Casmirre Aphesius: Difference between revisions
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*Fellowship: 30 + [5] = 35 '''''' | *Fellowship: 30 + [5] = 35 '''''' | ||
*Infamy: 24 + [1] = 25 '''''' | *Infamy: 24 + [1] = 25 '''''' | ||
*Total AP: | *Total AP: 18 | ||
==== Status ==== | ==== Status ==== |
Revision as of 19:27, 20 November 2011
Casmirre Aphesius
Character Name: Casmirre Aphesius
Player Name: Soresu
Homeworld: Formerly Prospero, Now Planet of the Sorcerers
Chapter: Thousand Sons
Career Path/Rank: Chaos Sorcerer
- Pride: Craftsmanship (Infamy+1, Agi & Int+3, Wep and BS -3)
- Disgrace: Betrayal (+5 Corruption, -10 Charm)
- Motivation: Perfection (+5 to WP, -3 to Str & Agi)
- Quirk: Pierced Nose (Stud)
Height: 6'5
Hair Color: Blond
Skin Color: Fair
Eye Color: Green
Age: Real Old
Note: Due to Casmirre's elusiveness, no one has seen him out of his armor in a very long time.
Statistics
Attributes
- Weapon Skill: 30 + [2] = 32 '
- Ballistic Skill: 30 + [17] = 47 '
- Strength: 30 + [42] = 73 '
- Toughness: 30 + [50] = 80 '
- Agility: 30 + [5] = 35 '
- Intelligence: 30 + [23] = 53 '
- Perception: 30 + [10] = 40 '
- Willpower: 30 + [25] = 55 '
- Fellowship: 30 + [5] = 35 '
- Infamy: 24 + [1] = 25 '
- Total AP: 18
Status
- Wounds: 16
- Fatigue: 0
- Critical Damage: 0
- Infamy Points: 2
- Current: 2
- Insanity Points:
- Degree of Madness: 0
- Disorders:
- Corruption Points: 6
- Degree of Corruption: 0
- Malignancies: None
Mutations
- None
Skills and Traits
Basic
- Barter (Fel)
- Carouse (Fel)
- Charm (Fel)
- Concealment (Ag)
- Contortionist (Ag)
- Deception (Fel)
- Disguise (Fel)
- Dodge (Ag)
- Evaluate (Int)
- Gamble (Int)
- Inquiry (Fel)
- Intimidate (S)
- Scale Sheer Surfaces (S)
- Scrutiny (Per)
- Silent Move (Ag)
- Swim (S)
Trained
- Athletics
- Awareness (Per)
Common Lore (War)
- Common Lore
- Common Lore
- Dodge
- Forbidden Lore (Adeptus Astartes)
- Forbidden Lore (Long War)
- Forbidden Lore (The Horus Heresy)
- Forbidden Lore (Daemons)
- Navigate (Surface)
- Operate (Surface)
- Parry
- Psyniscience (Wp)
- Scholastic Lore (Occult)
- Speak (Low Gothic)
- Scrutiny (Per)
- Trade
Traits
- The Quick and the Dead (Add +2 to Init rolls)
- Psy Rating Bonus x2
- Current Psy Rating 4
- Psyker
- Unnatural Toughness (+4)
- Unnatural Strength (+4)
- Amphibious
- Ambidextrous
- Bulging Biceps
- Legion Weapon Training
- Heightened Senses (Hearing
- Sight +10 Per)
- Nerves of Steel
- Quick Draw (Draw Wep, Free Action)
- Resistance (Cold,
Heat, Poisons +10)
- Unarmed Warrior
Special Ability (Sorcerer)
The Heretic gains the Psyker Trait (listed above), a Psy Rating of 2, and 1 Corruption Point.When determining Psychic Strength, he counts as Bound.
Powers
- Doombolt, Range: 20 Meters x Psy Rating (Psychic Barrage that deals 1d10+ Psy
Rating Energy Damage with a Pen of 8.)
- Foul Cage, Range: 25 Meters x Psy Rating (Foul Cage is a Psychic Blast with a radius equal to the
power’s Psy Rating, that deals 1d10+3 R Damage with the Crippling (1d10), Snare (2) and Tearing qualities.)
Tzeentch-Aligned Powers
Equipment
- Multikey
- Voidsuit
- Injector
- Sacred Ungents
- Micro-Bead
- Combi-Tool
- Dataslate
Weapons
- Legion Bolt Pistol (1d10+9, Pen 4, Range 30m, Clip 8)
- Force Staff (1d10I, Psi-Focus)
- Legion Combat Knife (1d10, Pen 2, Rending)
Legion Power Armour
Active Subsystems
- Sustainable Power Source (Infinite Power Supply)
- Enhanced Ceramite Plating (+10 AP to Body)
- Osmotic Gill Life Sustainer (Environmentally Sealed, Infinite Oxygen due to Infinite Energy!)
Power Armour Customization
- Devotional Iconography: The armour is clearly dedicated to the service of one particular Chaos God. The wearer gains +10
to Command tests made against Daemons and targets devoted to that Chaos God. In addition, all Lesser Daemons of the chosen Chaos God not under someone else’s command or control automatically treat the wearer as their commander. The character suffers a -10 to all Fellowship tests made against Deamons and targets devoted to a Chaos Gods opposed to the chosen Chaos God.
Misc Items
- Torture Tools (A character with a torture kit
gains a +20 bonus to all Interrogation Tests.)
Cybernetics
Nerve Induction Tines
Thin flexible metal spikes are implanted underneath the fingernails, where they can emerge to a length of 5cm. Their nano-sharp ends enclose electrochemical induction ports, and can slice into skin to reach vulnerable nerves underneath to create excruciating pain or pleasure. This grants the user +20 to Interrogation Tests against prone or restrained subjects or alternatively +20 to Charm Tests against the same.
Points Spent
- Total: 500
- Spent: 500
- Unspent: 0
Abilities
Skills
Spells
- Doombolt
- 200 Xp
- Foul Cage
- 300 Xp