Difference between revisions of "User talk:Arc"

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Mumble mumble, etc. etc.  Don't panic, there's still plenty of time to evacuate!
+
Roanapur 2195<br>
 +
<br>
 +
Genre: Criminal Empire<br>
 +
<br>
 +
Infrastructure:<br>
 +
<br>
 +
Population: 20 Million (40 SD)<br>
 +
Wealth: 150 [250] (30 SD)<br>
 +
Industry: 150 (30 SD) + 25 secret<br>
 +
He3: 500 He3 per Month <br>
 +
<br>
 +
Stockpiles (0.76 SD):<br>
 +
Wealth: 1350<br>
 +
He3: 2700<br>
 +
Lotus: 76<br>
 +
<br>
 +
Strategic Resources: 24 SD<br>
 +
Lotus: 50<br>
 +
Metamaterials: 10 (secret)<br>
 +
<br>
 +
Traits: (40-40= 0 Net)<br>
 +
<br>
 +
Covert Operations: 10 SD<br>
 +
Cyberize: 10 SD<br>
 +
Overt Operations: 10 SD<br>
 +
People's War: 0 SD<br>
 +
State Secrets Act: 10 SD<br>
 +
Bioroid Lovers: 10 SD<br>
  
Kolgierr
+
Ten Thousand Fists: +10 SD<br>
+
Airless Rock: +10 SD<br>
At one time, some might say a previous life, Kolgeirr was a Svartalfr- one of the dark elves of Midgard.  Like most of his kind his life was demarked by a long tenure of dutiful service to the lords of Midgard and the nanoindustrial megaplex.  A difference lay though in some hidden defect of the psyche that the years slowly worked to the point where the veneer of loyalty fractured and he sought to leave, although not to simply disappear.  This Svartalfr was not content with the thought of a simple life, nor quiet retirement.  Seeking power, glory and riches beyond his ken, he hatched a conspiracy within Midgard itself to steal one of the Aesir's warships as it lay half-built in dock and seek fame amid the stars.   
+
Ensigns of Industry: +20 SD<br>
  
Skilled artisans, especially those beyond suspicion, had little trouble integrating the keys to their aspirations within the ship itself.  Once triggered, all painstakingly laid plans came to fruition and the theft proceeded masterfully.  Discovery came too late to stop the gleaming hull from powering out of its fabricator cocoon, but too early for a clean escape.  Rightfully outraged, the Aesir relentlessly persued and chased the ship and its captain all across the stars.  The flight to freedom was memorable for its dogged persuit and a few flashes of tactical brilliance, but epic only in failure.  Near its end the chase eventually crossed into Jotunheim, fate bringing the giants across the path of the fleeing Kolgierr and his persuers.  It had been a reasonable gamble with the Jotun all too wary of the intrusion, and the Aesir none too eager to spark a war to end all wars for the sake of stopping one rogue.  But perhaps contrary to all reasonable expectations, the Jotun actually took the Aesir at their word concerning the renegade ship and agreed in not only allowing the Aesir to pass, but to help them end their traitor as well.  Trapped by his failed gambit, the errant Svartalfr made his stand amid the rings of the jovian Vigrimmr and decided to meet his end fighting, Aesir closing in behind and Jotun coming in from above.  It was a futile effort, given the odds, but a much welcomed gesture for the warrior Aesir who were eager to see some fight after the chase and perhaps solemnly glad that even a traitor of Midgard wouldn't go out quietly.
+
Military: 75.24 SD = 7524IP<br>
  
