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The Helios Project was one of the early UN launches, designed to set up 'guidestone' colonies with eyes towards the future of the then fledgling human sphere. Funded by numerous donation drives, the colony was slated to set up on a garden world orbiting a red giant. However, initial scans failed to reveal the presence of an interloper in the target system. A rogue planet.  
The Helios Project was one of the early UN launches, designed to set up 'guidestone' colonies with eyes towards the future of the then fledgling human sphere. Funded by numerous donation drives, the colony was slated to set up on a garden world orbiting a red giant. However, initial scans failed to reveal the presence of an interloper in the target system. A rogue planet.  


When the colony vessels transited to the Helios star system, they found their target world gone- smashed into dust and ruin. In its place was a molten, liquid rock nearly twice as large as Earth, and utterly inhospitable. Incredulity, then despair began to set in. The colonists had neither the resources, nor the technology to build a world where there was none- not even by cannibalizing their own vessels.
When the colony vessels transited to the Helios star system, they found their target world gone- smashed into dust and ruin. In its place was a molten, liquid rock nearly twice as large as Earth, and utterly inhospitable.  


But then a star of hope rose over that horizon of despair. The Nefer Object. A Posthuman Spire located deeper in system. Initially labeled as a curiosity, the exploration vessels soon took to it as a hope to survive. The Posthumans had promised neither success nor failure, but perhaps were ill content to let the colony perish. The Nefer Object was generating an atmospheric sheath. While nowhere near the size of an actual planet, the presence of a contained sphere of human breathable air- and as later discovered- weather patterns, water, and vital trace elements- this was a godsend to a people in need.  
Despair began to set in as it was determined that their resources were dwindling. Without adequate resources to construct even an interim station, each and every colonist would experience a slow wasting death- unable to build a world from nothing.


However, the expedition leaders could not give up. Instead, they put what resources they had into finding a solution- whether that meant terraforming an asteroid, or cannibalizing their vessels- and all hope of re-establishing contact with the core.


As the River Nile once gave birth to the Egyptian Civlization, so too did the Nefer Object give birth to a new colony. Named Nefer in honor of their salvation, the colony soon made up for lost time.  
Eventually, one Doctor Thaddeus Nile found the answer. Deeper in system, there was a posthuman structure- a vast ring of computronium generating a sizable gravimetric field.


Surrounding it was water- an entire ocean's worth of it.


Hypothesized to be a posthuman attempt to preserve the natural sea-life of Helios II, the ring-like megastructure had drawn the formerly habitable world's entire ocean to it- and a good amount of its atmosphere. A worldlet of pure water, hanging amidst the stars.
The expedition leaders made preparations to set down there immediately, and soon after, Nefer was born.


=== The Breakdown ===
=== The Breakdown ===

Revision as of 01:30, 4 September 2011

Nefer
System Info
System Name: Helios
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 39,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure
Net Income 445 Primary Industry: 995
Complex Industry: 995 Variable Industry: 1000
Military: 17,500 Strategic Resources: 550 Dust 300 Theta

Under New Management/[REDACTED]

Not a theotech corporate world. Because science or something.

History

The Helios Project was one of the early UN launches, designed to set up 'guidestone' colonies with eyes towards the future of the then fledgling human sphere. Funded by numerous donation drives, the colony was slated to set up on a garden world orbiting a red giant. However, initial scans failed to reveal the presence of an interloper in the target system. A rogue planet.

When the colony vessels transited to the Helios star system, they found their target world gone- smashed into dust and ruin. In its place was a molten, liquid rock nearly twice as large as Earth, and utterly inhospitable.

Despair began to set in as it was determined that their resources were dwindling. Without adequate resources to construct even an interim station, each and every colonist would experience a slow wasting death- unable to build a world from nothing.

However, the expedition leaders could not give up. Instead, they put what resources they had into finding a solution- whether that meant terraforming an asteroid, or cannibalizing their vessels- and all hope of re-establishing contact with the core.

