Cyrine Alessunder: Difference between revisions

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=== Equipment ===
=== Equipment ===
'''Total Equipment Weight:''' kg.<br>
'''Total Equipment Weight:''' 16.5 kg.<br>


==== Weapons ====
==== Weapons ====
'''Total Weapon Weight:''' kg.<br>
'''Total Weapon Weight:''' 6.5 kg.<br>
- '''Power Sword (Common)''': 1d10+5 Energy; 5 Pen; Power Field (75% to sunder weapon while Parrying), Balanced (+10 to Parry); 3 kg.; Rare<br>
- '''Bolt Pistol (Common)''': 30m; S/2/-; 1d10+5 Explosive; 4 Pen; 8 Clip; Tearing (roll extra 1d10, discard lowest); 3.5 kg; Rare<br>


==== Protection ====
==== Protection ====
'''Total Protection Weight:''' kg.<br>
'''Total Protection Weight:''' 9 kg.<br>
- '''Boarding Armor (Best)''': 4 AP Flak (Legs/Arms), 6 AP Carapace (Torso/Head); Built-in Void Suit and Photo-visor (Dark Sense/Immunity to Flash grenades), one hour of air; 9kg; Rare<br>


==== Gear ====
==== Gear ====
'''Total Gear Weight:''' kg.<br>
'''Total Gear Weight:''' 1 kg.<br>
 
- '''Blessed Ship Token:''' Charm; - kg.<br>
- '''Bottle of amasec:''' #2; Consumable (drug); - kg.<br>
- '''Imperial Navy Uniform:''' Common Clothing; - kg.<br>
- '''Micro-bead:''' 1 kilometer comm. range (weather variable); - kg.<br>
- '''pict-recorder:''' Media Recorder with holo-capability; 1 kg.<br>
- '''Vox-caster:''' Communication Device with Great Range (included surface to Orbit); +10 Tech-Use Test to break interference; - kg.<br>


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Revision as of 12:58, 2 December 2011

Currently Incomplete

Void Mistress Cyrine

<Background to be done>

Character Name: Cyrine Alessunder
Age: 29 years
Gender: Female
Home World: BattleFleet
Birth Right: Unnatural - False Man (300XP)
Lure of the Void: Crusade - Call to War (150XP)
Trails and Travails: Hand of War
Motivation: Fortune
Career Path/Rank: Void Master / 2

Build: Spindly
Height: 6'4
Weight: 153 lbs
Skin Tone: Porcelain
Eye Color: Emerald Green
Hair Color/Style: Copper / Bald
Quirk: Bald

Divination: "The Gun is mightier than the Sword" +3 to Ballistic Skill




Statistics

Attributes

Weapon Skill: 25 + [15] + 5 + 5 = 50
Ballistics Skill: 25 + [20] + {3} + {5} + 5 + {3} = 61
Strength: 25 + [10] + {3} = 38
Agility: 25 + [25] + 5 + 5 = 60
Toughness: 25 + [15] = 40
Intelligence: 25 + [10] + {-3} = 32
Perception: 25 + [15] + {-5} + 5 + 5 = 45
Willpower: 25 + [10] = 40
Fellowship: 25 + [5] + {3} = 33

Total Attribute Points: 125 Total Attribute Points Spent: 125

[] = Attribute Points Spent
{} = Character Creation
# = Advancement

Status

Wounds: 13/13
Critical Damage: 0
Fatigue: 0

Fate: 4/4

Insanity: 5
Degree of Madness: N/A
Disorders: N/A

Corruption: 0
Degree of Corruption: N/A
Malignancies: N/A

Mutations

None

Miscellaneous

Initiative: 8 (6 while in the 'open')

Movement-Half: 6
Movement-Full: 12
Movement-Hurry: 18
Movement-Run: 36

Max. Carry Weight: 45 kg.
Max. Lift Weight: 90 kg.
Max. Push Weight: 180 kg.


