Cebalrai: Difference between revisions

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New page: 2194 AD CEBALRAI - star 66 Independent Enclave Population: 125,000,000 As the Posthumans bootstrapped themselves into higher and higher degrees of sapience, their behavior grew less r...
 
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2194 AD
[[2194 AD]]
 
CEBALRAI - star 66
 
Independent Enclave
 
Population: 125,000,000
 
 
As the Posthumans bootstrapped themselves into higher and higher degrees of sapience, their behavior grew less rational from the viewpoint of more conventional humans. The acts of the great beings began to often take on an abstract quality, inscrutable and often bizzare. The resurrection of ancient creatures to populate foreign planets if a phenomenon seen in several systems of known space. Such efforts have been discovered, among other places, on Zoo and, more recently, the Cebalrai system.
 
Here, the flora and fauna have been engineered so as to resurrect the biosphere of Earth before the rise of man. Mammalian megafauna of a dozen varieties dot the lush and forested terrain. Unique among these, at least among surviving species, are what are colloquially known as Cebalrans, or more correctly Thylacoleo Carnifex Sapiens. Ancient Marsupial Lions were first resurrected, then forced into sapience; made to walk bipedally as a human, granted powers of thought modeled after human beings, taught mathematics and english and the name of their star in human terms.
 
A new intelligent form of life was engineered so as, apparently, to ruin the otherwise perfect model of prehistoric earth. The Cebalrans have been laying waste to long-dead species, a side effect of civilization, for centuries now.
 
The Cebalrans were granted old human knowledge, their rise evidently engineered by the Posthumans to place them neither far in advance or drastically behind the march of human progress. First contact at the end of the first Space War, scant years ago, has further established a technological parity between humanity and the aliens-from-earth.
 
The planet only unified under a single state after the establishment of regular contact with the vast expanses of human space. Reactions to a universe of 'true' earthlings was startling to the varied melange of Cebalran culture. Responses among divided powers ranged from fervent attempts at technological transfers, a welcoming of visitors to the uniquely temperate and pleasant world, declarations of blockade or embargo or open trade, to demanding reparations from Earth's government for the initial extinction of the species's terran ancestors.
 
In scant years, however, an alliance of nations of a dozen governments and social varieties had formed to standardize contact with outside intellects. A central government has taken root, and seeks daily to expand its power over the fertile and industrialized planet, seeking to turn the strange world into an instrument of defense and attack.
 
 
350 sp
 
ads
15: Ubermensch - A Cebalran of either sex stands as tall as a man, built solidly. Their predatory roots, refined by Posthuman hands, provides biological performance in excess of human norm, sufficient to match most mainline forms of transhuman supermen in known space in strength, durability, speed, and reflexes.
 
10: Overt Operations - The species is utterly unable to blend in with human populations, yet the nations are able to produce extremely high quality special purpose troop formations unlike most of what known space can offer.
 
10: One Year Planners - Cebalran nations are unused to reacting quickly to shifts in the economic or military situation.
 
15: Logicians - ...however, they have refined raw industrial and supply production to an art form, in no small part to compensate for their total lack of access to He3.
 
10: Bioroids - Vat-grown workers and soldiers were a technology already being independently developed by several governments and guilds of Cebalrai before first contact with humanity.
 
20: Giant Population - The lions are many. This is essentially not a colony but a homeworld.
 
10: Aerospace industry - And they fly jets. Traveller beware.
 
10: People's War - The Celbalrans were superhuman before the tank was ever invented on their world. Their strength made powered armor unpopular. They are massively infantry centric and their doctrine is some of the best in known space as a result.
 
10: Master of the Guns - While the Celbarans never truly came to appreciate the value of mecha or even armored fighting vehicles, they have a great love and greater skill with artillery great and small. However, with the excellence of their Kings and Queens of battle, many outside observers have compared their doctrines to the first world war on Earth. Either the Celbarans or their neighbors are soon going to be in for a rude awakening. Which one has yet to be determined.
 
0: Plutonium Economy - Celbarai is utterly lacking in the Helium economy standard through most of the galaxy, nor does it posess the monopoles the remainder typically relies on. Instead, fission reactors have been refined to a state comparable in performance to more expensive Deuterium technology. However, their fission plants cannot begin to approach Deuterium's flexibility, and standard Celbaran reactors cannot use He3 even if they gain access to some.
 
disads
-10 Access to Information act - The government of Celbalrai is young, formed two decades ago and only given true centralized power in the last ten years. Its military is miniscule, and it functions, in theory, only with the consent of those nations that have allowed it to form. While many citizens, and the governments of three preexisting power blocs, fear that they cannot put their federal genie back in its bottle, the fact remains that the central government is unusually accountable, and unable to hide its resource base behind the smoke and mirrors of older and more established governments.
 
-100 rogue state - Cebalrai represents a total unknown. A largely alien world with a largely alien government. They are english speaking aliens, but aliens nonetheless. It cannot be said that relations with humanity are breaking down, but simply that they have failed to form. Cebalrai is a huge unknown to most human beings, and traditional channels of business and exchange simply have not yet been established. There are serious doubts as to if they will ever correctly form.
 
 
Population: 250 units housed (1250 total)
 
 
870 Industry (+125 from pop)
 
120 "Plutonium Factories" (360 supplies/mo)
 
400 wealth
 
100 delta dust
 
 
ARMY:
 
(Note: Cebalran Brigades contain 4 battalions apiece.)
 
20x Numbered Brigade Elements (regular battalions)
+1 Armor
+1 Weaponry
+1 Mobility
+0 Ubermensch
+0 People's War
50 IP
 
8x Named Brigade Elements (elite battalions)
+1 Armor
+1 Weapons
+1 Mobility
+0 Ubermensch
+0 People's War
100 IP
Altair, Alkari, Karmina, Sanpel, Summoner, Asteris, Charger, and Scar
 
(NOTE: Skeletal formations from decades of peace. Each named battalion here will form the core of real brigades later.)
 
4x Starborn Raider Platoons (Special Operation Groups - Overt Ops)
+1 Guns
+1 Armor
+1 Shields
+0 Ubermensch
+0 People's War
100 IP
 
2x Orbital Defense Battery
+1 Range
+1 Firepower
+1 Stealth
+0 Ubermensch
+0 MOTG
100 IP
 
4x artillery battery
+1 Firepower
+1 Armor
+1 Mobility
+0 Ubermensch
+0 MOTG
50 IP
 
 
NAVY:
 
Fuck all. Jane's was hugely disappointed.

Revision as of 22:16, 19 July 2008