But that Svartalfr plunged his ship into the rings, and fought both Aesir and Jotun while threading through the hazey disc like a needing through cloth.  It was baffling how the traitor ship didn't break under the sheer weight of the crossfire.  But it was downright amazing when it breached through the fluffy ring tops in a gyser of ice time and time again, positioned to take advantage of some intangible weakness, delivered a telling blow to some ship, and disappeared again.  It couldn't have and surely didn't last long, as the sheer firepower levied on the rogue warship ensured that it was battered every time it showed itself.  At the end, the potential that this was some gambit for escape drew the persuers close, and into the fog and too close to hide.  And that Svartalfr lunged into the middle of them, using the hulls of his enemies to shield himself from their fellows, ducking and weaving like a practiced knife fighter in a melee.  It only lasted minutes, but when the rogue was finally ruined and the ship completely dead, the Aesir marvelled at the carnage he wrought for being so badly outmatched.  Two ships destroyed completely, and two more too badly damaged to return. 
+
Army: 3650 IP<br>
  
That was how the Aesir left Kolgeirr of Midgard, tumbling slowly into the giant world's pull.  He naturally deserved to die for his crimes, and all those with him, but none had expected him to fall gloriously and some grumbled at the thought of the dark elf's wasted potential.  Drifting in space wasn't how Kolgierr ended, though.  The Jotun had suffered relatively lightly for their trouble and marvelled at the chaos this one frail flesh-thing had caused for their ancestral enemies, and perhaps appreciating more forcing the Aesir to bend their pride to catch him.  Surely something could be saved. 
+
100 x Common Thugs (75 secret)<br>
 +
Type: Regular Infantry<br>
 +
Tech: 3<br>
 +
Cost: 6 IP<br>
 +
Upkeep: 1 Supply<br>
 +
+1 Illegal Cybernetics<br>
 +
+1 Flak Vest<br>
 +
+1 Needler Gun<br>
 +
+1 Liquid Courage (Also available in tablet form!)<br>
  
Of the ship there weren't enough intact pieces to reforge a whole, although making one vessel out of the remains of five was an easy matter.  But they could not save its captain, or at least repair his broken flesh.  Instead they bound his mind into a machine so that the spirit would live on, even if in the shell of a drone, and set him loose again.  Although one of the Asgard took notice, and furious at the notion that such a traitor would escape death, shackled the soul with a curse that would see him suffer in life.  Although it's also suspected that Loki, both mischevious and amused, craftily meddled with his fellow's curse, just so he could see that granted freedom and spurred to continue along the same path, what exactly such a soul would do.
+
25 x Veteran Enforcers (secret)<br>
 +
Type: Elite Infantry<br>
 +
Tech: 3<br>
 +
Cost: 35 IP<br>
 +
Upkeep: 1 Supply<br>
 +
+1 Illegal Cybernetics<br>
 +
+1 Urban Combat Training<br>
 +
+1 Personal Body Armour<br>
 +
+2 Intimidatingly Big Gun<br>
 +
<br>
 +
25 x Hitman Squad (secret)<br>
 +
Type: Special Forces<br>
 +
Tech: 3<br>
 +
Cost: 35 IP<br>
 +
Upkeep: 1 Supply<br>
 +
+1 Elite Cybernetics<br>
 +
+1 Urban Combat Training<br>
 +
+1 Low-Profile Sneak Suit<br>
 +
+1 Heavy Body Armour<br>
 +
+1 Submachine Guns<br>
  
Race: <br>
+
100x Mook Mover<br>
Forgeborn (Maximum Magery of 2, +3 Physical, +2 Education, +1 Wits, +1 Charisma, +2 Physical (Toughness) +1 Education (Ancestral/Encyclopedic Memories). <br>
+
Type: Truck Mobilization<br>
Kolgierr was saved, although in the body of a drone the Jotun usually use to interact with their lessers.<br>
+
Tech: 3<br>
 +
Cost: 3<br>
 +
+1 Vaccum Sealed<br>
 +
Upkeep: 1 Supply<br>
  
Calling:<br>
+
50x Personal Flight Harness<br>
Warrior (+1 Finesse and +1 Physical)<br>
+
Type: Skimmer Mobilization<br>
Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History)<br>
+
Tech: 3<br>
 +
Cost: 4<br>
 +
Upkeep: 1 Supply<br>
  
