Obsidian Enforcer of Quarantine: Difference between revisions
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: 1st Dexterity Augmentation [1m]: Costs 1m to give +1 to Dexterity for 1 action. | : 1st Dexterity Augmentation [1m]: Costs 1m to give +1 to Dexterity for 1 action. | ||
: Strain-Resistant Chassis Modification [1m]: +3 -2 HLs | : Strain-Resistant Chassis Modification [1m]: +3 -2 HLs | ||
: Integrated Arsenal System [1m]: 2 Weapons Systems (Scythe + | : Integrated Arsenal System [1m]: 2 Weapons Systems (Scythe + Firewand) | ||
:: Scythe: Speed 6, Accuracy +0, Damage +6L, Defense -2, Rate 2, Tags: 2, R | |||
:: Firewand: Speed 5, Accuracy +1, Damage 12L, Rate 1, Range 10, Tags: 2, F, S | |||
: Chemical Fog Generator [1m]: Create Smoke or Gas | : Chemical Fog Generator [1m]: Create Smoke or Gas | ||
:: Smoke: 1B/1 hour, 2M, -/-, -1 | :: Smoke: 1B/1 hour, 2M, -/-, -1 |
Revision as of 22:45, 11 November 2012
Basics
"We will burn our own to hold the red line! It is the last line to ever hold!"
Name: Obsidian Enforcer of Quarantine
Concept: WE ARE BLACKWATCH
Motivation: Eradicate all that would threaten the Great Maker.
Posthumanity
Caste: Stamina/Manipulation/Perception (8)
Favored: Dexterity/Charisma/Wits (6 + 1)
Misc: Strength/Appearance/Intelligence (4)
Physical
- Strength 4 + 2 [8/10 with armor]
- Dexterity 5
- Stamina 5 + 2 [9]
Social
- Manipulation 2
- Charisma 2
- Appearance 2
Mental
- Perception 4
- Intelligence 2
- Wits 3
Core Competencies
Combat
- Archery 3
- Melee 3
- Martial Arts 5
Mobility
- Athletics 1
Social
- Presence 1 (Intimidation +2)
Survival
- Integrity 3 (Can't be bargained with +1)
- Resistance 1
Academics
- Craft 3
- Lore 3
- Linguistics 2
- Occult 2
Vestiges of Humanity
Virtues
- Compassion 1
- Conviction 3
- Temperance 5
- Valor 3
Willpower
WP 10
Charms
Dedicated (9)
- Manifold Transhuman Implants [1m]: 8 Mutation Points
- 4th Stamina Augmentation x 2 [1m]: +2 Stamina
- Exoskeletal Armor Plating x 2 [2m]: +8B/6L/6A armored soak, +6B/4L Hardness
- 1st Dexterity Augmentation [1m]: Costs 1m to give +1 to Dexterity for 1 action.
- Strain-Resistant Chassis Modification [1m]: +3 -2 HLs
- Integrated Arsenal System [1m]: 2 Weapons Systems (Scythe + Firewand)
- Scythe: Speed 6, Accuracy +0, Damage +6L, Defense -2, Rate 2, Tags: 2, R
- Firewand: Speed 5, Accuracy +1, Damage 12L, Rate 1, Range 10, Tags: 2, F, S
- Chemical Fog Generator [1m]: Create Smoke or Gas
- Smoke: 1B/1 hour, 2M, -/-, -1
- Nerve Gas: 8L/action, 4, -/-, -4
General (4)
- Perfected Lotus Matrix [2m]: Learn Martial Arts
- 4th Strength Augmentation x 2 [1m]: +2 Strength
- Piston-Driven Megaton Hammer [1m]: Double/triple successes from brawling attacks for determining raw damage.
Retainder
- (
Martial Arts
5 Martial Arts Charms
White Reaper
- Falling Scythe Flash (2m, double strength for damage calculation purposes)
- Revolving Cresent Defense (3m, double enemy multiple action penalties, immune to onslaught for 1 tick)
- White Reaper Form (+1 to Accuracy and Rate of unarmed attacks and deal lethal damage unarmed, killing opponents creates halos which add +1 Dodge DV per, up to [Essence])
- Bleeding Cresent Strike (2m, expend all halos to add +Essence to roll, +[halos] to weapon accuracy)
- Impenetrable White Shroud (5m, add 3 + [halos x 2] to Bashing/Lethal soak for the scene)
Transhuman Enhancements
2 (base) + 8 (transhumanism)
- Huge (+2 Strength, +2 Stamina): 2pts
Stone BodySoulsteel Endoskeleton (-1 Dexterity, +1 Stamina, +6B/6L soak, +4 Survival): 6pts- Attribute Reallocation (+1 Dexterity, -1 Stamina): 1pt
- Enhanced Sight (+2 to Awareness for vision rolls): 1pt
Backgrounds
Class 3
Artifact 4
- Lightning Ballista (rating 4): Speed 6, Accuracy +2, Damage 25L (P), Rate 1, Range 1000, uses 2m/shot (3m if battery depleted), battery of 76m
- Soulsteel Celestial Battle Armor (rating 5): Enhanced Durability, Enhanced Healing, Explosive Protection
- Random 3 Dot Elemental Core
7 Retainder Charms
Bonus Points
18 Base
- 5 for WP 10
- 3 for Temperance 5
- 4 for 2 ability dots
- 4 for Appearance 2
- 2 for Mutations
Combat
- Soak: 40B/33L/23A (25B/23L/23A is Armored soak)
- Health Levels: -0 x 1/-1 x 2/-2 x 8/-4 x 1/Incap/Dying x 9
XP
63 (1 remaining currently)
- Essence 3 (-18 XP) [45 remaining]
- Charm: Integrated Arsenal System (-6 XP) [39 Remaining]
- Charm: 4th Strength Augmentation (-6 XP) [33 Remaining]
- Charm: 4th Stamina Augmentation (-6 XP) [27 Remaining]
- 5 x Dedicated Charm Slots (-20 XP) [7 Remaining]
- Submodule: Nerve Gas (-6 XP) [1 Remaining]