Alpha: Difference between revisions
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: Style 3 + 1 | : Style 3 + 1 | ||
'''Perception:''' 3 + 2 ( | '''Perception:''' 3 + 2 (Alert)<br> | ||
'''Mega-Perception:''' 2 (Electromagnetic Vision, Quantum Attunement) | '''Mega-Perception:''' 2 (Electromagnetic Vision, Quantum Attunement) | ||
: Awareness 3 + 2 | : Awareness 3 + 2 |
Latest revision as of 08:40, 9 June 2009
Alpha
Real Name: Thomas Gerhardt
Allegiance: Project Proteus
Concept: James Bourne-Fisher
Attributes (7/5/3 + 15)
Abilities (23 + 66)
Strength: 2 + 3 (Powerful)
Mega-Strength: 2 (Precision)
- Might 2 + 3
Dexterity: 3 + 2 (Ghostlike)
Mega-Dexterity: 2 (Catfooted)
- Athletics 2 + 3
- Drive 0 + 1
- Firearms 3 + 2
- Ledgerdemain 0 + 5
- Martial Arts 2 + 3
- Stealth 2 + 3
Stamina: 3 + 2 (Enduring)
Mega-Stamina: 2 (Regeneration, Unstoppable x 2)
- Endurance 3
- Resistance 3
Charisma: 2 + 2 (Likable)
Mega-Charisma: 1 (Seductive)
- Command 0 + 1
- Etiquette 1 + 3
Manipulation: 2 + 2 (Crafty)
Mega-Manipulation: 1 (Persuader)
- Streetwise 2 + 2
- Interrogation 0 + 4
Appearance: 2 + 2 (Rugged)
Mega-Appearance: 1 (Appearance Alteration)
- Intimidation 0 + 4
- Style 3 + 1
Perception: 3 + 2 (Alert)
Mega-Perception: 2 (Electromagnetic Vision, Quantum Attunement)
- Awareness 3 + 2
- Investigation 0 + 4
Intelligence: 3 + 2 (Intuitive)
Mega-Intelligence: 1 (Tactical Prodigy)
- Computers 2 + 2
- Engineering 0 + 3
- Intrusion 0 + 5
- Linguistics 0 + 3 (English, Spanish, Hindi, Chinese)
- Medicine 1 + 1
- Science (Quantum Physics) 0 + 1
- Survival 0 + 4
Wits: 4 + 1 (Calm under Fire)
Mega-Wits: 1 (Enhanced Initiative, Multitasking, Quickness)
- Rapport 2 + 3
- Tactics 0 + 3
Willpower: 7 + 2
Bonus Points: 15
-8 BP (WP + 4)
-4 BP (4 Merits)
-3 BP (3 BG Pt.)
Backgrounds: 8 + 5
Resources 2 + 1
Eufiber 5
Contacts 2 + 1
Cipher 0 + 4
Merits: 7
-2: Devotion (Proteus) (+3 diff to be swayed)
-1: Ambidextrous (+1d when attacking with 2 weapons)
-1: Acute Sight (+1d for sight rolls)
Nova Points: 90
-6 NP: 18 Attribute Dots
-11 NP: 66 Ability Dots
-1 NP: 5 Background Dots
-1 NP: WP + 2
-39 NP: 13 M-Attributes (M-Int 1, M-Wits 1, M-Per 2, M-Sta 2, M-Dex 2, M-Str 2, M-Cha 1, M-Man 1, M-App 1)
-15 NP: 5 Enhancements
-6 NP: Armor 2
-3 NP: Blink 1
-3 NP: Psychic Shield 3
-5 NP: Psychic Link 5
Quantum: 1
Quantum Pool: 22
Taint: 0
Powers:
Blink 1-Dice Pool 6d + [3], move 50 meters per success-must be capable of theoretically getting to point with normal movement
Psychic Link 5-+1 difficulty to be affected by mental attacks for group, allows mental communication, effective range 6,000 km
Psychic Shield 3-+6 successes to resist mental attacks
Equipment:
MP Laser-Accuracy +2, Dmg 13L [12], Range 1km, RoF 1, Magazine 10, Mass 100kg
Electroshock Pistol-Accuracy +5, Dmg 5S/10S/5L, Range 75/150/250m, RoF 3 (maneuvers: Multishot, Burst Fire, Strafe, Two Weapons), Magazine 300/75/9, Concealable in jacket
Small SMG w/Hypercore Rds-Accuracy +0, Dmg 6L, Range 50m, RoF 40 (maneuvers: Multishot, Burst Fire, Autofire, Strafe, Two Weapons), Magazine 40, Concealable in jacket, -2 soak per additional attack success
Soak: 18B/14L/0A
Health Levels: -2 to wound penalties, bashing & lethal has no effect besides rolling over to lethal/aggravated
Bruised (-0) x 2
Hurt (-1) x 1
Injured (-1) x 1
Wounded (-2) x 1
Maimed (-3) x 1
Crippled (-4) x 1
Incapacitated x 1
Dead