Changeling Template: Difference between revisions
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'''Initiative:''' Dex + Composure<br> | '''Initiative:''' Dex + Composure<br> | ||
'''Defense:''' Lowest of Wits or Dex<br> | '''Defense:''' Lowest of Wits or Dex<br> | ||
'''Armor:''' 0/0 without Armor<br> | '''Armor:''' 0/0 without Armor<br><br> | ||
'''Glamour Spendable per turn:''' 1 <br> | |||
'''Goblin Fruit Inventory:''' 0/3 <br> | |||
'''Vows:''' 0/4 <br/> | |||
== Inventory == | == Inventory == |
Revision as of 20:54, 16 September 2011
Character
Name:
Player:
Concept:
Virtue:
Vice:
Seeming:
Kith:
Court:
List something about appearance (both mask and mien) and backstory here.
Vital Characteristics
Health: Stamina + Size
Willpower: Resolve + Composure
Wyrd: ●, or higher with Merits.
Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
Clarity: 7, can be reduced by up to 2 points for 5 bonus XP. May cause Derangements.
Size: 5 by Default
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0 without Armor
Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4
Inventory
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.
It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.
Statistics
Attributes
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
Mental
- Intelligence ●
- Wits ●
- Resolve ●
Physical
- Strength ●
- Dexterity ●
- Stamina ●
Social
- Charisma ●
- Manipulation ●
- Composure ●
Skills
Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.
Assign specialties for skills, which add a contextual 1 dot bonus.
Mental (-3 Untrained Penalty)
- Academics
- Computer
- Crafts
- Investigation
- Occult
- Politics
- Science
Physical (-1 Untrained Penalty)
- Athletics
- Brawl
- Drive
- Firearms
- Larceny
- Stealth
- Survival
- Weaponry
Social (-1 Untrained Penalty)
- Animal Ken
- Empathy
- Expression
- Intimidation
- Persuasion
- Socialize
- Streetwise
- Subterfuge
Advantages
Seeming Boon:
Seeming Curse:
Kith Boon:
Merits
Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.
Contracts
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.