Difference between revisions of "NorkstanS2"

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(Created page with "=History= Exploration Era Exp-1) World Type No Suitable World (Go to Exp-2) Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, ...")
 
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Exploration Era
 
Exploration Era
 
Exp-1) World Type
 
Exp-1) World Type
    No Suitable World (Go to Exp-2)
+
No Suitable World (Go to Exp-2)
        Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!  
+
Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!  
  
 
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
 
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
    Build Our Own (+ 300 PIP)
+
Build Our Own (+ 300 PIP)
        Gerald O'Neil gave us the plans, all we need is effort.
+
Gerald O'Neil gave us the plans, all we need is effort.
  
 
Exp-6) Precursor Relics
 
Exp-6) Precursor Relics
    None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
+
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
  
 
Exp-7) Feral Drones
 
Exp-7) Feral Drones
    Extensive (+ 2500 fleet, + 100 Fabers)
+
Extensive (+ 2500 fleet, + 100 Fabers)
        Extensive drone hives were almost exclusively found around red M-type stars.  
+
Extensive drone hives were almost exclusively found around red M-type stars.  
  
 
Exp-8) Posthuman Footsteps
 
Exp-8) Posthuman Footsteps
    Hostile as fuck (+ 5,000 military)
+
Hostile as fuck (+ 5,000 military)
        Nobody's quite sure what they're guarding, but they're really good at it.  
+
Nobody's quite sure what they're guarding, but they're really good at it.  
  
 
Exp-9) Location
 
Exp-9) Location
    Strategic (+ 2,500 military)
+
Strategic (+ 2,500 military)
        Too important to lose.  
+
Too important to lose.  
  
 
Colonization Era
 
Colonization Era
 
Col-1) Axis Of Colonization
 
Col-1) Axis Of Colonization
    Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)  
+
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)  
    Go to Col-7 afterwards for Local Affairs  
+
Go to Col-7 afterwards for Local Affairs  
  
 
Chinese Arm
 
Chinese Arm
 
Col-4) Shanghai Consensus For Colonization And Exploration
 
Col-4) Shanghai Consensus For Colonization And Exploration
    Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)  
+
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)  
 
Col-4B) Shanghai Consensus Transgenic Relations
 
Col-4B) Shanghai Consensus Transgenic Relations
    Headcount Increase Exercise (+ 60 Pop)  
+
Headcount Increase Exercise (+ 60 Pop)  
 
Col-4C) Shanghai Consensus Colonial Economics
 
Col-4C) Shanghai Consensus Colonial Economics
    Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)  
+
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)  
 
Col-4D) Shanghai's Exhuman Insurgency
 
Col-4D) Shanghai's Exhuman Insurgency
    Uprising! (+7,500 military)  
+
Uprising! (+7,500 military)  
  
 
Local Events
 
Local Events
 
Col-7A) Local Affairs
 
Col-7A) Local Affairs
    Warfare! (+2,500 military, go to Col-7C)
+
Warfare! (+2,500 military, go to Col-7C)
        General Veers, deploy your men  
+
General Veers, deploy your men  
 
Col-7C) Warfare!
 
Col-7C) Warfare!
    Full Scale War (+5,000 military, + doctrines)
+
Full Scale War (+5,000 military, + doctrines)
        Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.  
+
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.  
  
 
Breakdown Era
 
Breakdown Era
 
Break-1) Economic Upsets
 
Break-1) Economic Upsets
    Communist Manifesto (+ 100 PIP, - 100 Wealth)
+
Communist Manifesto (+ 100 PIP, - 100 Wealth)
        Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.  
+
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.  
  
 
Chinese Arm
 
Chinese Arm
 
Break-4) Broken Shanghai Consensus
 
Break-4) Broken Shanghai Consensus
    Celestial Kingdom, Shattered (Go to Break-4C)  
+
Celestial Kingdom, Shattered (Go to Break-4C)  
 
 
 
Break-4C) The New Taiwans
 
Break-4C) The New Taiwans
    The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth)  
+
The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth)  
 
 
 
War Era and Aftermath
 
War Era and Aftermath
 
War-1) Choose Your Side
 
War-1) Choose Your Side
    We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm  
+
We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm  
 
China & Taiwans
 
China & Taiwans
 
War-4A) Chinese Politics
 
War-4A) Chinese Politics
    Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
+
Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
        Some colonies are particularly adamant about not bowing to the CCA again.  
+
Some colonies are particularly adamant about not bowing to the CCA again.  
 
 
 
War-4B) Chinese Economics
 
War-4B) Chinese Economics
    Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
+
Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
        To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.  
+
To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.  
 
 
 
War-4C) Chinese Military
 
War-4C) Chinese Military
    Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
+
Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
        With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many  
+
With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many  
  
 
Current Era
 
Current Era
 
Cur-1) The Business of Government
 
Cur-1) The Business of Government
    Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)  
+
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)  
  
 
Chaotic Events
 
Chaotic Events
    Communist Manifesto (+ 100 PIP, - 100 Wealth)
+
Communist Manifesto (+ 100 PIP, - 100 Wealth)
        Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
+
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
  
 
=Totals=
 
=Totals=
 
20 SP (used)
 
20 SP (used)
SP limit for options increased by +5
+
`SP limit for options increased by +5
 
May not spend SP on dust
 
May not spend SP on dust
 
480 Pop
 
480 Pop

Revision as of 07:03, 14 August 2012

History

Exploration Era Exp-1) World Type No Suitable World (Go to Exp-2) Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!

Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) Build Our Own (+ 300 PIP) Gerald O'Neil gave us the plans, all we need is effort.

Exp-6) Precursor Relics None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)

Exp-7) Feral Drones Extensive (+ 2500 fleet, + 100 Fabers) Extensive drone hives were almost exclusively found around red M-type stars.

Exp-8) Posthuman Footsteps Hostile as fuck (+ 5,000 military) Nobody's quite sure what they're guarding, but they're really good at it.

Exp-9) Location Strategic (+ 2,500 military) Too important to lose.

Colonization Era Col-1) Axis Of Colonization Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4) Go to Col-7 afterwards for Local Affairs

Chinese Arm Col-4) Shanghai Consensus For Colonization And Exploration Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) Col-4B) Shanghai Consensus Transgenic Relations Headcount Increase Exercise (+ 60 Pop) Col-4C) Shanghai Consensus Colonial Economics Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) Col-4D) Shanghai's Exhuman Insurgency Uprising! (+7,500 military)

Local Events Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C) General Veers, deploy your men Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines) Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.

Breakdown Era Break-1) Economic Upsets Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.

Chinese Arm Break-4) Broken Shanghai Consensus Celestial Kingdom, Shattered (Go to Break-4C) Break-4C) The New Taiwans The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) War Era and Aftermath War-1) Choose Your Side We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm China & Taiwans War-4A) Chinese Politics Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations) Some colonies are particularly adamant about not bowing to the CCA again. War-4B) Chinese Economics Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt) To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. War-4C) Chinese Military Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application) With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many

Current Era Cur-1) The Business of Government Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)

Chaotic Events Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.

Totals

20 SP (used) `SP limit for options increased by +5 May not spend SP on dust 480 Pop 12 TG (+1 Str, +2 Stamina, >10% Population) 1700 PIP 180 CIP 0 Wealth 60,000 Fleet 15,000 Army 2,500 Stockpiles 100 Fabers +++++++Logistics ++++Morale ++Security +Secrecy +CIS relations -Chinese Relations -Debt 30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8)) +fleet doctrines (???) +ship application (???)