Difference between revisions of "Tundra (Aberrant:Exile)"

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===Physical (3)===
 
===Physical (3)===
'''Strength:''' ●●●●+(Athletic)<br>
+
'''Strength:''' ●●●●+●●● (Athletic)<br>
 
:Melee ●●●●● (Quantum Weapons ●●●)
 
:Melee ●●●●● (Quantum Weapons ●●●)
 
:'''Mega-Strength''' (Ferocity) ●
 
:'''Mega-Strength''' (Ferocity) ●
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:'''Body Mod EXP[3,4]:''' 4 EXP
 
:'''Body Mod EXP[3,4]:''' 4 EXP
:'''Transhuman Ascendancy[4]:''' Dexterity no longer possesses a rating cap.
+
:'''Transhuman Ascendancy:'''
 +
Structural Muscle Frost[4]:''' Strength no longer possesses a rating cap.
 
:'''Social Issues[4]:''' +1 Difficulty to all Social Interactions
 
:'''Social Issues[4]:''' +1 Difficulty to all Social Interactions
 
:''Aberrations:''  
 
:''Aberrations:''  
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:Mega-Dexterity: [2] ''5 EXP'', [3] ''10 EXP'', [4] ''15 EXP'' = '''''30 EXP'''''
 
:Mega-Dexterity: [2] ''5 EXP'', [3] ''10 EXP'', [4] ''15 EXP'' = '''''30 EXP'''''
 
*Body Modifications: '''38 EXP'''
 
*Body Modifications: '''38 EXP'''
 +
:Physical Structure Enhancement[Strengthx2]: '''8 EXP'''
 
:Vital Organ Shielding: [8] ''16 EXP''
 
:Vital Organ Shielding: [8] ''16 EXP''
 
:Implant Computer: ''8 XP''
 
:Implant Computer: ''8 XP''
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Unspent: 0<br>
 
Unspent: 0<br>
  
:Physical Structure Enhancement: '''4 EXP'''
+
:Physical Structure Enhancement[Strength]: '''4 EXP'''

Revision as of 16:07, 24 October 2011

Vital Statistics

CODENAME: Tundra
Alias: Owen Mathers
Player: Kokuten
Allegiance: Eden Nova
Concept: Cool-Headed Investigator
Eruption: Threatening Situation
Nature Caregiver/Charmer
Virtue: Regain WP when you recieve tangible proof that you have helped another.
Vice: Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Quantum: [=8

  • Quantum Pool: 60(10+[(8Q+2Node)*2]

Willpower: 10
Intiative: 14(4DEX+4MDEX+5WIT+1MWIT)

[[1]] < Tundra post-eruption.

Health

• [ ]x 18 Bruised: -0
• [ ]x 10 Hurt: -1
• [ ]x 10 Injured: -2
• [ ]x 14 Crippled: -4
• [ ]x 4 Incapacitated
• [ ]Dead

Sources:
Stamina[4]: [+2 -0 HL] [+2 -1 HL] [+2 -2 HL] [+1 -4HL]
Mega-Stamina[4]: [+4 -0 HL] [+4 -1 HL] [+4 -2 HL] [+4 -4 HL] [+4 I HL]
Quantum[8]: [+8 -0 HL]
Vital Organ Shielding[8]: [+4 -0 HL] [+4 -1 HL] [+4 -2 HL] [+8 -4HL]

Combat

Attacks

  • Strike: Accuracy +0, Damage (4 + 5 + 2B)+2, Difficulty +0
  • Kick: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1
  • Grapple: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +0, holds target (Str + Might contests)
  • Disarm: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
  • Tackle: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1, Knockdown (+2 diff), no multiple actions
  • Striking Smackdown: Accuracy +2, Damage (4 + 5 + 6B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
  • Grappling Smackdown: Accuracy +0, Damage (4 + 5 + 5B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target

Quantum Attacks

Elemental Control

  • [Quantum Level]
  • (Power Level)
  • {Mastery Bonus 1}
[Mastered]

Cost: 1


  • Alter Temperature
Effect: (7)*10= 70ºC/158ºF Alteration
Duration: Maintenance
Range(Area): [8]+(7)*10= 150*{25}= 3.75 KM
Description: Generates a field that can drastically reduce the temperature in a place.

  • Blast
Attack: DEX4+(7)+{1}= d12+4
Effect: Damage
Lethal: (7)*4= 28*{1.5}= d42
Bashing: (7)*5= 35*{1.5}= d53
Additional: [8]*2= 16*{1.5}= 24
AP: (7) = 7
Duration: Action
Rate of Fire: [8]+(7)*2= 30*{2}= 60
Range(Area): [8]+(7)*10= 150*{25}= 3.75 KM
Description: Projects a spear of ice at a target.

