Sphere RPG To-Do List: Difference between revisions
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:Information on PC worlds from Sphere SD | :Information on PC worlds from Sphere SD | ||
:Player/GM advice | :Player/GM advice | ||
::Camapaigning | |||
::Butterfly Effect in campaigns | |||
::High-rank play | |||
:Reality Distortion rules (cinematic vs hard-bitten, etc) | :Reality Distortion rules (cinematic vs hard-bitten, etc) | ||
:Vehicle and equipment design rules | :Vehicle and equipment design rules | ||
:Interesting background information on miscellaneous topics of interest (xenodrones, etc) | :Interesting background information on miscellaneous topics of interest (xenodrones, etc) | ||
:Posthumans | :Posthumans |
Revision as of 14:08, 19 January 2012
This is the list of various things to go into the Sphere RPG that have not yet been conceptualized or written.
Critical
- Finalized combat rules
- Character creation, especially skills
- Character growth
- Integrating skills vs stats vs equipment
- Mecha combat rules
- Basic background and overview of the Sphere universe
- Discussions on various time periods
- Technology
- Society
- Culture
- Major political blocks
Important
- Drone rules
- Finalized group combat rules
- 'Political effect' rules/guidelines
- Equipment list (civilian/'adventurer')
- Vehicle list (civilian/'adventurer')
- Information on various important worlds
- Tips on roleplaying in Sphere
Nice to Haves
- Grappling rules
- Xenodrone rules
- Equipment list (military)
- Vehicle list (military
- Exhuman/cybernetic rules/lists
- Biotech rules/lists
- Bioroid and rare transgenic templates
- Art
- Information on PC worlds from Sphere SD
- Player/GM advice
- Camapaigning
- Butterfly Effect in campaigns
- High-rank play
- Reality Distortion rules (cinematic vs hard-bitten, etc)
- Vehicle and equipment design rules
- Interesting background information on miscellaneous topics of interest (xenodrones, etc)
- Posthumans