Skills / Traits / Talents

Skills

Awareness (PER)
Command (FEL)
Common Lore [Imperial Navy] (INT)
Common Lore [War] (INT)
Dodge + 10 (AG)
Forbidden Lore [Xenos] (INT)
Literacy (INT)
Navigation [Stellar] (INT)
Pilot [Space Craft] + 10 (AG)
Pilot [Flyer] (AG)
Scholastic Lore [Astromancy] (INT)
Scrutiny + 10 (PER)
Speak Language [Battlefleet War Cant] (INT)
"" [Low Gothic] (INT)
Tech-Use (INT)

Talents

Ambidextrous = Doesn't suffer -20 penalty when using off-hand.
Autosanguine = Always considered Lightly Wounded for healing and removes 2 Damage per Day.
Basic Weapons Training (Universal) = Can use Bolt, Las, Launcher, Melta, Plasma, or SP Basic Weapons.
Chem-Geld = Seduction attempts automatically fail and Charm Tests are one degree of difficult higher.
Die Hard = May roll twice to avoid death when suffering from blood loss.
Hatred (Eldar) = +10 to all WS Tests made against Eldar.
Leap Up = May Stand up as Free Action.
Melee Weapons Training (Universal) = May use Chain, Shock, and Power Melee Weapons.
Nerves of Steel = May re-roll failed WP Tests to avoid or recover from Pinning.
Paranoia = +2 to Initiative and GM may secretly test Perception to notice hidden threats.
Peer (Military) = +10 to FEL Tests when interacting with Military groups.
Pistol Weapon Training (Universal) = May use Bolt, Las, Launcher, Melta, Plasma, or SP Pistols.
Quick Draw = May ready a Basic, Melee, or Pistol Weapon as a Free Action.
True Grit = When suffering Critical Damage, Halve the results and round up.


Traits

Officer on Deck = Gains +5 to Command Tests while aboard any space craft.
Ship-Bound Fighter = When out in the open on a planet, gain a -2 penalty to Initiative and double the Ballistics Skill penalty when firing at Long Range or Greater.
Void Accustomed" = Immune to space travel sickness and Zero/Low-Gravity is not considered Difficult Terrain.
Void Born Ancestry" = May chose Navigation (Stellar) or Pilot (Space Craft) as a Trained Skill. Gains Void Accustomed Trait.


Equipment

Total Equipment Weight: 16.5 kg.

Weapons

Total Weapon Weight: 6.5 kg.
- Power Sword (Common): 1d10+5 Energy; 5 Pen; Power Field (75% to sunder weapon while Parrying), Balanced (+10 to Parry); 3 kg.; Rare
- Bolt Pistol (Common): 30m; S/2/-; 1d10+5 Explosive; 4 Pen; 8 Clip; Tearing (roll extra 1d10, discard lowest); 3.5 kg; Rare

Protection

Total Protection Weight: 9 kg.
- Boarding Armor (Best): 4 AP Flak (Legs/Arms), 6 AP Carapace (Torso/Head); Built-in Void Suit and Photo-visor (Dark Sense/Immunity to Flash grenades), one hour of air; 9kg; Rare

Gear

Total Gear Weight: 1 kg.
- Blessed Ship Token: Charm; - kg.
- Bottle of amasec: #2; Consumable (drug); - kg.
- Imperial Navy Uniform: Common Clothing; - kg.
- Micro-bead: 1 kilometer comm. range (weather variable); - kg.
- pict-recorder: Media Recorder with holo-capability; 1 kg.
- Vox-caster: Communication Device with Great Range (included surface to Orbit); +10 Tech-Use Test to break interference; - kg.


Advancement

Total XP: 8900
XP Spent: 8900
XP Remaining: 0

Progression

Standard Character XP + 4500 XP
Alternative Paths + 450 XP
-> Unnatural-False Man, Crusade-Call to Arms
Attribute Advancements - Rank 1 + 1700 XP
-> Simple/Intermediate Perception, Simple Ballistics Skill, Simple/Intermediate Weapons Skill, Simple Agility
Skill Advancements - Rank 1 + 400 XP
-> Awareness, Dodge, Literacy, Scrutiny
Attribute Advancements - Rank 2 + 250 XP
-> Intermediate Agility
Skill Advancements - Rank 2 + 1000 XP
-> Command, Dodge+10, Pilot (Space Craft)+10, Scrutiny+10, Tech-Use
Talent Advancements - Rank 2 + 600 XP
-> Quick Draw, Die Hard, True Grit, Paranoia