Difference between revisions of "Norman Mellinger"

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'''Vice:''' Sloth<br>
 
'''Vice:''' Sloth<br>
 
'''Seeming:''' Darkling<br>
 
'''Seeming:''' Darkling<br>
'''Kith:''' <br>
+
'''Kith:''' Mirrorskin<br>
 
'''Court:''' Winter<br>
 
'''Court:''' Winter<br>
  

Revision as of 22:03, 15 September 2011

Norman "Mouse" Mellinger

Name: Norman Mellinger a.k.a. Mouse
Player: Kokuten
Concept: Shadowy Sneak
Virtue: Temperance
Vice: Sloth
Seeming: Darkling
Kith: Mirrorskin
Court: Winter

List something about appearance (both mask and mien) and backstory here.

Vital Characteristics

Health: Stamina + 5 =
Willpower: Resolve + Composure
Wyrd: 1

  • Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
  • Glamour Per Turn: 1
  • Goblin Fruit: 0/3
  • Vows: 4 at Wyrd 1

Clarity: 7

  • Perception Bonus/Penalty: 0
  • Derangements: None

Size: 5
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0

Inventory

Statistics

Attributes

All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.

Mental[2]

  • Intelligence ●●
  • Wits ●●●
  • Resolve ●●

Physical[1]

  • Strength ●
  • Dexterity ●●●●
  • Stamina ●●

Social[3]

  • Charisma ●|
  • Manipulation ●●●
  • Composure ●●

Skills

Mental[7] (-3 Untrained Penalty)

  • Academics ●●●
  • Computer
  • Crafts
  • Investigation ●●●●
  • Occult
  • Politics
  • Science

Physical[11] (-1 Untrained Penalty)

  • Athletics
  • Brawl
  • Drive ●
  • Firearms ●●
  • Larceny (Lockpicking) ●●●
  • Stealth (Moving in Darkness) ●●●●
  • Survival ●
  • Weaponry

Social[4] (-1 Untrained Penalty)

  • Animal Ken
  • Empathy
  • Expression
  • Intimidation
  • Persuasion
  • Socialize
  • Streetwise ●
  • Subterfuge (Spotting Lies) ●●●

Advantages

Seeming Boon: At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.
Seeming Curse: Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.
Kith Boon: Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls.
Mantle Boon:

Merits

Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.

Contracts

Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.

Pledges