10

Charms

Dedicated (9)

Manifold Transhuman Implants [1m]: 8 Mutation Points
4th Stamina Augmentation x 2 [1m]: +2 Stamina
Exoskeletal Armor Plating x 2 [2m]: +8B/6L/6A armored soak, +6B/4L Hardness
1st Dexterity Augmentation [1m]: Costs 1m to give +1 to Dexterity for 1 action.
Strain-Resistant Chassis Modification [1m]: +3 -2 HLs
Integrated Arsenal System [1m]: 2 Weapons Systems (Scythe + Firewand)
Scythe: Speed 6, Accuracy +0, Damage +6L, Defense -2, Rate 2, Tags: 2, R
Firewand: Speed 5, Accuracy +1, Damage 12L, Rate 1, Range 10, Tags: 2, F, S
Chemical Fog Generator [1m]: Create Smoke or Gas
Smoke: 1B/1 hour, 2M, -/-, -1
Nerve Gas: 8L/action, 4, -/-, -4

General (4)

Perfected Lotus Matrix [2m]: Learn Martial Arts
4th Strength Augmentation x 2 [1m]: +2 Strength
Piston-Driven Megaton Hammer [1m]: Double/triple successes from brawling attacks for determining raw damage.


Retainder

(

Martial Arts

5 Martial Arts Charms

White Reaper

Falling Scythe Flash (2m, double strength for damage calculation purposes)
Revolving Cresent Defense (3m, double enemy multiple action penalties, immune to onslaught for 1 tick)
White Reaper Form (+1 to Accuracy and Rate of unarmed attacks and deal lethal damage unarmed, killing opponents creates halos which add +1 Dodge DV per, up to [Essence])
Bleeding Cresent Strike (2m, expend all halos to add +Essence to roll, +[halos] to weapon accuracy)
Impenetrable White Shroud (5m, add 3 + [halos x 2] to Bashing/Lethal soak for the scene)

Transhuman Enhancements

2 (base) + 8 (transhumanism)

Huge (+2 Strength, +2 Stamina): 2pts
Stone Body Soulsteel Endoskeleton (-1 Dexterity, +1 Stamina, +6B/6L soak, +4 Survival): 6pts
Attribute Reallocation (+1 Dexterity, -1 Stamina): 1pt
Enhanced Sight (+2 to Awareness for vision rolls): 1pt

Backgrounds

Class 3
Artifact 4

Lightning Ballista (rating 4): Speed 6, Accuracy +2, Damage 25L (P), Rate 1, Range 1000, uses 2m/shot (3m if battery depleted), battery of 76m
Soulsteel Celestial Battle Armor (rating 5): Enhanced Durability, Enhanced Healing, Explosive Protection
Random 3 Dot Elemental Core

7 Retainder Charms

Bonus Points

18 Base

5 for WP 10
3 for Temperance 5
4 for 2 ability dots
4 for Appearance 2
2 for Mutations

Combat

Soak: 40B/33L/23A (25B/23L/23A is Armored soak), Hardness 11B/11L
Health Levels: -0 x 1/-1 x 2/-2 x 8/-4 x 1/Incap/Dying x 9
Attacks:
Scythe: Accuracy 10, Damage 16L, Rate 2, PDV 4
Punch (Armored): Accuracy 11, Damage 15B, Rate 3, PDV 6
Punch (Unarmored):
Kick (Armored): Accuracy 10, Damage 16B, Rate 2, PDV 4
Kick (Unarmored):
TYPHOOOOON (Explosive Protection): Accuracy 13, Damage 10L, Rate 1, Range 20, P(non-magical)
Firewand: Accuracy 9, Damage 12L, Rate 1, Range 10
Lightning Ballista: Accuracy 10, Damage 25L, Rate 1, Range 1000, P

XP

63 (1 remaining currently)

Essence 3 (-18 XP) [45 remaining]
Charm: Integrated Arsenal System (-6 XP) [39 Remaining]
Charm: 4th Strength Augmentation (-6 XP) [33 Remaining]
Charm: 4th Stamina Augmentation (-6 XP) [27 Remaining]
5 x Dedicated Charm Slots (-20 XP) [7 Remaining]
Submodule: Nerve Gas (-6 XP) [1 Remaining]

XP Gain/Loss Tracking