Rickert All-Golden: Difference between revisions
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:'''Intimacies''': Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby) | :'''Intimacies''': Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby) | ||
'''Name''': Rickert All-Golden (formerly Merdeno) | |||
'''Exalted''': Solar | |||
'''Caste''': Eclipse | |||
'''Motivation''': Take full control of the entire Mnemon Group, and humiliate his former lover | |||
Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby) | |||
=Stats= | |||
:Essence 2 | |||
:Willpower 10 | |||
::Personal 16 | |||
::Peripheral 27/33 (6 committed) | |||
:Compassion 2 | |||
:Conviction 3 (Flaw: Deliberate Cruelty) | |||
:Temperance 2 | |||
:Valour 2 | |||
==Attacks== | |||
Orichcalcum Grand Starcaster (Negotiations Succeed) | |||
:Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st | |||
==Attributes== | |||
:Strength 2 | |||
:Dexterity 3 | |||
:Stamina 2 | |||
:Charisma 3 | |||
:Manipulation 5 | |||
:Appearance 5 | |||
:Perception 3 | |||
:Intelligence 4 | |||
:Wits 3 | |||
==Abilities== | |||
:'''Firearms''': 5 | |||
:'''Integrity''': 3 | |||
:Performance: 1 | |||
:'''Presence''': 1 | |||
:'''Investigation''' 3 | |||
:Lore: 2 | |||
:Awareness 1 | |||
:Dodge 3 | |||
:'''Larceny''' 3 | |||
:Stealth 1 | |||
:'''Bureaucracy''' 5 | |||
:'''Linguistics''' 3 | |||
:'''Drive''' 1 | |||
:'''Sail''' 5 | |||
:'''Socialize''' 3 | |||
==Backgrounds== | |||
:'''Artifacts''': 3 (Orichcalcum Grand Starcaster) | |||
:'''Contacts''': 2 | |||
:'''Influence''': 3 | |||
:'''Manse''' 1 (Clever Merchant: +3 Social and Mental rolls involved in trade) | |||
:'''Resources''': 5 | |||
'''Manse (Water)''': Rickert's hideaway, a hidden manse where he stores goods and moors his ship when he needs to make trips into Imperial space, so as not to attract attention. A permanent holdout. | |||
'''Contacts''': | |||
:Reglas Morvo, Mnemon Group Communications Officer (In on it, keeps secret) | |||
:Crystal-hunter Shandra, Galactic Surveyers Office | |||
'''Influence''': Blackmarket Trade Cartels, gained from Rickert's shady dealings while with Mnemon group and subsequent business endeavors | |||
'''Artifact''': “Negotiations Succeed”, an orichcalcum grand starcaster purchased from a dealer in the frontier. Resembles a long rifle with three barrels within a metal sleeve, rotating as they fire. | |||
===Artifacts=== | |||
Orichcalcum Grand Starcaster (Negotiations Succeed) | |||
:Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st | |||
Gem of the Clever Merchant: +3 to Social or Mental pools dealing with trade | |||
==Charms== | |||
Eclipse Anima: Sanctify oaths (10m, 1wp normally; free if banner is at 11+ display), protected by ancient pacts with outsiders, can learn non-Solar charms at double XP cost and use with 2m surcharge | |||
===Firearms=== | |||
Lightning Hands Reload – reload as a free action once a round, stunt to reload without free hands, spend 1m to fire weapon without ammo (Permanent) | |||
Elsewhere Draw Mastery – Banish and recall a weapon from Elsewhere by committing essence (1m) | |||
===Dodge=== | |||
Shadow over Water – Ignore all penalties to DV for one attack (1m) | |||
===Bureaucracy=== | |||
2nd Bureaucracy Excellency – spend motes for automatic successes or to increase static values (2m per) | |||
Frugal Merchant Method – gives perfect knowledge of an object's quality and condition, +1 autosux if the seller is honest (Charisma), and +3 autosux if they're dishonest (Manipulation) (1m) | |||
Insightful Buyer Technique – Gives perfect knowledge of other markets and goods values. Reduces external penalties to merchantile actions by Essence (2). (3m) | |||
Indolent Official Charm – Slow down a project. Roll [Intelligence or Charisma] + Bureaucracy (9 or 8) with Essence in autosux (2) against difficulty 1. If opposed, subtract opponent's [Intelligence + Bureaucracy]/2 from the successes gained, and Solar is aware of this opposition. Multiplies time to begin the project by Essence +1 (3), to at least Essence hours (3). If it's begun, applies Solar's Essence (3) in an external penalty to make progress. (4m) | |||
===Sail=== | |||
1st Sail Excellency – spend motes for extra dice or to increase static values by successes (1m per) | |||
Perfect Reckoning Technique – Automatically sail at maximum speed to destination until distracted, moving around obstacles automatically if you have enough information. (4m) | |||
Storm-Weathering Essence Infusion – Adds +2 autosux to any action that directly serves the survival of your ship. (6m, 1wp) | |||
===Socialize=== | |||
