Rickert All-Golden: Difference between revisions

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Created page with "'''Name''': Rickert All-Golden (formerly Merdeno)<br> '''Exalted''': Solar<br> '''Caste''': Eclipse <br> :'''Motivation''': Take full control of the entire Mnemon Group, and hum..."
 
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:'''Intimacies''': Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)
:'''Intimacies''': Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)


Rest coming pending cleanup.
'''Name''': Rickert All-Golden (formerly Merdeno)
'''Exalted''': Solar
'''Caste''': Eclipse
 
'''Motivation''': Take full control of the entire Mnemon Group, and humiliate his former lover
Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)
 
=Stats=
 
:Essence 2
:Willpower 10
::Personal 16
::Peripheral 27/33 (6 committed)
 
:Compassion 2
:Conviction 3 (Flaw: Deliberate Cruelty)
:Temperance 2
:Valour 2
 
==Attacks==
 
Orichcalcum Grand Starcaster (Negotiations Succeed)
:Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st
 
==Attributes==
 
:Strength 2
:Dexterity 3
:Stamina 2
 
:Charisma 3
:Manipulation 5
:Appearance 5
 
:Perception 3
:Intelligence 4
:Wits 3
 
==Abilities==
 
:'''Firearms''': 5
 
:'''Integrity''': 3
:Performance: 1
:'''Presence''': 1
 
:'''Investigation''' 3
:Lore: 2
 
:Awareness 1
:Dodge 3
:'''Larceny''' 3
:Stealth 1
 
:'''Bureaucracy''' 5
:'''Linguistics''' 3
:'''Drive''' 1
:'''Sail''' 5
:'''Socialize''' 3
 
==Backgrounds==
 
:'''Artifacts''': 3 (Orichcalcum Grand Starcaster)
:'''Contacts''': 2
:'''Influence''': 3
:'''Manse''' 1 (Clever Merchant: +3 Social and Mental rolls involved in trade)
:'''Resources''': 5
 
'''Manse (Water)''': Rickert's hideaway, a hidden manse where he stores goods and moors his ship when he needs to make trips into Imperial space, so as not to attract attention. A permanent holdout.
 
'''Contacts''':
:Reglas Morvo, Mnemon Group Communications Officer (In on it, keeps secret)
:Crystal-hunter Shandra, Galactic Surveyers Office
 
'''Influence''': Blackmarket Trade Cartels, gained from Rickert's shady dealings while with Mnemon group and subsequent business endeavors
 
'''Artifact''': “Negotiations Succeed”, an orichcalcum grand starcaster purchased from a dealer in the frontier. Resembles a long rifle with three barrels within a metal sleeve, rotating as they fire.
 
===Artifacts===
 
Orichcalcum Grand Starcaster (Negotiations Succeed)
:Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st
 
Gem of the Clever Merchant: +3 to Social or Mental pools dealing with trade
 
==Charms==
 
Eclipse Anima: Sanctify oaths (10m, 1wp normally; free if banner is at 11+ display), protected by ancient pacts with outsiders, can learn non-Solar charms at double XP cost and use with 2m surcharge
 
===Firearms===
 
Lightning Hands Reload – reload as a free action once a round, stunt to reload without free hands, spend 1m to fire weapon without ammo (Permanent)
 
Elsewhere Draw Mastery – Banish and recall a weapon from Elsewhere by committing essence (1m)
 
===Dodge===
 
Shadow over Water – Ignore all penalties to DV for one attack (1m)
 
===Bureaucracy===
 
2nd  Bureaucracy Excellency – spend motes for automatic successes or to increase static values (2m per)
 
Frugal Merchant Method – gives perfect knowledge of an object's quality and condition, +1 autosux if the seller is honest (Charisma), and +3 autosux if they're dishonest (Manipulation) (1m)
 
Insightful Buyer Technique – Gives perfect knowledge of other markets and goods values. Reduces external penalties to merchantile actions by Essence (2). (3m)
 
Indolent Official Charm – Slow down a project. Roll [Intelligence or Charisma] + Bureaucracy (9 or 8) with Essence in autosux (2) against difficulty 1.  If opposed, subtract opponent's [Intelligence + Bureaucracy]/2 from the successes gained, and Solar is aware of this opposition. Multiplies time to begin the project by Essence +1 (3), to at least Essence hours (3). If it's begun, applies Solar's Essence (3) in an external penalty to make progress.  (4m)
 
===Sail===
 
1st Sail Excellency – spend motes for extra dice or to increase static values by successes (1m per)
 
Perfect Reckoning Technique – Automatically sail at maximum speed to destination until distracted, moving around obstacles automatically if you have enough information. (4m)
 
