Difference between revisions of "TAhistidea"
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Population | Population | ||
− | + | Rank 2 (3 points): A lesser state, though one that cannot be ignored. An exceptionally populous minor cluster or else one of several nations on a major cluster. Adds +1 to Infrastructure. | |
Transhumanism | Transhumanism | ||
− | + | Rank 4 (6 points): You are in many ways barely human. Massive cybernetics and genetic enhancements, melding the human body with exotic nanosymbiots or phase imaging polymers, or downloading your entire population smart matter entities comes under this level. Add +1 Growth Potential but suffer -1 Diplomacy when dealing with any power with Transhumanism ranked at 2 or less. | |
Infrastructure | Infrastructure | ||
− | + | Rank 1 (1 point): Construction Rating 30, max size 6 | |
Growth Potential | Growth Potential | ||
− | + | Rank 1 (0 point) | |
Military Support | Military Support | ||
− | + | Rank 1 (1 point): 8x Infrastructure in support | |
Space Fleet | Space Fleet | ||
− | + | Rank 1 (1 point): 200 fleet points | |
Diplomacy | Diplomacy | ||
− | + | Rank 0 (0 points): Space North Korea or similarly unpleasant and insular regimes. | |
Espionage | Espionage | ||
− | + | Rank 4 (6 points): Sure, I can get the information you want chummer. Got the nuyen? | |
General Advancement | General Advancement | ||
− | + | Rank 0 (0 points): Your nation’s overall advancement level in fundamental fields such as energy generation, metallurgy, etc is below the Nexus norm. Major powers that have low technology like this almost certainly compensate with an assload of industry. | |
Unique Technology | Unique Technology | ||
− | + | Rank 4 (8 points): Your technology base is fundamentally different from the norm and has some aspects that would be entire incompatible with the ‘great baseline’; guns that teleport explosives right through shields, propulsion systems that allow for instantaneous teleportation and other sorts of wanky superscience. The Culture’s general concepts (given that it’s also obscenely powerful and way outside of game scope) would be on this level. | |
Emergent Technologies | Emergent Technologies | ||
− | + | Rank 2 (3 points): Cornucopias and similar devices have begun to radically reshape your economy. Industry is faster and more flexible than ever before. Star Trek is firmly at this level, though in a much more ‘floppytech’ paradigm. | |
Magic | Magic | ||
− | + | Rank 4 (6 points): The people of your nation have evolved or somehow manifest nearly ubiquitous ‘magic’, like the Protoss or Eldar. Outlier individuals can, with proper dramatic timing, unleash massive events like Palpatine’s force storms in the Dark Empire comic series, or any example of the 40k Emperor. |
Revision as of 22:27, 28 May 2012
Nexus Nation Attempt #3
You have 35 points to build your nation
Population Rank 2 (3 points): A lesser state, though one that cannot be ignored. An exceptionally populous minor cluster or else one of several nations on a major cluster. Adds +1 to Infrastructure.
Transhumanism Rank 4 (6 points): You are in many ways barely human. Massive cybernetics and genetic enhancements, melding the human body with exotic nanosymbiots or phase imaging polymers, or downloading your entire population smart matter entities comes under this level. Add +1 Growth Potential but suffer -1 Diplomacy when dealing with any power with Transhumanism ranked at 2 or less.
Infrastructure Rank 1 (1 point): Construction Rating 30, max size 6
Growth Potential Rank 1 (0 point)
Military Support Rank 1 (1 point): 8x Infrastructure in support
Space Fleet Rank 1 (1 point): 200 fleet points
Diplomacy Rank 0 (0 points): Space North Korea or similarly unpleasant and insular regimes.
Espionage Rank 4 (6 points): Sure, I can get the information you want chummer. Got the nuyen?
General Advancement Rank 0 (0 points): Your nation’s overall advancement level in fundamental fields such as energy generation, metallurgy, etc is below the Nexus norm. Major powers that have low technology like this almost certainly compensate with an assload of industry.
Unique Technology Rank 4 (8 points): Your technology base is fundamentally different from the norm and has some aspects that would be entire incompatible with the ‘great baseline’; guns that teleport explosives right through shields, propulsion systems that allow for instantaneous teleportation and other sorts of wanky superscience. The Culture’s general concepts (given that it’s also obscenely powerful and way outside of game scope) would be on this level.
Emergent Technologies Rank 2 (3 points): Cornucopias and similar devices have begun to radically reshape your economy. Industry is faster and more flexible than ever before. Star Trek is firmly at this level, though in a much more ‘floppytech’ paradigm.
Magic Rank 4 (6 points): The people of your nation have evolved or somehow manifest nearly ubiquitous ‘magic’, like the Protoss or Eldar. Outlier individuals can, with proper dramatic timing, unleash massive events like Palpatine’s force storms in the Dark Empire comic series, or any example of the 40k Emperor.