Blessings:<br>
+
5x Crimelord Gunship<br>
Trickster (+1 Wits and +1 Education (Security))<br>
+
Type: Helicopter Mobilization<br>
Knowledge (+1 Education and +1 Education (any specialty))<br>
+
Tech: 3<br>
It's both fortunate and dangerous that one of the trickster gods is interested in anything.<br>
+
Cost: 60<br>
 +
+1 Chaff and Flare System<br>
 +
Upkeep: 10 Supply<br>
  
Stats: (38 CP)<br>
+
20x Roanapur Noisemaker<br>
Magery: 0<br>
+
Type: Artillery Battery<br>
Finesse: 3 +1 =  (6 CP)<br>
+
Tech: 3<br>
Additional: +2 (Melee)  (3 CP)<br>
+
Cost: 25<br>
Physical: 3 +3 +1 = 7 (6 CP)<br>
+
+1 Mobility<br>
Additional: +2 (Tough)<br>
+
+1 Dual Barrels<br>
 +
+1 Vaccum Sealed<br>
 +
Upkeep: 3 Supply<br>
  
Education: 2 +2 +1 = 5 (3 CP)<br>
+
10x Flakmaster Defence Vehicle<br>
Additional: +1 (Ancestral/Encyclopedic Memories)<br>
+
Type: Artillery Battery<br>
+2 (Military History)<br>
+
Tech: 3<br>
+1 (Engineering)<br>
+
Cost: 25<br>
Wits: 4 +1 +1 = 6 (10 CP)<br>
+
+1 Mobility<br>
Charisma: 4 +1 = 5 (10 CP)<br>
+
+1 Anti-Aerospace Railgun Battery<br>
Additional: +1 (Command)<br>
+
+1 Vaccum Sealed<br>
 +
Upkeep: 3 Supply<br>
 +
 
 +
10x HQ-69 Missile Batteries<br>
 +
Type: GTO Battery<br>
 +
Tech: 3<br>
 +
Cost: 60<br>
 +
+1 Vaccum Sealed<br>
 +
Upkeep: 10 Supply<br>
 +
<br>
 +
Aerospace: 1880 IP<br>
 +
<br>
 +
20 x AEF-7000B “Maelstrom” Interceptor Flight<br>
 +
Type: Intercept Fighter Flight<br>
 +
Tech: 3<br>
 +
Cost: 24 IP<br>
 +
Upkeep: 4 Supply 8 He3<br>
 +
+1 Boosters<br>
 +
+1 Missiles<br>
  
Legend: 3 (12 CP)<br>
+
70x Shenyang J-55 Strike Fighter<br>
Tactical Legend<br>
+
http://www.mahq.net/mecha/srw/og2/ysf-33-4.jpg<br>
 +
Type: Strike Fighter Flight<br>
 +
Tech: 3<br>
 +
Cost: 20 IP<br>
 +
Upkeep: 4 Supply, 8 He3<br>
 +
DP: 4<br>
 +
+1 Dual Railguns<br>
 +
+1 Armor<br>
 +
-1 Agility<br>
 +
Fp:3/9, Pt:3, Db:5, Mob:8/4+3  Det:2+3<br>
 +
Range:  Near Medium.  TL: 3<br>
 +
Squadron: Fp:6/18, Pt:6, Db:15, Mob:8/4+3  Det:2+3<br>
 +
<br>
 +
Navy: 1804 IP<br>
 +
<br>
 +
2x Lepanto Class Cruiser<br>
 +
http://www.dp9.com/images/hachiman.gif<br>
 +
Type: Cruiser<br>
 +
Tech Level: 3<br>
 +
Cost: 160, 40 Delta Dust<br>
 +
Upkeep: 10 Supply, 20 He3<br>
 +
DP: 8<br>
 +
+1 Railgun Turrets<br>
 +
+1 Aircraft Racks<br>
 +
+0 Rocket Drive<br>
 +
+0 Delta-Dust Jumpdrive<br>
 +
EU purchase price: 200 IP equivalent.<br>
 +
<br>
 +
1x Changsha Class Light Carrier<br>
 +
Type: Light Carrier<br>
 +
Tech: 3<br>
 +
Cost: 160 IP, 40 Delta Dust<br>
 +
Upkeep: 10 Supplies, 25 He3<br>
 +
DP: 60<br>
 +
+1 Hanger<br>
 +
+1 Catapults<br>
 +
+0 Gravity Drive<br>
 +
+0 Delta-Dust Jumpdrive<br>
 +
Sino-Russian purchase price: 200 IP equivalent.<br>
 +
<br>
 +
5x Mako Interface Striker (secret)<br>
 +
Type: Destroyer<br>
 +
Tech Level: 4<br>
 +
Cost: 96 IP, 16 Condensates, 16 Delta Dust<br>
 +
Upkeep: 5 Supply, 15 He3<br>
 +
+1 Swarm Missiles<br>
 +
+1 Stealth<br>
 +
+1 Cargo<br>
 +
+1 Aerospace<br>
 +
+0 Intertial-Control Drive<br>
 +
+0 Delta-Dust Jumpdrive<br>
 +
Rim purchase price: 128 IP equivalent. <br>
  