  • Crush
Attack: DEX4+(7)+{1}= d12+4
Effect: INT5+(7)= d12
Above roll will move target in meters, x2 for Bashing damage inflicted, and reduces targets initiative by number of successes that round.
Duration: Instant
Range(Area): [8]+(7)*10= 150*{25}= 3.75 KM
Description: Envelops the target in ice and takes them towards the nearest hard surface.

  • Imprison
Attack: WITS5+(7)+{1}= [d13]+1
Effect: Hold target in ice with Might equal x2 successes rolled.
Duration: Maintenance
Range(Area): [8]+(7)*10= 150*{25}= 3.75 KM
Description: Causes snap freeze ice to imprison enemies.

  • Shield(Soak)
Effect: Defense
Lethal: (7)*2= 14*{1.5}= +21L
Bashing: (7)*2= 14*{1.5}= +21B
Duration: Maintenance
Range(Area): Self
Description: Tundra is shielded by water vapor chilling instantly into ice to stop damage.

  • Sphere
Attack: DEX4+(7)+{1}= [d12]+4
Effect: Damage
Bashing: (7)*3= 21*{1.5}= d32
Additional: [8]*{1.5}= 12
Duration: Instant
Area: (7)+2= 9
Description: Creates a violent explosion of ice shards outward.

  • Storm
Attack: WITS5+(7)+{1}= [d13]+1
Effect: Damage, reduces enemies dice pools by 6.
Lethal: WITS5+(7)= 12*{1.5}= 18d
Duration: Concentration
Range: [8]+(7)*10= 150*{25}= 3.75 KM
Area: [8]+(7)*5= 75*{25}= 1.875 KM
Description: Causes a violent blizzard to hamper everything within a certain radius.

[Unmastered]
  • Cost: 2
  • Difficult +1

  • Enhance/Diminish
Attack: INT5+(7)+{1}= d12+1
Effect: 25% of Elemental Effect enhanced/diminished per success.
Duration: Maintenance
Range(Area): [8]+(7)*10= 150*{25}= 3.75 KM at 3.75 KM radius
Description: Has the ability regulate the effects of temperature based phenomenon.

  • Propel
Effect: Movement
Per Turn: (7)*2+20= 34 Meters
Out of Combat: (7)*40= 280 Meters/3= (.09333kps)*60= (5.5998kpm)*60= (335.988kph)
Duration: Maintenance
Range(Area): Self
Description: Creates cold air blasts behind his feet, to propel through the air.

  • Shaping
Attack: WITS5+(7)+{1}= [d13]+1
Effect: Attack roll to use of offensively.
Duration: Maintenance
Range(Area): [8]+(7)*10= 150*{25}= 3.75 KM (Special)
Description: Able to reshape currently existing ice, or make ice shapes from nothing.

Defense

Full Allocated Soak: 4A/47L/45B

w/Natural Soak(Stamina + Mega-Sta): 4A/20L/20B
Quantum Soak[8]: 4A/8L/8B
Stamina[4]: 4L/4B
Mega-Stamina[4]: (4L/4B)*2[Resiliency]= 8L/8B
w/Armor(Field Suit): +6L/4B
w/Elemental Mastery(Shield): +21L/+21B

Attributes/Abilities/Megas

Physical (3)

Strength: ●●●●+●●● (Athletic)

Melee ●●●●● (Quantum Weapons ●●●)
Mega-Strength (Ferocity) ●

Dexterity: ●●●● (Coordinated)

Drive ●
Firearms ●●
Mega-Dexterity (Strider) ●●●●

Stamina: ●●●●(Enduring)

Endurance ●●●●
Resistance ●●●●
Mega-Stamina (Resiliency) ●●●●

Social (5)

Charisma: (Genial) ●●●●

Etiquette ●●

Manipulation: (Witty) ●●●●

Streetwise (Information) ●●●
Interrogation ●●●●●

Appearance: ●●●●●(Striking)

Style ●●
Intimidate ●●●●●
Mega Appearance(Dangerous) (Copycat) [5]

Mental (7)

Wits: ●●●●●(Level-Headed)

Rapport ●●
Tactics ●●●
Mega Wits (Indomitable) ●

Intelligence: ●●●●●(Clear-Headed)

Academics (Law) (Criminal Justice) ●●●●●
Academics (Politics) ●●●●
Bureaucracy ●●●●
Computer ●●
Linguistics ●
Russian
Science (Biology) ●●●●●
Science (Chemistry) ●●●●
Mega-Intelligence: (Eidetic Memory) [1]

Perception: ●●●●(Patient)

Investigation (Deduction) ●●●

Backgrounds

7+5(NP) Background

Attunement ●●●
Backing(Law enforcement) ●●
Contacts ●●●
Resources ●●●
Node ●●


Quantum

[Mastered]Elemental Control[●●●●●●●]: Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed:

Alter Temperature
Blast
Crush
Imprison
Shield(Soak)
Sphere
Storm

Along with the following Extras/Strengths:

Reduced Quantum Costx2
Supercharge

Character

Taint

Permanent Points: ●●●●
Temporary Points: ●●●●

Body Mod EXP[3,4]: 4 EXP
Transhuman Ascendancy:

Structural Muscle Frost[4]: Strength no longer possesses a rating cap.

