Difference between revisions of "Norman Mellinger"

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(Created page with "= Norman "Mouse" Mellinger = '''Name:'''<br> '''Player:'''<br> '''Concept:'''<br> '''Virtue:'''<br> '''Vice:'''<br> '''Seeming:'''<br> '''Kith:'''<br> '''Court:'''<br> List som...")
 
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= Norman "Mouse" Mellinger =
 
= Norman "Mouse" Mellinger =
  
'''Name:'''<br>
+
'''Name:''' Norman Mellinger a.k.a. Mouse<br>
'''Player:'''<br>
+
'''Player:''' Kokuten<br>
'''Concept:'''<br>
+
'''Concept:''' Shadowy Sneak<br>
'''Virtue:'''<br>
+
'''Virtue:''' Temperance<br>
'''Vice:'''<br>
+
'''Vice:''' Sloth<br>
'''Seeming:'''<br>
+
'''Seeming:''' Darkling<br>
'''Kith:'''<br>
+
'''Kith:''' <br>
'''Court:'''<br>
+
'''Court:''' Winter<br>
  
 
List something about appearance (both mask and mien) and backstory here.
 
List something about appearance (both mask and mien) and backstory here.
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== Vital Characteristics  ==
 
== Vital Characteristics  ==
  
'''Health:''' Stamina + Size<br>
+
'''Health:''' Stamina + 5 = <br>
 
'''Willpower:''' Resolve + Composure<br>
 
'''Willpower:''' Resolve + Composure<br>
'''Wyrd:''' 1, or higher with Merits.
+
'''Wyrd:''' 1
 
* Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
 
* Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
* Glamour/Turn: 1 for Wyrd 1
+
* Glamour Per Turn: 1
* Goblin Fruit: 3 for Wyrd 1
+
* Goblin Fruit: 0/3
 
* Vows: 4 at Wyrd 1
 
* Vows: 4 at Wyrd 1
'''Clarity:''' 7, can be reduced by up to 2 points for 5 bonus XP. May cause Derangements.
+
'''Clarity:''' 7
* Perception Bonus/Penalty: +0 at Clarity 7
+
* Perception Bonus/Penalty: 0
* Derangements: None (Ideally)
+
* Derangements: None
'''Size:''' 5 by Default<br>
+
'''Size:''' 5<br>
 
'''Speed:''' Strength + Dex + 5<br>
 
'''Speed:''' Strength + Dex + 5<br>
 
'''Initiative:''' Dex + Composure<br>
 
'''Initiative:''' Dex + Composure<br>
 
'''Defense:''' Lowest of Wits or Dex<br>
 
'''Defense:''' Lowest of Wits or Dex<br>
'''Armor:''' 0/0 without Armor<br>
+
'''Armor:''' 0/0 <br>
  
 
== Inventory ==
 
== Inventory ==
  
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.
 
  
It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.
 
  
 
= Statistics =
 
= Statistics =
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All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
 
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
  
'''Mental'''
+
'''Mental[2]'''
* Intelligence
+
* Intelligence ●●
* Wits
+
* Wits ●●●
* Resolve
+
* Resolve ●●
'''Physical'''
+
'''Physical[1]'''
* Strength
+
* Strength
* Dexterity
+
* Dexterity ●●●●
* Stamina
+
* Stamina ●●
'''Social'''
+
'''Social[3]'''
* Charisma
+
* Charisma ●|
* Manipulation
+
* Manipulation ●●●
* Composure
+
* Composure ●●
  
 
== Skills ==
 
== Skills ==
  
Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.
+
'''Mental[7]''' (-3 Untrained Penalty)
 
+
* Academics ●●●
Assign specialties for skills, which add a contextual 1 dot bonus.
 
 
 
'''Mental''' (-3 Untrained Penalty)
 
* Academics
 
 
* Computer
 
* Computer
 
* Crafts
 
* Crafts
* Investigation
+
* Investigation ●●●●
 
* Occult
 
* Occult
 
* Politics
 
* Politics
 
* Science
 
* Science
  
'''Physical''' (-1 Untrained Penalty)
+
'''Physical[11]''' (-1 Untrained Penalty)
 
* Athletics
 
* Athletics
 
* Brawl
 
* Brawl
* Drive
+
* Drive
* Firearms
+
* Firearms ●●
* Larceny
+
* Larceny (Lockpicking) ●●●
* Stealth
+
* Stealth (Moving in Darkness) ●●●●
* Survival
+
* Survival
 
* Weaponry
 
* Weaponry
  
'''Social''' (-1 Untrained Penalty)
+
'''Social[4]''' (-1 Untrained Penalty)
 
* Animal Ken
 
* Animal Ken
 
* Empathy
 
* Empathy
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* Persuasion
 
* Persuasion
 
* Socialize
 
* Socialize
* Streetwise
+
* Streetwise
* Subterfuge
+
* Subterfuge (Spotting Lies) ●●●
  
 
= Advantages =
 
= Advantages =
  
'''Seeming Boon:''' <br>
+
'''Seeming Boon:''' At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.<br>
'''Seeming Curse:''' <br>
+
'''Seeming Curse:''' Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.<br>
'''Kith Boon:''' <br>
+
'''Kith Boon:''' Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls. <br>
 
'''Mantle Boon:''' <br>
 
'''Mantle Boon:''' <br>
  

Revision as of 22:02, 15 September 2011

Norman "Mouse" Mellinger

Name: Norman Mellinger a.k.a. Mouse
Player: Kokuten
Concept: Shadowy Sneak
Virtue: Temperance
Vice: Sloth
Seeming: Darkling
Kith:
Court: Winter

List something about appearance (both mask and mien) and backstory here.

Vital Characteristics

Health: Stamina + 5 =
Willpower: Resolve + Composure
Wyrd: 1

  • Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
  • Glamour Per Turn: 1
  • Goblin Fruit: 0/3
  • Vows: 4 at Wyrd 1

Clarity: 7

  • Perception Bonus/Penalty: 0
  • Derangements: None

Size: 5
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0

Inventory

Statistics

Attributes

All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.

Mental[2]

  • Intelligence ●●
  • Wits ●●●
  • Resolve ●●

Physical[1]

  • Strength ●
  • Dexterity ●●●●
  • Stamina ●●

Social[3]

  • Charisma ●|
  • Manipulation ●●●
  • Composure ●●

Skills

Mental[7] (-3 Untrained Penalty)

  • Academics ●●●
  • Computer
  • Crafts
  • Investigation ●●●●
  • Occult
  • Politics
  • Science

Physical[11] (-1 Untrained Penalty)

  • Athletics
  • Brawl
  • Drive ●
  • Firearms ●●
  • Larceny (Lockpicking) ●●●
  • Stealth (Moving in Darkness) ●●●●
  • Survival ●
  • Weaponry

Social[4] (-1 Untrained Penalty)

  • Animal Ken
  • Empathy
  • Expression
  • Intimidation
  • Persuasion
  • Socialize
  • Streetwise ●
  • Subterfuge (Spotting Lies) ●●●

Advantages

Seeming Boon: At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.
Seeming Curse: Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.
Kith Boon: Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls.
Mantle Boon:

Merits

Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.

Contracts

Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.

Pledges