Sphere RPG To-Do List: Difference between revisions

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:Information on PC worlds from Sphere SD
:Information on PC worlds from Sphere SD
:Player/GM advice
:Player/GM advice
::Camapaigning
::Butterfly Effect in campaigns
::High-rank play
:Reality Distortion rules (cinematic vs hard-bitten, etc)
:Reality Distortion rules (cinematic vs hard-bitten, etc)
:Vehicle and equipment design rules
:Vehicle and equipment design rules
:Interesting background information on miscellaneous topics of interest (xenodrones, etc)
:Interesting background information on miscellaneous topics of interest (xenodrones, etc)
:Posthumans
:Posthumans

Revision as of 14:08, 19 January 2012

This is the list of various things to go into the Sphere RPG that have not yet been conceptualized or written.

Critical

Finalized combat rules
Character creation, especially skills
Character growth
Integrating skills vs stats vs equipment
Mecha combat rules
Basic background and overview of the Sphere universe
Discussions on various time periods
Technology
Society
Culture
Major political blocks

Important

Drone rules
Finalized group combat rules
'Political effect' rules/guidelines
Equipment list (civilian/'adventurer')
Vehicle list (civilian/'adventurer')
Information on various important worlds
Tips on roleplaying in Sphere

Nice to Haves

Grappling rules
Xenodrone rules
Equipment list (military)
Vehicle list (military
Exhuman/cybernetic rules/lists
Biotech rules/lists
Bioroid and rare transgenic templates
Art
Information on PC worlds from Sphere SD
Player/GM advice
Camapaigning
Butterfly Effect in campaigns
High-rank play
Reality Distortion rules (cinematic vs hard-bitten, etc)
Vehicle and equipment design rules
Interesting background information on miscellaneous topics of interest (xenodrones, etc)
Posthumans