Mastery of Small Manners – Acts perfectly in social situations. +1 Appearance bonus for socialing, reduces Magnitude of opposing group by 1 to min 0, gives you information equal to 3 sux on an Investigation role for purposes of learning everyone present's motivations (1m) |
Revision as of 06:43, 14 July 2012
Name: Rickert All-Golden (formerly Merdeno)
Exalted: Solar
Caste: Eclipse
- Motivation: Take full control of the entire Mnemon Group, and humiliate his former lover
- Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)
Name: Rickert All-Golden (formerly Merdeno) Exalted: Solar Caste: Eclipse
Motivation: Take full control of the entire Mnemon Group, and humiliate his former lover Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)
Stats
- Essence 2
- Willpower 10
- Personal 16
- Peripheral 27/33 (6 committed)
- Compassion 2
- Conviction 3 (Flaw: Deliberate Cruelty)
- Temperance 2
- Valour 2
Attacks
Orichcalcum Grand Starcaster (Negotiations Succeed)
- Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st
Attributes
- Strength 2
- Dexterity 3
- Stamina 2
- Charisma 3
- Manipulation 5
- Appearance 5
- Perception 3
- Intelligence 4
- Wits 3
Abilities
- Firearms: 5
- Integrity: 3
- Performance: 1
- Presence: 1
- Investigation 3
- Lore: 2
- Awareness 1
- Dodge 3
- Larceny 3
- Stealth 1
- Bureaucracy 5
- Linguistics 3
- Drive 1
- Sail 5
- Socialize 3
Backgrounds
- Artifacts: 3 (Orichcalcum Grand Starcaster)
- Contacts: 2
- Influence: 3
- Manse 1 (Clever Merchant: +3 Social and Mental rolls involved in trade)
- Resources: 5
Manse (Water): Rickert's hideaway, a hidden manse where he stores goods and moors his ship when he needs to make trips into Imperial space, so as not to attract attention. A permanent holdout.
Contacts:
- Reglas Morvo, Mnemon Group Communications Officer (In on it, keeps secret)
- Crystal-hunter Shandra, Galactic Surveyers Office
Influence: Blackmarket Trade Cartels, gained from Rickert's shady dealings while with Mnemon group and subsequent business endeavors
Artifact: “Negotiations Succeed”, an orichcalcum grand starcaster purchased from a dealer in the frontier. Resembles a long rifle with three barrels within a metal sleeve, rotating as they fire.
Artifacts
Orichcalcum Grand Starcaster (Negotiations Succeed)
- Speed 6. Accuracy +3, Damage 10L/3, Rate 3, Range 100, Ammo 100, Strength 2, Attune 6, Cost A3/R1. Tags: 2, O, st
Gem of the Clever Merchant: +3 to Social or Mental pools dealing with trade
Charms
Eclipse Anima: Sanctify oaths (10m, 1wp normally; free if banner is at 11+ display), protected by ancient pacts with outsiders, can learn non-Solar charms at double XP cost and use with 2m surcharge
Firearms
Lightning Hands Reload – reload as a free action once a round, stunt to reload without free hands, spend 1m to fire weapon without ammo (Permanent)
Elsewhere Draw Mastery – Banish and recall a weapon from Elsewhere by committing essence (1m)
Dodge
Shadow over Water – Ignore all penalties to DV for one attack (1m)
Bureaucracy
2nd Bureaucracy Excellency – spend motes for automatic successes or to increase static values (2m per)
Frugal Merchant Method – gives perfect knowledge of an object's quality and condition, +1 autosux if the seller is honest (Charisma), and +3 autosux if they're dishonest (Manipulation) (1m)
Insightful Buyer Technique – Gives perfect knowledge of other markets and goods values. Reduces external penalties to merchantile actions by Essence (2). (3m)
Indolent Official Charm – Slow down a project. Roll [Intelligence or Charisma] + Bureaucracy (9 or 8) with Essence in autosux (2) against difficulty 1. If opposed, subtract opponent's [Intelligence + Bureaucracy]/2 from the successes gained, and Solar is aware of this opposition. Multiplies time to begin the project by Essence +1 (3), to at least Essence hours (3). If it's begun, applies Solar's Essence (3) in an external penalty to make progress. (4m)
Sail
1st Sail Excellency – spend motes for extra dice or to increase static values by successes (1m per)
Perfect Reckoning Technique – Automatically sail at maximum speed to destination until distracted, moving around obstacles automatically if you have enough information. (4m)
Storm-Weathering Essence Infusion – Adds +2 autosux to any action that directly serves the survival of your ship. (6m, 1wp)
Socialize
Mastery of Small Manners – Acts perfectly in social situations. +1 Appearance bonus for socialing, reduces Magnitude of opposing group by 1 to min 0, gives you information equal to 3 sux on an Investigation role for purposes of learning everyone present's motivations (1m)