Lasting Phantasm: Difference between revisions
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==Backgrounds== | ==Backgrounds== | ||
'''Artifact: ●●'''<br> | '''Artifact: ●●''' <br> | ||
'''Influence: | '''Contacts: ●''' <br> | ||
'''Resources: ●●'''<br> | The gladiatorial scene. | ||
'''Influence: ●''' <br> | |||
'''Resources: ●●''' <br> | |||
=Attributes= | =Attributes= |
Revision as of 04:09, 30 March 2012
Lasting Phantasm is a native of Harborhead where she was a member of the clan in control of the Leopard Seat. Her real name is Silya. As a princess of peripheral importance, she grew up witnessing the depredations of the Realm against her country, the burden of tributes levied and its effective enslavement of her people without being directly embroiled in the intrigues forced upon the Leopard's immediate family. Though never particularly good with words, numbers or script, she always understood that, beneath it all, something was never quite right.
A natural at martial pursuits, her life plan consisted of joining the Brides of Ahlat until everything was rudely interrupted by Realm satrap Cathak Voper poisoning the Leopard and executing the entire clan. Despite extra men being deployed to the job, the troops sent to kill Lasting were found dead the next morning. Two years later, a beautiful female gladiator began making her name known in distant Gem.
Lasting belongs to the Izhalvi people of Harborhead; she has relatively light skin, amber, almond-shaped eyes and very long hair like drying ink. Her usual gladiatorial outfit is black edged with red since she is billed as a Bride of Ahlat.
Vital Statistics
Name: Lasting Phantasm
Age: 18
Concept: Tall, Dark and Vengeful
Caste: Dawn
Motivation: Destroy the Realm.
Essence: ●● (personal: 0/0; peripheral: 0/0; committed: 0)
Essence Recover: (relaxed: +4; resting: +4)
Willpower: 10/10 [5BP]
Virtues
Compassion: 1/1
Conviction: 4/4
Temperance: 1/1
Valor: 5/5 [2BP]
Intimacies (11)
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Combat
Backgrounds
Artifact: ●●
Contacts: ●
The gladiatorial scene.
Influence: ●
Resources: ●●
Attributes
Physical
Strength: ●●●
Dexterity: ●●●●●
Stamina: ●●●
Social
Charisma: ●
Manipulation: ●
Appearance: ●●●●●
Mental
Perception: ●●●
Intelligence: ●
Wits: ●●●●●
Abilities
Dawn
Archery: -
Martial Arts: ●●●
Melee: ●●●●●
Thrown: -
War: ●●●●●
Zenith
Integrity: ●●●
Performance: -
Presence: -
Resistance: ●●●
Survival: -
Twilight
Craft: -
Investigation: -
Lore: ●
Medicine: -
Occult: -
Night
Athletics: -
Awareness: -
Dodge: -
Larceny: -
Stealth: -
Eclipse
Bureaucracy: -
Linguistics: ●●
Ride: -
Sail: -
Socialize: -
Traits
Merits
Born to Rule? 2 Enchanting Feature? 4 Driving Passion? Tactical Genius 3
Flaws
Intolerance: Dynasts (-3)