 +
8x Lanzhou V Class Multirole Destroyer<br>
 +
Type: Destroyer<br>
 +
Tech: 3<br>
 +
Cost: 80 IP, 16 Delta Dust<br>
 +
Upkeep: 5 Supplies 15 He3<br>
 +
DP: 2<br>
 +
+1 Missile Launchers<br>
 +
+1 Armor<br>
 +
+1 Aerospace<br>
 +
+0 Gravity Drive<br>
 +
+0 Delta-Dust Jumpdrive<br>
 +
Sino-Russian purchase price: 96 IP equivalent<br>
  
Merits/Flaws:<br>
+
5x Type 073-C Hainan Corvette<br>
Immortal (15): Weakness: Harm to his ship.<br>
+
http://www.mahq.net/mecha/gundam/f91/zamouthnada.jpg<br>
Geasa (Cannot Be Alone, Must Command The Ship) (-10)<br>
+
Type: Frigate<br>
Related: Immortality, Escort<br>
+
Tech Level: 3<br>
Hated by Fate (-5)<br>
+
Cost: 32 IP, 4 Delta Dust<br>
Cursed to never be free of trouble, yet fated never to die so long as he commands a ship, it seems this soul's fate has been wrought for someone's potentially cruel amusement.<br>
+
Upkeep: 2 Supply, 7 He3<br>
 +
+1 Extended range<br>
 +
+1 Sensors<br>
 +
+1 Aerospace<br>
 +
-1 AA<br>
 +
+0 Gravity Drive<br>
 +
+0 Civilian Delta-Dust Jumpdrive<br>
 +
Rim purchase price: 36 IP equivalent. <br>
 +
Special: Rim states pay 1/2 supply for unmodified Type 073-C Hainan Corvettes. Treated as Civilian ships for FTL travel time calculation.<br>
 +
<br>
 +
Civilian Shipping: 190 IP<br>
 +
<br>
 +
20x Heavy Cargo Pod<br>
 +
Cost: 2.5<br>
 +
<br>
 +
5x Heavy Lift Vehicle<br>
 +
Cost: 10<br>
 +
<br>
 +
10x Innocent Conveyor<br>
 +
Type: Conveyor<br>
 +
Cost: 5<br>
 +
Cargo: 2x Heavy Lift Vehicles/Heavy Cargo Pods<br>
 +
<br>
 +
5x Blockade Runner (secret)<br>
 +
Type: Courier<br>
 +
Cost: 10<br>
 +
Cargo Capacity: 5,000<br>
 +
+2 Bootlegger Special Custom Rocket Drive<br>
 +
+1 Armour<br>
 +
Special: Uses Warship FTL speed<br>
  
