Difference between revisions of "NorkstanS2"
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Exploration Era | Exploration Era | ||
Exp-1) World Type | Exp-1) World Type | ||
− | + | No Suitable World (Go to Exp-2) | |
− | + | Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own! | |
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) | Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) | ||
− | + | Build Our Own (+ 300 PIP) | |
− | + | Gerald O'Neil gave us the plans, all we need is effort. | |
Exp-6) Precursor Relics | Exp-6) Precursor Relics | ||
− | + | None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust) | |
Exp-7) Feral Drones | Exp-7) Feral Drones | ||
− | + | Extensive (+ 2500 fleet, + 100 Fabers) | |
− | + | Extensive drone hives were almost exclusively found around red M-type stars. | |
Exp-8) Posthuman Footsteps | Exp-8) Posthuman Footsteps | ||
− | + | Hostile as fuck (+ 5,000 military) | |
− | + | Nobody's quite sure what they're guarding, but they're really good at it. | |
Exp-9) Location | Exp-9) Location | ||
− | + | Strategic (+ 2,500 military) | |
− | + | Too important to lose. | |
Colonization Era | Colonization Era | ||
Col-1) Axis Of Colonization | Col-1) Axis Of Colonization | ||
− | + | Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4) | |
− | + | Go to Col-7 afterwards for Local Affairs | |
Chinese Arm | Chinese Arm | ||
Col-4) Shanghai Consensus For Colonization And Exploration | Col-4) Shanghai Consensus For Colonization And Exploration | ||
− | + | Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) | |
Col-4B) Shanghai Consensus Transgenic Relations | Col-4B) Shanghai Consensus Transgenic Relations | ||
− | + | Headcount Increase Exercise (+ 60 Pop) | |
Col-4C) Shanghai Consensus Colonial Economics | Col-4C) Shanghai Consensus Colonial Economics | ||
− | + | Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) | |
Col-4D) Shanghai's Exhuman Insurgency | Col-4D) Shanghai's Exhuman Insurgency | ||
− | + | Uprising! (+7,500 military) | |
Local Events | Local Events | ||
Col-7A) Local Affairs | Col-7A) Local Affairs | ||
− | + | Warfare! (+2,500 military, go to Col-7C) | |
− | + | General Veers, deploy your men | |
Col-7C) Warfare! | Col-7C) Warfare! | ||
− | + | Full Scale War (+5,000 military, + doctrines) | |
− | + | Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about. | |
Breakdown Era | Breakdown Era | ||
Break-1) Economic Upsets | Break-1) Economic Upsets | ||
− | + | Communist Manifesto (+ 100 PIP, - 100 Wealth) | |
− | + | Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. | |
Chinese Arm | Chinese Arm | ||
Break-4) Broken Shanghai Consensus | Break-4) Broken Shanghai Consensus | ||
− | + | Celestial Kingdom, Shattered (Go to Break-4C) | |
− | |||
Break-4C) The New Taiwans | Break-4C) The New Taiwans | ||
− | + | The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) | |
− | |||
War Era and Aftermath | War Era and Aftermath | ||
War-1) Choose Your Side | War-1) Choose Your Side | ||
− | + | We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm | |
China & Taiwans | China & Taiwans | ||
War-4A) Chinese Politics | War-4A) Chinese Politics | ||
− | + | Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations) | |
− | + | Some colonies are particularly adamant about not bowing to the CCA again. | |
− | |||
War-4B) Chinese Economics | War-4B) Chinese Economics | ||
− | + | Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt) | |
− | + | To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. | |
− | |||
War-4C) Chinese Military | War-4C) Chinese Military | ||
− | + | Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application) | |
− | + | With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many | |
Current Era | Current Era | ||
Cur-1) The Business of Government | Cur-1) The Business of Government | ||
− | + | Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy) | |
Chaotic Events | Chaotic Events | ||
− | + | Communist Manifesto (+ 100 PIP, - 100 Wealth) | |
− | + | Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. | |
=Totals= | =Totals= | ||
20 SP (used) | 20 SP (used) | ||
− | SP limit for options increased by +5 | + | `SP limit for options increased by +5 |
May not spend SP on dust | May not spend SP on dust | ||
480 Pop | 480 Pop |
Revision as of 07:03, 14 August 2012
History
Exploration Era Exp-1) World Type No Suitable World (Go to Exp-2) Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) Build Our Own (+ 300 PIP) Gerald O'Neil gave us the plans, all we need is effort.
Exp-6) Precursor Relics None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Exp-7) Feral Drones Extensive (+ 2500 fleet, + 100 Fabers) Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps Hostile as fuck (+ 5,000 military) Nobody's quite sure what they're guarding, but they're really good at it.
Exp-9) Location Strategic (+ 2,500 military) Too important to lose.
Colonization Era Col-1) Axis Of Colonization Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4) Go to Col-7 afterwards for Local Affairs
Chinese Arm Col-4) Shanghai Consensus For Colonization And Exploration Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) Col-4B) Shanghai Consensus Transgenic Relations Headcount Increase Exercise (+ 60 Pop) Col-4C) Shanghai Consensus Colonial Economics Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) Col-4D) Shanghai's Exhuman Insurgency Uprising! (+7,500 military)
Local Events Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C) General Veers, deploy your men Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines) Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.
Breakdown Era Break-1) Economic Upsets Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Chinese Arm Break-4) Broken Shanghai Consensus Celestial Kingdom, Shattered (Go to Break-4C) Break-4C) The New Taiwans The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) War Era and Aftermath War-1) Choose Your Side We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm China & Taiwans War-4A) Chinese Politics Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations) Some colonies are particularly adamant about not bowing to the CCA again. War-4B) Chinese Economics Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt) To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. War-4C) Chinese Military Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application) With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many
Current Era Cur-1) The Business of Government Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)
Chaotic Events Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Totals
20 SP (used) `SP limit for options increased by +5 May not spend SP on dust 480 Pop 12 TG (+1 Str, +2 Stamina, >10% Population) 1700 PIP 180 CIP 0 Wealth 60,000 Fleet 15,000 Army 2,500 Stockpiles 100 Fabers +++++++Logistics ++++Morale ++Security +Secrecy +CIS relations -Chinese Relations -Debt 30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8)) +fleet doctrines (???) +ship application (???)