Sphere RPG To-Do List: Difference between revisions
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::Hacking rules | ::Hacking rules | ||
:::Why hacking doesn't work well in Sphere | :::Why hacking doesn't work well in Sphere | ||
:Environment rules | |||
::High/med/low/zero gravity | |||
==Nice to Haves== | ==Nice to Haves== |
Revision as of 14:40, 21 January 2012
This is the list of various things to go into the Sphere RPG that have not yet been conceptualized or written.
Critical
- Finalized combat rules
- Character creation, especially skills
- Character growth
- Integrating skills vs stats vs equipment
- Mecha combat rules
- Basic background and overview of the Sphere universe
- Discussions on various time periods
- Technology
- Society
- Culture
- Economics
- Major political blocks
Important
- Drone rules
- Finalized group combat rules
- Equipment list (civilian/'adventurer')
- Vehicle list (civilian/'adventurer')
- Information on various important worlds
- Tips on roleplaying in Sphere
- Information Warfare
- Electronic warfare
- Hacking rules
- Why hacking doesn't work well in Sphere
- Environment rules
- High/med/low/zero gravity
Nice to Haves
- Grappling rules
- Xenodrone rules
- Equipment list (military)
- Vehicle list (military
- Exhuman/cybernetic rules/lists
- Biotech rules/lists
- Bioroid and rare transgenic templates
- Art
- Information on PC worlds from Sphere SD
- Player/GM advice
- Campaigning
- Butterfly Effect in campaigns
- High-rank play
- Reality Distortion rules (cinematic vs hard-bitten, etc)
- Vehicle and equipment design rules
- Interesting background information on miscellaneous topics of interest (xenodrones, etc)
- Posthumans
- Sphere SD