Fiefdom:<br>
+
5x Smuggler Custom (secret)<br>
 +
Type: Courier<br>
 +
Cost: 6 + 2 Metamaterials<br>
 +
Cargo Capacity: 5,000<br>
 +
+1 Metamaterial Lined Smuggler's Hold<br>
 +
Special: Uses Warship FTL speed<br>
 +
<br>
 +
1x Pirate's Cove (secret)<br>
 +
Type: Star fort<br>
 +
Cost: 1200<br>
 +
+2 Buried<br>
 +
+1 Factories<br>
 +
-1 Slow Launch<br>
 +
-1 Weapons<br>
 +
Holds 25 secret industry<br>
  
Metropolis (15 CP): The Aesir warship that was stolen from Midgard is gone, but Kolgeirr commands a battleship none the less.<br>
+
<br>
 +
750 IP (5 Months O Stuff)<br>
 +
<br>
 +
15x Anti-Breecher Area Suppression Gun<br>
 +
Artillery Battery<br>
 +
TL: 3<br>
 +
Cost: 10<br>
 +
+1 Anti-Infantry<br>
 +
+1 Compact<br>
 +
-1 Mobility<br>
 +
-1 Short Range<br>
 +
Upkeep: 3 Supply<br>
 +
Cargo Size: 5,000<br>
 +
Small trailer-mounted cannister gun meant to mow down concentrations of infantry in tight spaces.  Easy to maneuver into tight spaces.<br>
 +
<br>
 +
25x Guys With RPG's<br>
 +
Infantry Battalion<br>
 +
Cost: 3<br>
 +
+1 Heavy Weapons<br>
 +
Upkeep: 1 Supply<br>
 +
Cargo Size: 10,000<br>
 +
In case someone, somehow, gets giant robots inside the Domes.<br>
  
Escort (10 CP): A few of Kolgeirr's co-conspirators survived, but his exploits have drawn in a number of adventurous sorts.<br>
+
5x Crash-Built Defence Gun Under A Tarp<br>
 +
Orbital Defense Battery<br>
 +
Cost: 40<br>
 +
+1 Fast Tracking<br>
 +
+1 Hidden (Or firepower, if that doesn't work)<br>
 +
-2 Fixed<br>
 +
Upkeep: 10 Supply, 2 He3<br>
 +
Cargo Size: 5,000<br>
 +
<br>
 +
5x Drug Smugger Special Spacemobile<br>
 +
Utility Flight<br>
 +
Cost: 16 + 4 Metamaterials<br>
 +
+1 Metamat Stealth<br>
 +
+1 Boosters<br>
 +
DP: 4<br>
 +
Upkeep: 2 Supply, 2 He3<br>
 +
<br>
 +
25x Hastily Abandoned Cargo Pod Full of Paniced Civilians!<br>
 +
Heavy Cargo Pod<br>
 +
Cost: 4<br>
 +
+0 Filled with poor refugees begging for help!<br>
 +
+0 Also filled with infiltrators!<br>
 +
DP: N/A<br>
 +
Upkeep: None<br>
 +
Cargo Capacity: 20 000<br>
 
<br>
 
<br>
 +
25x Derelict Hunk of Junk Filled with Explosives<br>
 +
Heavy Cargo Pod<br>
 +
Cost: 4<br>
 +
+1 Explodes!<br>
 +
+1 Indestinguishable From The Ones Filled With Refugees!<br>
 +
-2 Cargo<br>
 +
DP: N/A<br>
 +
Upkeep: None<br>
 +
Cargo Capacity: -<br>

Revision as of 19:09, 24 September 2011

Roanapur 2195

Genre: Criminal Empire

Infrastructure:

Population: 20 Million (40 SD)
Wealth: 150 [250] (30 SD)
Industry: 150 (30 SD) + 25 secret
He3: 500 He3 per Month

Stockpiles (0.76 SD):
Wealth: 1350
He3: 2700
Lotus: 76

Strategic Resources: 24 SD
Lotus: 50
Metamaterials: 10 (secret)

Traits: (40-40= 0 Net)