Social Issues[4]: +1 Difficulty to all Social Interactions
Aberrations:
Icy Temperatures[3]: Tundra's skin is cool to the touch as his body temperature carries itself at a staggeringly low 10C/50F.
Ice In His Veins[4]: Instead of blood, cold, icy water flows through Tundra's veins. All medicine rolls on him receive +2 difficulty.

Body Modifications

  • Vital Organ Shielding[8]: [+4 -0 HL] [+4 -1 HL] [+4 -2 HL] [+8 -4]
  • Physical Structure Enhancement : +1 to Strength.
  • Encryption: Owen's memory is partially encrypted. This adds +1 difficulty to any attempt to read the character's mind via telepathy or similar powers.
  • Implant Computer: An implant computer adds +[1] automatic success to any mathematics or computer intrusion/programming rolls and in addition provides a character with perfect time sense and eidetic memory. Implant computers have their own wireless I/O connections.
*Firewall: Owen has specialized anti-intrusion components that interface with all computer systems in his body, including the brain itself. These firewalls protect against any unwanted access, adding +1 difficulty to all attempts to take control of the character or read his mind against his will, such as cyberkinesis, domination, telepathy, or other such abilities.
  • Radio Implant: Owen has an implanted radio device with video send/receive support, cell phone connectivity, and a 25km range.
  • Nav Implant: Owen is implanted with a combination of GPS tracker, inertial navigation system, and compass.

Merits

None

Equipment

  • Centuries Old Top-Hat (+1 Automatic Success on Style)
  • Sword of Mars
  • Encephaloblaster
  • M-42 coil rifle
M-325 multishot 30mm attachment
  • Field Suit: Soak 4B/6L, Penalty -0, Mass 9, Destruction 20

Bonus Points

15 BP

  • Willpower 10 [14]
  • Resource 3 [1]

Nova Points

50 NP

  • Quantum 1+[4]=5 (20 NP)
  • Elemental Control (Ice/Cold) 5 (15 NP)
Alter Temperature
Blast
Imprison
Shield
Sphere
Storm
  • Attributes (6 NP)
+2 Appearance
+2 Dexterity
+2 Intelligence
+2 Stamina
+2 Strength
+2 Wits
  • Backgrounds (1 NP)
+3 Attunement
+2 Node
  • Mega Attributes (4 NP)
+1 Mega-Wits
+1 Mega-Stamina
  • Abilities (4NP)
+2 Academics (Law) (Criminal Justice)
+4 Academics (Politics)
+2 Bureaucracy
+5 Melee
+2 Interrogation
+4 Intimidate
+3 Science (Biology)
+2 Science (Chemistry)

Experience

Total Exp: 502
Spent: 486
Unspent: 16

  • Quantum: 144 EXP
[6] 40 EXP [7] 48 EXP [8] 56 EXP
  • Quantum Powers: 77 EXP
Lvl.3 Elemental Mastery: [6] 35 EXP [7] 42 EXP
  • Mastery 1 Elemental Mastery: 30 EXP
  • Attribute Improvements: 32 EXP
Manipulation: [3] 8 EXP [4] 12 EXP
Charisma: [4] 12 EXP
  • New Ability: 3 EXP
Linguistics: 3 EXP
  • Ability Improvements: 8 EXP
Intimidate: [5] 8 EXP
  • New Mega Attribute: 24 EXP
Mega-Appearance: 6 EXP
Mega-Dexterity: 6 EXP
Mega-Intelligence: 6 EXP
Mega-Strength: 6 EXP
  • Mega Attribute Improvements: 110 EXP
Mega-Appearance: [2] 5 EXP, [3] 10 EXP [4] 15 EXP [5] 20 EXP= 50 EXP
Mega-Stamina: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
Mega-Dexterity: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
  • Body Modifications: 38 EXP
Physical Structure Enhancement[Strengthx2]: 8 EXP
Vital Organ Shielding: [8] 16 EXP
Implant Computer: 8 XP
Radio Implant: 2 XP
Nav Implant: 2 XP
Firewall: 6 XP
Encryption: 4 XP
  • Extras: 20 XP
Supercharge: 10 XP
Reduced Quantum Costx2: 20 XP

Body Mod Exp[Taint]: 4
Spent: 4
Unspent: 0

Physical Structure Enhancement[Strength]: 4 EXP