MEM 2, Electromagica: Difference between revisions
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Your nation is extremely packed together, making transport links very easy, but meaning you have little space to trade for time. | Your nation is extremely packed together, making transport links very easy, but meaning you have little space to trade for time. | ||
On Earth Britain or | On Earth Britain or Taiwan fit this category. | ||
'''Normal''' | '''Normal''' | ||
You are a fairly normal midsized state, neither particularly large nor particularly small. | You are a fairly normal midsized state, neither particularly large nor particularly small. | ||
On earth Germany or | On earth Germany or Japan fit here. | ||
'''Large''' | '''Large''' |
Revision as of 09:48, 7 November 2012
Land
Size
The size of a state plays may play a large roll in shaping it, but is very much a mixed blessing.
Pick one (no cost):
Small Your nation is extremely packed together, making transport links very easy, but meaning you have little space to trade for time.
On Earth Britain or Taiwan fit this category.
Normal You are a fairly normal midsized state, neither particularly large nor particularly small.
On earth Germany or Japan fit here.
Large You are a very large state, with massive amounts of land between each city, and likely a considerable amount of remaining wilderness
On earth Russia, Canada or China fit this category.
Terrain
Terrain is bought in blocks, each representing 10 percent of the state's total land area.
Defence
- Minus two points: Very Hard to Defend: Valleys overlooked by high ground held by a foreign power.
- Minus one points: Hard to Defend: Trackless jungle inhabited by natives hostile to you
- Zero points: Normal Plains or Deserts.
- One point: Forests and hills
- Two points: Rolling hills and downs with limited sight lines
- Three Points: Bocage and Hedgerow country
- Four Points: Steep hills and valleys you dominate, riverine systems
- Five Points: Trackless Jungles and Mountains, under dark caverns
Economic Value
- Minus two points: Sandworm infested desert or undead infested marsh 1.5 times development cost
- Minus one points: Marshes or deserts without monsters 1.2 times development cost
- Zero points: Normal wilderness 1.0 time development cost
- One point: Land crossed by an ancient road system 0.9 times development costs
- Two points: On a minor river, costal 0.8 times development costs
- Three Points: On a Major river, blessed by the spirits 0.7 times development costs
- Four Points: Major river mouth or delta 0.6 times development costs
- Five Points: Ancient megacity ruins with still standing buildings and functional infrastructure 0.5 times development costs
Land Advantages
Unclaimed Land -10 points
You have a large amount of unclaimed land near your country that you can claim as the game goes on.
Major Terrain Feature -1 points for the first -2 for the second etc.
You have something very large and impressive in one of your provinces. Provides a bonus to defence or a -0.1 bonus to development costs