Covert Operations: 10 SD
Cyberize: 10 SD
Overt Operations: 10 SD
People's War: 0 SD
State Secrets Act: 10 SD
Bioroid Lovers: 10 SD

Ten Thousand Fists: +10 SD
Airless Rock: +10 SD
Ensigns of Industry: +20 SD

Military: 75.24 SD = 7524IP

Army: 3650 IP

100 x Common Thugs (75 secret)
Type: Regular Infantry
Tech: 3
Cost: 6 IP
Upkeep: 1 Supply
+1 Illegal Cybernetics
+1 Flak Vest
+1 Needler Gun
+1 Liquid Courage (Also available in tablet form!)

25 x Veteran Enforcers (secret)
Type: Elite Infantry
Tech: 3
Cost: 35 IP
Upkeep: 1 Supply
+1 Illegal Cybernetics
+1 Urban Combat Training
+1 Personal Body Armour
+2 Intimidatingly Big Gun

25 x Hitman Squad (secret)
Type: Special Forces
Tech: 3
Cost: 35 IP
Upkeep: 1 Supply
+1 Elite Cybernetics
+1 Urban Combat Training
+1 Low-Profile Sneak Suit
+1 Heavy Body Armour
+1 Submachine Guns

100x Mook Mover
Type: Truck Mobilization
Tech: 3
Cost: 3
+1 Vaccum Sealed
Upkeep: 1 Supply

50x Personal Flight Harness
Type: Skimmer Mobilization
Tech: 3
Cost: 4
Upkeep: 1 Supply

5x Crimelord Gunship
Type: Helicopter Mobilization
Tech: 3
Cost: 60
+1 Chaff and Flare System
Upkeep: 10 Supply

20x Roanapur Noisemaker
Type: Artillery Battery
Tech: 3
Cost: 25
+1 Mobility
+1 Dual Barrels
+1 Vaccum Sealed
Upkeep: 3 Supply

10x Flakmaster Defence Vehicle
Type: Artillery Battery
Tech: 3
Cost: 25
+1 Mobility
+1 Anti-Aerospace Railgun Battery
+1 Vaccum Sealed
Upkeep: 3 Supply

10x HQ-69 Missile Batteries
Type: GTO Battery
Tech: 3
Cost: 60
+1 Vaccum Sealed
Upkeep: 10 Supply

Aerospace: 1880 IP

20 x AEF-7000B “Maelstrom” Interceptor Flight
Type: Intercept Fighter Flight
Tech: 3
Cost: 24 IP
Upkeep: 4 Supply 8 He3
+1 Boosters
+1 Missiles

70x Shenyang J-55 Strike Fighter
http://www.mahq.net/mecha/srw/og2/ysf-33-4.jpg
Type: Strike Fighter Flight
Tech: 3
Cost: 20 IP
Upkeep: 4 Supply, 8 He3
DP: 4
+1 Dual Railguns
+1 Armor
-1 Agility
Fp:3/9, Pt:3, Db:5, Mob:8/4+3 Det:2+3
Range: Near Medium. TL: 3
Squadron: Fp:6/18, Pt:6, Db:15, Mob:8/4+3 Det:2+3

Navy: 1804 IP

2x Lepanto Class Cruiser
http://www.dp9.com/images/hachiman.gif
Type: Cruiser
Tech Level: 3
Cost: 160, 40 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 8
+1 Railgun Turrets
+1 Aircraft Racks
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
EU purchase price: 200 IP equivalent.

1x Changsha Class Light Carrier
Type: Light Carrier
Tech: 3
Cost: 160 IP, 40 Delta Dust
Upkeep: 10 Supplies, 25 He3
DP: 60
+1 Hanger
+1 Catapults
+0 Gravity Drive
+0 Delta-Dust Jumpdrive
Sino-Russian purchase price: 200 IP equivalent.

