Talk:That One Cyberpunk Ruleset: Difference between revisions
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'''Shotgun''': Add 1d10 damage, double enemy armor. | '''Shotgun''': Add 1d10 damage, double enemy armor. | ||
'''Grenade Launcher''': Explosive rounds, -1d10 damage. | '''Grenade Launcher''': Explosive rounds (+2 to dodge TNs, +1 HP damage), -1d10 damage. | ||
==Chassis== | ==Chassis== |
Revision as of 20:42, 2 December 2011
Equipment building. This ruleset is entirely optional back-end stuff, which is used to make up all the front-end stuff. You can use it too, if you want an Aya Brea-styled shotgun pistol firing explosive incendiary buckshot. But it's cyberpunk, there's plenty of guns, and even more custom jobs.
Guns
Guns are made up of several components: A caliber, an action, a chassis, a magazine, a sight, a barrel, a stock, and accessories.
Caliber
Caliber is the bullet a gun fires. Small calibers do less damage but have higher ammunition capacity.
Pistol
Light Pistol: 1d10/2 (round up).
Medium Pistol: 1d10.
Heavy Pistol: 1d10 + 2.
Rifle
Light Rifle: 1d10 + 3 damage
Battle Rifle 2d10 damage
Heavy Rifle: 2d10 + 2 damage
Heavy
Small Cannon (20-30mm): 4d10
Large Cannon (35-50mm): 5d10
Action
Actions govern how the gun works. An action
Breechloading: 1 shot, weapon has no magazine, cheap
Automatic: Fully automatic, can fire bursts.
Lever/Pump-Action: cannot fire bursts, looks badass
Bolt Action: Accurate (-1 TN for medium/long range shots).
Types
A firearm's type is how a weapon does things. Choose one.
Standard: No modifiers.
Linear Accelerator: Double damage, ammunition capacity reduced by 1/2, can only fire once/turn, pistol/rifle caliber only.
Shotgun: Add 1d10 damage, double enemy armor.
Grenade Launcher: Explosive rounds (+2 to dodge TNs, +1 HP damage), -1d10 damage.
Chassis
Chassis defines a weapon's design.
Small Pistol: -1 damage, Short Range, 1/2 ammunition capacity, concealable in pocket
Heavy Pistol: Short Range, 1/2 ammunition capacity, concealable with jacket
Carbine/SMG: Medium Range
Assault Rifle: Medium Range, +1 damage
Large Rifle: Long Range, +2 damage, 1/2 ammunition capacity
Support Weapon: Long Range, +100% ammunition capacity