Eventually, one Doctor Thaddeus Nile found the answer. Deeper in system, there was a posthuman structure- a vast ring of computronium generating a sizable gravimetric field.

Surrounding it was water- an entire ocean's worth of it.

Hypothesized to be a posthuman attempt to preserve the natural sea-life of Helios II, the ring-like megastructure had drawn the formerly habitable world's entire ocean to it- and a good amount of its atmosphere. A worldlet of pure water, hanging amidst the stars.

The expedition leaders made preparations to set down there immediately, and soon after, Nefer was born.

The Breakdown

The Breakdown hit Nefer as hard as it did many other nations. While the nation relied primarily on the use of cornucopia machines to maintain its development, there were certain materials that were not feasible to replicate. As a result, Nefer's continued existence relied on the import of these materials. Without the use of Delta dust FTL, these shipments came to a sudden halt. As the Nefer government struggled to find old alpha-FTL slow drives (many of which had since been disassembled), it was the corporate monolith Pyramid who came to the rescue.

Running a quick and brutal electoral campaign, Pyramid itself, in a rather obscure use of the corporate identity laws, ran for office; and won. Their first order of business was to allocate government resources- and their own- towards the construction of catapults. While Pyramid had the schematics, acquired through their continued support of the ARROWs organization, they had formerly lacked the resources to build anything larger than a testbed.

However, even with government support and the support of the populace, Nefer simply lacked the industrial infrastructure to build a FTL Catapult from scratch. Admitting this, Pyramid's CEO of the time, Miranda Castle offered to step down if any other solution was found.

Of course, there weren't any- Backengineering Delta FTL from the fragmentary and corrupted source code would take decades, and while many projects boasted the testing of alternative FTL drive systems, none possessed any practical results. Moreover, extensive indexing and study and confirmed that no intact Alpha-FTL slow drives were left intact. With dwindling resources, the people of Nefer turned to the only option: Build the industry necessary to build a catapult system from scratch.

Against all odds they succeded, nearly bankrupting Pyramid and many lesser corporations in the process.

Nefer was saved- but the long crawl out of the dark had only begun.


The Great War

The greatest and only war in recent memory for the people of Nefer, the Great War was a war that should never have happened. Ultimately, its routes can be traced to Nefer's once popular exploratory initiative. A task force of cruiser grade vessels, along with support craft, set out to chart a newly discovered jump node along the Nefer - Ho Chi Minh catapult line. After several months of travel, the task force arrived in the Che system. They were promptly mistaken for a PACT false flag operation, and attacked. Though they fought bravely and attempted to withdraw, the task force took heavy casualties. Several vessels were lost- only four of the original twelve ships escaped to report back to Nefer.


Che initially denied that ships under their command had destroyed Nefer's task force- and Nefer's records on the incident were sketchy- primarily from witness reports or hardened data recorders that captured only snippets of the battle. However, intelligence arose that during the ambush, two of the ships thought destroyed, the NSS Ethas, and the NSS Hamilton, had actually been captured largely intact with their crews being held in an internment camp.

Nefer attempted to resolve the situation diplomatically, with the ultimate goal of recovering its people and technology- but Che, already involved with a major invasion against Esperanca, was disinterested in such a resolution. While their official reason was due to resource shortages, in reality it was to give them time to study the captured ships which were several years more advanced than the then-current Libertador standard.

When the diplomatic solution fell through, Nefer- whom had until then been quietly gearing up to a wartime footing, mounted a rescue mission. Although ultimately successful, it led to a limited war between the two powers over control of the Nefer-Che redline. Eventually, although not after inconsiderable losses, an armistice was achieved, and a demilitarized zone was formed.


If anything was gained from the conflict, it be that it eliminated a then-progressive movement to demilitarize in favour of becoming a purely industrial nation that relied on foreign organizations such as ARROWs to maintain security.