5x Mako Interface Striker (secret)
Type: Destroyer
Tech Level: 4
Cost: 96 IP, 16 Condensates, 16 Delta Dust
Upkeep: 5 Supply, 15 He3
+1 Swarm Missiles
+1 Stealth
+1 Cargo
+1 Aerospace
+0 Intertial-Control Drive
+0 Delta-Dust Jumpdrive
Rim purchase price: 128 IP equivalent.

8x Lanzhou V Class Multirole Destroyer
Type: Destroyer
Tech: 3
Cost: 80 IP, 16 Delta Dust
Upkeep: 5 Supplies 15 He3
DP: 2
+1 Missile Launchers
+1 Armor
+1 Aerospace
+0 Gravity Drive
+0 Delta-Dust Jumpdrive
Sino-Russian purchase price: 96 IP equivalent

5x Type 073-C Hainan Corvette
http://www.mahq.net/mecha/gundam/f91/zamouthnada.jpg
Type: Frigate
Tech Level: 3
Cost: 32 IP, 4 Delta Dust
Upkeep: 2 Supply, 7 He3
+1 Extended range
+1 Sensors
+1 Aerospace
-1 AA
+0 Gravity Drive
+0 Civilian Delta-Dust Jumpdrive
Rim purchase price: 36 IP equivalent.
Special: Rim states pay 1/2 supply for unmodified Type 073-C Hainan Corvettes. Treated as Civilian ships for FTL travel time calculation.

Civilian Shipping: 190 IP

20x Heavy Cargo Pod
Cost: 2.5

5x Heavy Lift Vehicle
Cost: 10

10x Innocent Conveyor
Type: Conveyor
Cost: 5
Cargo: 2x Heavy Lift Vehicles/Heavy Cargo Pods

5x Blockade Runner (secret)
Type: Courier
Cost: 10
Cargo Capacity: 5,000
+2 Bootlegger Special Custom Rocket Drive
+1 Armour
Special: Uses Warship FTL speed

5x Smuggler Custom (secret)
Type: Courier
Cost: 6 + 2 Metamaterials
Cargo Capacity: 5,000
+1 Metamaterial Lined Smuggler's Hold
Special: Uses Warship FTL speed

1x Pirate's Cove (secret)
Type: Star fort
Cost: 1200
+2 Buried
+1 Factories
-1 Slow Launch
-1 Weapons
Holds 25 secret industry


750 IP (5 Months O Stuff)

15x Anti-Breecher Area Suppression Gun
Artillery Battery
TL: 3
Cost: 10
+1 Anti-Infantry
+1 Compact
-1 Mobility
-1 Short Range
Upkeep: 3 Supply
Cargo Size: 5,000
Small trailer-mounted cannister gun meant to mow down concentrations of infantry in tight spaces. Easy to maneuver into tight spaces.

25x Guys With RPG's
Infantry Battalion
Cost: 3
+1 Heavy Weapons
Upkeep: 1 Supply
Cargo Size: 10,000
In case someone, somehow, gets giant robots inside the Domes.

5x Crash-Built Defence Gun Under A Tarp
Orbital Defense Battery
Cost: 40
+1 Fast Tracking
+1 Hidden (Or firepower, if that doesn't work)
-2 Fixed
Upkeep: 10 Supply, 2 He3
Cargo Size: 5,000

5x Drug Smugger Special Spacemobile
Utility Flight
Cost: 16 + 4 Metamaterials
+1 Metamat Stealth
+1 Boosters
DP: 4
Upkeep: 2 Supply, 2 He3

25x Hastily Abandoned Cargo Pod Full of Paniced Civilians!
Heavy Cargo Pod
Cost: 4
+0 Filled with poor refugees begging for help!
+0 Also filled with infiltrators!
DP: N/A
Upkeep: None
Cargo Capacity: 20 000

25x Derelict Hunk of Junk Filled with Explosives
Heavy Cargo Pod
Cost: 4
+1 Explodes!
+1 Indestinguishable From The Ones Filled With Refugees!
-2 Cargo
DP: N/A
Upkeep: None
Cargo Capacity: -