Mnemosyne Protectorate: Difference between revisions
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==Stats== | |||
:Population: Rank 2 (3 points)The Protectorate is still fairly small. | :Population: Rank 2 (3 points)The Protectorate is still fairly small. | ||
:Transhumanism: Rank 2 (2 points)Genetic Specialization is one of the Protectorate's favourite technologies | :Transhumanism: Rank 2 (2 points)Genetic Specialization is one of the Protectorate's favourite technologies | ||
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:Emergent Technologies: 2 (3 points) Nanomachines and fabricators are widely used. | :Emergent Technologies: 2 (3 points) Nanomachines and fabricators are widely used. | ||
:Magic: Rank 0 (0 points) | :Magic: Rank 0 (0 points) | ||
==Fleet== | |||
'''Sword Fleet''' <br> | |||
*8 Size 40 Aggressor Carriers (20 industry in 4 and 10 industry in 4) <br> | |||
2 Size 40 Aggressor Carriers <br> | |||
10 Size 10s Heavy Combat Carrier <br> | |||
4 Size 8 Command Carriers <br> | |||
64 Size 7 Tactical Combat Carrier <br> | |||
100 Size 5 Light Combat Carrier<br> | |||
200 Size 1 Lancers <br> | |||
'''Shield Fleet''' <br> | |||
52 Size 6 Interceptors <br> | |||
80 Size 4 Hunter Killer Platforms<br> | |||
100 Size 1 Assault Fighters <br> | |||
24 fighter bases <br> |
Revision as of 18:17, 22 December 2011
Stats
- Population: Rank 2 (3 points)The Protectorate is still fairly small.
- Transhumanism: Rank 2 (2 points)Genetic Specialization is one of the Protectorate's favourite technologies
- Infrastructure: Rank 5 (4 points) Despite being relatively small, the Protectorate is heavily industrialized. (+1 Growth)
- Growth Potential: Rank 3 (3 points) The Protectorate retains a substantual base of unexploited resources in the so called new colonies, and large stockpiles of war materials imported from the Solar Union during the war with the Shells
- Military Support: Rank 4 (4 points) The Protectorate Maintains a fairly large military machine due to recent conflicts. (Growth +1)
- Space Fleet: Rank 3 (3 points) The Mnemosyne fleet but took heavy losses to the shells in recent conflict and is only now rebuilding.
- Diplomacy: Rank 3 (4 points) The Mnemosyne's diplomatic service is fairly excellent, with extremely personable genetically engineered personnel making up the bulk of it.
- Espionage: Rank 3 (4 points) this also pays dividends for spies
- General Advancement: 1 (4 points) The Mnemosyne's technology is about average for the nexus
- Unique Technologies: Rank 4 (8 points) The Mnemosyne's hard technology cannot match the incredible power of their social science and planning.
- Emergent Technologies: 2 (3 points) Nanomachines and fabricators are widely used.
- Magic: Rank 0 (0 points)
Fleet
Sword Fleet
- 8 Size 40 Aggressor Carriers (20 industry in 4 and 10 industry in 4)
2 Size 40 Aggressor Carriers
10 Size 10s Heavy Combat Carrier
4 Size 8 Command Carriers
64 Size 7 Tactical Combat Carrier
100 Size 5 Light Combat Carrier
200 Size 1 Lancers
Shield Fleet
52 Size 6 Interceptors
80 Size 4 Hunter Killer Platforms
100 Size 1 Assault Fighters
24 fighter bases