Timeline

In Progress

Places and Names

The Annex: Pyramid's main offices and manufactory, the Annex is a large cathedral like structure originally tasked as some sort of theta dust pumping station. When Nefer's combat engineers cleared the area out shortly after the breakdown, the then fledgeling megacorp decided that the aesthetics were suitably fitting to be used as their main offices, and moved in. The Annex has since grown and become a large and open business area, with several sections existing open to the sky.

The Vault: Altus Technical's secret headquarters, the location of the Vault is known only to a few. Many who work there never leave, or are only there in the first place via telepresence holography.

Politics

Nefertan politics are complicated, but can be reduced to a form of Unitary Direct Democracy. The democratic process embraces the digital networking of the modern era, allowing for relatively quick voting and resolution on major issues. Political representatives are elected by their constituents, who allow those representatives to act in their interests. However, the 'power' a representative possesses is only that of their constituents- an elected representative can use the voting power of their constituents towards or against political measures. However, each citizen maintains the ability to change their specific vote on a given issue. While a representative is trusted to act in the interests of those they are responsible for, they are not given unilateral authority to act against their electorate as those from other polities are *cough*Americans*cough*.

This democratic structure continues largely up to a certain point- the higher levels of the government are run by the higher levels of the mega corporation Pyramid- to the point that the CEO of Pyramid is also traditionally the President. Similarly, Pyramid's board of directors perform a similar function for Nefer's continued operation. Ultimately, the president *can* be vetoed by a majority of the people, but has specific authority otherwise to allow him to cut through the bureaucracy and red tape associated with mishandled democracy.

History Paths

No World
Castles of Gods
Precursors - None!
Drones - None!
Posties - Baby Singularity
Location - Hub
Colonial Axis - UN
UNCCA - Outer Expanse
UN/Transgene Relations - Genetic Tensions
UN/Economy - ARROWs Formation
Colony Demographics - Idealists
Colony Backing - Civilian
Colony Colonists - Specialists
Local Affairs - Warfare
Local War - Full Scale War
Economic Upset - Stability
Breakdown - Road Repairs
Road Repairs - Reconstruction
Choose a side - Independence
Indie Politics - Phezzan
Indie Economics - Expanse Production Center
Indie Military - Low Profile

Final Stats

SP: 35
SP Limit: 25
Population: 360 Base bonus: 180
Trangene: 30
Morale: 7
Wealth: 250 + 180
PIP: 950 + 180
CIP: 950 + 180
Fabbers: 300
Delta Dust: 600
Theta Dust: 100
Military: 27500
Doctrines: 60
Logistics: 70
Global Tech Level: 20
Applications: 420
Stockpiles: 0
Debt: 0

SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 25
CIP: 0
Dust: 0
Theta: 0
Pop: 0
Mil: 0
Tech Indices: 0
Apps: 10
Transgene: 0
Doctrine: 0
Logistics: 0


Tech Indices

Shipbuilding: 25
Parasite Construction: 20
Carrier Construction: 20
Aviation Warship Construction: 20
Aerospace Construction: 20
Mecha Construction: 20
Ground Construction: 27
Projectiles: 20
Lasers: 20
Railguns: 20
Particle Weapons: 20
Mega Particle Weapons: 20
Missiles: 20
Propulsion: 20
Power: 25
Materials: 30
Shields: 25
Electronics: 25
Stealth: 35
Transgenics: 20
Mass Production: 20
Civilian Technologies: 20
Xenotechnology: 20
Basic Theotechnology: 30
Advanced Theotechnology: 20

Military

Military Command students


Uniforms: The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.

In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.

The most recent up to date Department to Colour information is as follows:

Command - Red
Science - Green
Tactical - Yellow
Medical - Blue
Civilian Authority - White/Other colours (See appendix III for details)
Unassigned - Black

Weapons of Pyramid Nefertan Slang