Difference between revisions of "Norman Mellinger"
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= Norman "Mouse" Mellinger = | = Norman "Mouse" Mellinger = | ||
− | '''Name:'''<br> | + | '''Name:''' Norman Mellinger a.k.a. Mouse<br> |
− | '''Player:'''<br> | + | '''Player:''' Kokuten<br> |
− | '''Concept:'''<br> | + | '''Concept:''' Shadowy Sneak<br> |
− | '''Virtue:'''<br> | + | '''Virtue:''' Temperance<br> |
− | '''Vice:'''<br> | + | '''Vice:''' Sloth<br> |
− | '''Seeming:'''<br> | + | '''Seeming:''' Darkling<br> |
− | '''Kith:'''<br> | + | '''Kith:''' <br> |
− | '''Court:'''<br> | + | '''Court:''' Winter<br> |
List something about appearance (both mask and mien) and backstory here. | List something about appearance (both mask and mien) and backstory here. | ||
Line 14: | Line 14: | ||
== Vital Characteristics == | == Vital Characteristics == | ||
− | '''Health:''' Stamina + | + | '''Health:''' Stamina + 5 = <br> |
'''Willpower:''' Resolve + Composure<br> | '''Willpower:''' Resolve + Composure<br> | ||
− | '''Wyrd:''' 1 | + | '''Wyrd:''' 1 |
* Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1 | * Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1 | ||
− | * Glamour | + | * Glamour Per Turn: 1 |
− | * Goblin Fruit: 3 | + | * Goblin Fruit: 0/3 |
* Vows: 4 at Wyrd 1 | * Vows: 4 at Wyrd 1 | ||
− | '''Clarity:''' 7 | + | '''Clarity:''' 7 |
− | * Perception Bonus/Penalty: | + | * Perception Bonus/Penalty: 0 |
− | * Derangements: None | + | * Derangements: None |
− | '''Size:''' 5 | + | '''Size:''' 5<br> |
'''Speed:''' Strength + Dex + 5<br> | '''Speed:''' Strength + Dex + 5<br> | ||
'''Initiative:''' Dex + Composure<br> | '''Initiative:''' Dex + Composure<br> | ||
'''Defense:''' Lowest of Wits or Dex<br> | '''Defense:''' Lowest of Wits or Dex<br> | ||
− | '''Armor:''' 0/0 | + | '''Armor:''' 0/0 <br> |
== Inventory == | == Inventory == | ||
− | |||
− | |||
= Statistics = | = Statistics = | ||
Line 42: | Line 40: | ||
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double. | All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double. | ||
− | '''Mental''' | + | '''Mental[2]''' |
− | * Intelligence | + | * Intelligence ●● |
− | * Wits | + | * Wits ●●● |
− | * Resolve | + | * Resolve ●● |
− | '''Physical''' | + | '''Physical[1]''' |
− | * Strength | + | * Strength ● |
− | * Dexterity | + | * Dexterity ●●●● |
− | * Stamina | + | * Stamina ●● |
− | '''Social''' | + | '''Social[3]''' |
− | * Charisma | + | * Charisma ●| |
− | * Manipulation | + | * Manipulation ●●● |
− | * Composure | + | * Composure ●● |
== Skills == | == Skills == | ||
− | + | '''Mental[7]''' (-3 Untrained Penalty) | |
− | + | * Academics ●●● | |
− | |||
− | |||
− | '''Mental''' (-3 Untrained Penalty) | ||
− | * Academics | ||
* Computer | * Computer | ||
* Crafts | * Crafts | ||
− | * Investigation | + | * Investigation ●●●● |
* Occult | * Occult | ||
* Politics | * Politics | ||
* Science | * Science | ||
− | '''Physical''' (-1 Untrained Penalty) | + | '''Physical[11]''' (-1 Untrained Penalty) |
* Athletics | * Athletics | ||
* Brawl | * Brawl | ||
− | * Drive | + | * Drive ● |
− | * Firearms | + | * Firearms ●● |
− | * Larceny | + | * Larceny (Lockpicking) ●●● |
− | * Stealth | + | * Stealth (Moving in Darkness) ●●●● |
− | * Survival | + | * Survival ● |
* Weaponry | * Weaponry | ||
− | '''Social''' (-1 Untrained Penalty) | + | '''Social[4]''' (-1 Untrained Penalty) |
* Animal Ken | * Animal Ken | ||
* Empathy | * Empathy | ||
Line 87: | Line 81: | ||
* Persuasion | * Persuasion | ||
* Socialize | * Socialize | ||
− | * Streetwise | + | * Streetwise ● |
− | * Subterfuge | + | * Subterfuge (Spotting Lies) ●●● |
= Advantages = | = Advantages = | ||
− | '''Seeming Boon:''' <br> | + | '''Seeming Boon:''' At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.<br> |
− | '''Seeming Curse:''' <br> | + | '''Seeming Curse:''' Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.<br> |
− | '''Kith Boon:''' <br> | + | '''Kith Boon:''' Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls. <br> |
'''Mantle Boon:''' <br> | '''Mantle Boon:''' <br> | ||
Revision as of 22:02, 15 September 2011
Norman "Mouse" Mellinger
Name: Norman Mellinger a.k.a. Mouse
Player: Kokuten
Concept: Shadowy Sneak
Virtue: Temperance
Vice: Sloth
Seeming: Darkling
Kith:
Court: Winter
List something about appearance (both mask and mien) and backstory here.
Vital Characteristics
Health: Stamina + 5 =
Willpower: Resolve + Composure
Wyrd: 1
- Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
- Glamour Per Turn: 1
- Goblin Fruit: 0/3
- Vows: 4 at Wyrd 1
Clarity: 7
- Perception Bonus/Penalty: 0
- Derangements: None
Size: 5
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0
Inventory
Statistics
Attributes
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
Mental[2]
- Intelligence ●●
- Wits ●●●
- Resolve ●●
Physical[1]
- Strength ●
- Dexterity ●●●●
- Stamina ●●
Social[3]
- Charisma ●|
- Manipulation ●●●
- Composure ●●
Skills
Mental[7] (-3 Untrained Penalty)
- Academics ●●●
- Computer
- Crafts
- Investigation ●●●●
- Occult
- Politics
- Science
Physical[11] (-1 Untrained Penalty)
- Athletics
- Brawl
- Drive ●
- Firearms ●●
- Larceny (Lockpicking) ●●●
- Stealth (Moving in Darkness) ●●●●
- Survival ●
- Weaponry
Social[4] (-1 Untrained Penalty)
- Animal Ken
- Empathy
- Expression
- Intimidation
- Persuasion
- Socialize
- Streetwise ●
- Subterfuge (Spotting Lies) ●●●
Advantages
Seeming Boon: At the cost of one Glamour, Norman can increase dice pools including Wits, Subterfuge, and Stealth by one point for each glamour he spends.. Norman also gains the benefit of the 9 again rule on Stealth dice pools.
Seeming Curse: Norman takes -1 die penalty to all rolls to enact contracts during the daylight hours, and -2 in direct sunlight.
Kith Boon: Norman can, at will, change his features to resemble anyone he's met and gains +3 to disguise rolls.
Mantle Boon:
Merits
Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.
Contracts
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.