Electra Stephens: Difference between revisions
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Revision as of 06:12, 14 October 2012
The ordinary daughter of an ordinary family from the South of England, Electra was never the less identified early on as being a gifted student. Always rather an outcaste, Electra spent a lot of time reading, especially science fiction, and was teased a lot by her friends and peers. University was an escape for her, a place where she finally mostly fit in, and could do work that she liked. It was natural that she'd seek to stay there as long as possible.
After working her way through a four year degree in physics, Electra went onto the doctorate program in physics at University College London. Things where pretty normal until one day she got a result that was impossible. Thinking she'd messed up the experiment somehow, Electra tried it again and found it was also repeatable. After a few more tries and talking to her supervisor she found to her dismay that her results were not publishable and that nobody except her supervisor believed her.
Then she got an email. It seemed her supervisor had talked to a few friends and Electra was taken in by the Sons of Ether. She continued her studies at UCL, though now keeping her stranger results quiet in order to avoid the attention of the technocracy. She met Shannon Travers while trying to find someone to help her build her stranger devices, and then with her fell in with the Idol House after asking her new contacts where she could meet other mages.
Electra is now rather alternative looking, with several tattoos and numerous different colour highlights in her hair. Still extremely shy, Electra prefers to stay at home with her machines rather than go out.
- Name// Electra Stephens
- Tradition// Son of Ether
- Concept// Transhumanist Daughter of the Ether for the Third Millennium
- Image Song// Edge of Infinity, Lunatica
- Nature// Avant-Guard The Future is Already Here
- Demeanor// Loner People are just so hard to manage
- Essence// Dynamic
- Chantry// Idol House
Attributes
Physical
- Strength 2
- Dexterity 4 (Fine control)
- Stamina 2
Mental
- Perception 2
- Intelligence 5 (Insightful)
- Wits 3
Social
- Charisma 1
- Manipulation 2
- Appearance 4 (faux)
Abilities
Skills (13)
- Craft: 1: Electronic components
- Drive 1
- Etiquette: 1
- Fire Arms: 1
- Research 3
- Technology 3
- Hypertechnology 3
Talents (5)
- Alertness 1
- Awareness 1
- Instruction 1
- Subterfuge 2
Knowledges (9+5)
- Computers: 2
- Subdimensions: 1
- Science Physics: 3
- Science Chemistry: 3
- Science Biology: 3
- Medicine: 3 (3 XP)
Backgrounds 7 + 6 BP
- Device: 4 ZPM and (upload/download unit)
- Node: 1 (ZPM for the Effector )
- Device: 1 (Rocking I-phone/hand computer)
- Avatar: 2
- Sanctum: 4 (A secret underground system, once part of the tube network)
- Arcane (Sanctum:) 2 (It's so hard to find)
Magick
Arete 4
- Dry Nanotechnology - Matter 3
- Wet Nanotechnology - Life 3
- Beyond Thermodynamics - Forces 2 (10 BP)
Paradigm
21st Century Strange Physics and wild inventions.
Foci
- Matter: Dry nanomachines, microbots.
- Life: Wet nanomachines, microbots
- Forces: Weird energy machines. Computers, cryoarythmatic engines
Things to Track
Willpower: 6 (1 BP)
Temporary Willpower: 5
Health Levels: -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: -1 x1 -2 x2, -5 x 1 Incap
Quintessence: 2/0
Paradox: 0
Miscellaneous
Equipment
Device
- QFVM (Quantum False Vacuum Mind) Effector
- Device 4,
- Forces 2, Mind 3, Prime 3
- Contains a node 1
- Arete 4
The size of a large laptop, the QFVM looks vaguely like a router. It is controlled wirelessly through Electra's really cool phone. It works by extracting energy from the local false vacuum through specialist observation, causing local particles to generate higher energy states. The manipulation of this observer effect has some highly unusual effects on the human brain, and the device's field system can also be used to alter computers.
The Device can only be used to access computers, or in more complex (i.e. true minds) systems their simpler apparatus (so mind 2 impulses or mind 3 illusion). It is used with int + computers.
- Electra's really cool phone
- Device 1
- Correspondence 1
Electra's smart phone is more like the power of a full sized desktop. It can wirelessly link to most other devices but particularly the effector, and has a directional antenna.
Common Rotes
Molecular Bonding Generator
Matter 3
Using either a small device or an application of nanotech, Electra causes molecules to bond more securely, hardening walls and turning liquid into solid or air into solid. Reversing the effect causes matter to disintegrate.
Nanotech suit
Matter 3/Forces 2
Electra covers herself in short generation nanotech smart armour, which blocks incoming blows against her, increasing her soak.
Clothing Alteration
Matter 3
Electra has long ago soaked most of her companions clothes in nanotech, allowing her to alter them or their priorities (such as making them warmer or cooler) through a simple wireless command.
Bionano conversion
Life 3
Basic enhancements. Electra mostly only knows how to use these on her own DNA though.
Medusa Bionano strike
Life 3
By spraying someone with good or hitting them with a dart, Electra delivers a payload of horrible nanomachines that cause all manner of internal damage or induce heart attacks or the like.
Merits
Flaws
- Curiosity: (2) -Put that down D:
- Shy: - (1) Avoids other people
- Enemy: Calathchan -Do not mess up the birthday plans of demons. For their grudges are long lasting (4) points (He's not that mad)
XP and Background
Freebie Points
10: Forces 2
6: Various Knowledge
6: various Backgrounds
1: Will Power 6
XP
24 XP (18 unspent)
Lessons
Talking to people works
Even if all hope seems lost you should keep fighting
people are complicated