Storm-Weathering Essence Infusion – Adds +2 autosux to any action that directly serves the survival of your ship. (6m, 1wp)
 
===Socialize===
 
Mastery of Small Manners – Acts perfectly in social situations. +1 Appearance bonus for socialing, reduces Magnitude of opposing group by 1 to min 0, gives you information equal to 3 sux on an Investigation role for purposes of learning everyone present's motivations (1m)

Revision as of 06:43, 14 July 2012

Name: Rickert All-Golden (formerly Merdeno)
Exalted: Solar
Caste: Eclipse

Motivation: Take full control of the entire Mnemon Group, and humiliate his former lover
Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)

Name: Rickert All-Golden (formerly Merdeno) Exalted: Solar Caste: Eclipse

Motivation: Take full control of the entire Mnemon Group, and humiliate his former lover Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)

Stats

Essence 2
Willpower 10
Personal 16
Peripheral 27/33 (6 committed)
Compassion 2
Conviction 3 (Flaw: Deliberate Cruelty)
Temperance 2
Valour 2

Attacks

Orichcalcum Grand Starcaster (Negotiations Succeed)

Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st

Attributes

Strength 2
Dexterity 3
Stamina 2
Charisma 3
Manipulation 5
Appearance 5
Perception 3
Intelligence 4
Wits 3

Abilities

Firearms: 5
Integrity: 3
Performance: 1
Presence: 1
Investigation 3
Lore: 2
Awareness 1
Dodge 3
Larceny 3
Stealth 1
Bureaucracy 5
Linguistics 3
Drive 1
Sail 5
Socialize 3

Backgrounds

Artifacts: 3 (Orichcalcum Grand Starcaster)
Contacts: 2
Influence: 3
Manse 1 (Clever Merchant: +3 Social and Mental rolls involved in trade)
Resources: 5

Manse (Water): Rickert's hideaway, a hidden manse where he stores goods and moors his ship when he needs to make trips into Imperial space, so as not to attract attention. A permanent holdout.

Contacts:

Reglas Morvo, Mnemon Group Communications Officer (In on it, keeps secret)
Crystal-hunter Shandra, Galactic Surveyers Office

Influence: Blackmarket Trade Cartels, gained from Rickert's shady dealings while with Mnemon group and subsequent business endeavors

Artifact: “Negotiations Succeed”, an orichcalcum grand starcaster purchased from a dealer in the frontier. Resembles a long rifle with three barrels within a metal sleeve, rotating as they fire.

Artifacts

Orichcalcum Grand Starcaster (Negotiations Succeed)

Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st

Gem of the Clever Merchant: +3 to Social or Mental pools dealing with trade

Charms

Eclipse Anima: Sanctify oaths (10m, 1wp normally; free if banner is at 11+ display), protected by ancient pacts with outsiders, can learn non-Solar charms at double XP cost and use with 2m surcharge

Firearms

Lightning Hands Reload – reload as a free action once a round, stunt to reload without free hands, spend 1m to fire weapon without ammo (Permanent)

Elsewhere Draw Mastery – Banish and recall a weapon from Elsewhere by committing essence (1m)

Dodge

Shadow over Water – Ignore all penalties to DV for one attack (1m)

Bureaucracy

2nd Bureaucracy Excellency – spend motes for automatic successes or to increase static values (2m per)

Frugal Merchant Method – gives perfect knowledge of an object's quality and condition, +1 autosux if the seller is honest (Charisma), and +3 autosux if they're dishonest (Manipulation) (1m)

Insightful Buyer Technique – Gives perfect knowledge of other markets and goods values. Reduces external penalties to merchantile actions by Essence (2). (3m)

Indolent Official Charm – Slow down a project. Roll [Intelligence or Charisma] + Bureaucracy (9 or 8) with Essence in autosux (2) against difficulty 1. If opposed, subtract opponent's [Intelligence + Bureaucracy]/2 from the successes gained, and Solar is aware of this opposition. Multiplies time to begin the project by Essence +1 (3), to at least Essence hours (3). If it's begun, applies Solar's Essence (3) in an external penalty to make progress. (4m)

Sail

1st Sail Excellency – spend motes for extra dice or to increase static values by successes (1m per)

Perfect Reckoning Technique – Automatically sail at maximum speed to destination until distracted, moving around obstacles automatically if you have enough information. (4m)

Storm-Weathering Essence Infusion – Adds +2 autosux to any action that directly serves the survival of your ship. (6m, 1wp)

Socialize

Mastery of Small Manners – Acts perfectly in social situations. +1 Appearance bonus for socialing, reduces Magnitude of opposing group by 1 to min 0, gives you information equal to 3 sux on an Investigation role for purposes of learning everyone present's motivations (1m)