Marawa Solameini: Difference between revisions
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:: Degree of Madness: 0 | :: Degree of Madness: 0 |
Revision as of 18:41, 21 September 2011
The Astropath
Character Name: Marawa Solameini
Player Name: Norseman
Home World: Imperial World, Bon Aqua in the Lagaffe system
Birthright: Child of the Creed.
Lure of the Void: Duty Bound (Duty to the Throne)
Trials and Travails: Dark Voyage
Motivation: Prestige
Career Rank: Astropath Level 2
Description: Marawa is a short, rather cute looking brunette, who is maybe a tiny bit overweight. Usually she dresses in a long green robe with a hood, and a golden hem embroidered with protective runes. She also wears a white silken blindfold with golden embroideries on it. Beneath the blind fold her eyes are blue, quite blue in fact since they've been replaced with crystal orbs filled with sacred water from Earth. Hanging from her belt is a single skull censer, as well as her warhammer. Her psy-focus is a long staff she always carries with her.
Statistics
Attributes
- Weapon Skill: 27 (25+5-3)
- Ballistic Skill: 30 (25+5)
- Strength: 30 (25+5)
- Toughness: 30 (25+5)
- Agility: 30 (25+5)
- Intelligence: 55 (25+25+5)
- Perception: 50 (25+25)
- Willpower: 66 (25+25+3+3+10)
- Fellowship: 45 (25+20)
Status
- Wounds: 11
- Current: 11
- Fatigue: 0
- Critical Damage: 0
- Fate Points: 3
- Current: 1
- Insanity Points: 5
- Degree of Madness: 0
- Disorders: None
- Corruption Points: 0
- Degree of Corruption: 0
- Malignancies: None
Mutations
- None
Skills and Traits
Untrained Basic Skills
- Common Lore (Imperial Creed)(Int)
- Common Lore (Imperium) (Int)
- Common Lore (War)
Trained
- Ciphers (Astropath Sign)(Int)
- Common Lore (Adeptus Astra Telepathica)(Int)
- Common Lore (Administratum)(Int)
- Dodge (Agi)
- Forbidden Lore (Psykers)(Int-5)
- Forbidden Lore (Warp)(Int-5)
- Invocation (WP)
- Literacy (Int)
- Psyniscience (Per)
- Scholastic Lore (Cryptology)(Int)
- Scholastic Lore (Occult) (Int)
- Scrutiny (Per)
- Secret Tongue (Rogue Trader) (Int)
- Speak Language (High Gothic)(Int)
- Speak Language (Low Gothic)(Int)
Trained +10
- Awareness (Per)
Talents
- Armour of Contempt (Resist Corruption)
- Enemy (House Arenberg)
- Foresight (+10 to next action after contemplation)
- Heightened Senses (Sound)(+10 to sound)
- Peer (House Kolapsch)
- Pistol Weapon Training (Universal)
- Psy Rating 2
- Resistance (Fear)(+10 to Fear rolls)
- Rite of Sanctioning (Fear)(Reduces Psychic Phenomena)
- Unshakeable Faith (Reroll Fear Tests)
- Warp Affinity (Reroll Psychic Phenomena)
Traits
- Blessed Ignorance (-5 Forbidden Lore)
- Duty to the Throne (-10 Fellowship with outsiders)
Psyker Powers (Rating 3)
- Telepathy
- Basic
- Astral Telepathy (WP)
- Short Range Telepathy (WP)
- Telepathic Domination
- Delude (Opposed Willpower, +30 Fel)
- Compell (Opposed Willpower)
- Sensory Deprivation (Opposed Willpower)
- Basic
Equipment
Weapons
- Best-Craftsmanship laspistol (BS+10; Range 30M; RoF S; Dmg 1d10+3E; Penetration 0; Reliable)
- Best Craftmanship Mono-Warhammer "Pariah Crusher" (WS+10; Dmg: 1d10+3 I; Pen: 3)
Armour
- Guard flak armour.
Misc
- Charm (holy water eyes)
- Void suit
- Micro-bead
- Psy-focus (long staff with an Aquila on top)
- Extensive wardrobe
Crucis-pattern Murder Servitor "I, uh, am safety conscious." - Marawa
- Wounds: 18
- Movement: 4/8/12/24
- Attributes: Weapon Skill: 40, Ballistic Skill: 20, Strength: 50 (x2), Toughness: 50 (x2), Agility: 40, Intelligence: 30, Perception: 30, Willpower: 40, Fellowship: 10
- Skill: Awareness +10 (Per), Dodge +20 (Ag), Contortionist +20 (Ag), Shadowing +10 (Per), Concealment +10 (Ag), Acrobatics +20 (Ag), Speak Language (Low Gothic), Speak Language (Binary Chatter)
- Talents: Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Two Weapon Fighting (Melee), Ambidextrous, Berserk Charge, Blademaster, Assassin Strike, Combat Master, Wall of Steel, Step Aside, Disarm, Autosanguine, Prosanguine, Leap Up, Lightning Attack, Furious Assault, Quick Draw, Talented (Dodge), Talented (Contortionist), Hard Target
- Traits: Machine (4), Darksight, Unnatural Strength, Unnatural Toughness
- Armor: TB 10 + Machine 4 + Buckler 20, 14 All, 34 R-Arm
- Weapons: Crucis-pattern Power Rapier 1d10+4E Pen: 7, Power Field, Balanced (+10 Parry), Lathe Buckler: 1d5+3 Pen: 2, Defensive (-10 Attack, +20 Parry), Best Quality (+10 Attack), Lathe
- Gear: Internal Vox Bead, Cameoline Cloak
Points Spent
Novice
100 XP – Literacy
100 XP - Ciphers (Astropath Sign)
100 XP - Scholastic Lore (Occult)
100 XP - Secret Tongue (Rogue Trader)
100 XP – Psychic Technique
200 XP – Dodge
500 XP – Warp Affinity
200 XP – Psychic Technique (Compel)
100 XP – Common Lore (Administratum)
100 XP – Willpower +5
250 XP – Willpower +10
100 XP – Intelligence +5
200 XP – Awareness +10
100 XP – Forbidden Lore (Warp)
500 XP – Rite of Sanctioning
300 XP – Psy Rating 3
200 XP – Scrutiny
200 XP – Foresight
100 XP – Short Range Telepathy
200 XP – Sensory Deprivation
8750 XP spent
8900 XP total
Points Earned
Session 1 (Casino Inferno) – 400 XP
Session 2 (Creepy Crawlies) – 1000 XP
Session 3 (Wheels of Justice) – 250 XP
Session 4 (Merry Orkish Pirates) – 250 XP
Session 5 (Mutants and Madmen) – 2000 XP