Talk:Indie Applications: Difference between revisions
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Shipbuilding IV | Shipbuilding IV | ||
Capital Ship Construction | Capital Ship Construction | ||
Carrier Construction IV-- Seems a bit much when the EU only has Carrier III[[user:sixmarks|Five]] | Carrier Construction IV-- Seems a bit much when the EU only has Carrier III[[user:sixmarks|Five]] -- One would think so, but PACT has Carrier VI[[user:Kerrus]] | ||
Aerospace Construction II | Aerospace Construction II | ||
Mecha Construction II | Mecha Construction II | ||
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Basic Armor Formulations | Basic Armor Formulations | ||
Basic Laminations | Basic Laminations | ||
Improved Laminations -- Seems a bit much, given how Improved Laminations is Materials TL 30[[user:sixmarks|Five]] | Improved Laminations -- Seems a bit much, given how Improved Laminations is Materials TL 30[[user:sixmarks|Five]] -- [[Well, the thing is I was basing starting apps on the previous starting apps, scaling down. With the elimination of a lot of single specific app types, I found that every *single* sub-class was gaining Improved Lamination- so rather than have it down a bunch of times, it should just be standard. [[user:Kerrus]] | ||
Naval Shields I | Naval Shields I | ||
Aerospace Shields I | Aerospace Shields I | ||
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Shipbuilding V | Shipbuilding V | ||
Capital Ship Construction | Capital Ship Construction | ||
Carrier Construction V -- Should probably go to air focus [[user:sixmarks|Five]] | Carrier Construction V -- Should probably go to air focus [[user:sixmarks|Five]] -- Point. [[user:Kerrus]] | ||
Ship Power V | Ship Power V | ||
Rhenium [i]or[/i] Synchronous Fundamentals | Rhenium [i]or[/i] Synchronous Fundamentals | ||
| Line 55: | Line 55: | ||
Mecha Construction III | Mecha Construction III | ||
Aerospace Propulsion III | Aerospace Propulsion III | ||
Aerospace Shields II -- Seems a bit much with not even PACT starting with this. [[user:sixmarks|Five]] | Aerospace Shields II -- Seems a bit much with not even PACT starting with this. [[user:sixmarks|Five]] -- Indies always got Aerospace Shields II [[user:Kerrus]] | ||
Carrierized II (+10%) | Carrierized II (+10%) | ||
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Mega Particle Fundamentals Or Mercurion Rail Fundamentals | Mega Particle Fundamentals Or Mercurion Rail Fundamentals | ||
T-Forced Fusion I (Cells and Plants) | T-Forced Fusion I (Cells and Plants) | ||
Naval Shields II-- Seems a bit much [[user:sixmarks|Five]] | Naval Shields II-- Seems a bit much [[user:sixmarks|Five]] -- Similarly, Supertech Bullshit always got Naval Shields II [[user:Kerrus]] | ||
Aerospace Shields II | Aerospace Shields II | ||
Cloaking Device | Cloaking Device | ||
| Line 84: | Line 84: | ||
Stealth Fuckery | Stealth Fuckery | ||
Cloaking Device-- Should really be standard [[user:sixmarks|Five]] | Cloaking Device-- Should really be standard [[user:sixmarks|Five]] -- It's cheap enough to grab with apps or research early- standard is passive stealth. Given how indies diversify I needed to make Stealth Fuckery roughly on par with the other options. [[user:Kerrus]] | ||
Shimmershields | Shimmershields | ||
Adaptive RAM | Adaptive RAM | ||
Revision as of 06:36, 6 August 2011
Preliminary Indie application proposal Indie Starting Applications
Shipbuilding IV
Capital Ship Construction
Carrier Construction IV-- Seems a bit much when the EU only has Carrier IIIFive -- One would think so, but PACT has Carrier VIuser:Kerrus
Aerospace Construction II
Mecha Construction II
Ground Construction II
Craft Power II
Ship Power IV
All Tier 1 Railgun Applications
All Tier 1 Particle Weapon Applications
Naval Armor II
Aerospace Armor II
Ground Armor II
Basic Armor Formulations
Basic Laminations
Improved Laminations -- Seems a bit much, given how Improved Laminations is Materials TL 30Five -- [[Well, the thing is I was basing starting apps on the previous starting apps, scaling down. With the elimination of a lot of single specific app types, I found that every *single* sub-class was gaining Improved Lamination- so rather than have it down a bunch of times, it should just be standard. user:Kerrus
Naval Shields I
Aerospace Shields I
Early + Standard Scattering Field
Flash Field
Naval Propulsion II
Aerospace Propulsion II
Open-Cycle Fusion Drives
Agile Electronics
Swarm Formatting
Modern RAM
Chameleon Fabric
Ground Focus
Ground Construction III Ground Armor III Rhenium Fundamentals Iridium Forging Land Battleship Construction III (Is this really an app?)
Warship Focus
Shipbuilding V
Capital Ship Construction
Carrier Construction V -- Should probably go to air focus Five -- Point. user:Kerrus
Ship Power V
Rhenium [i]or[/i] Synchronous Fundamentals
Adaptive Scattering Field
Forced-Cycle Fusion Drives
Air Focus
Aerospace Construction III Mecha Construction III Aerospace Propulsion III Aerospace Shields II -- Seems a bit much with not even PACT starting with this. Five -- Indies always got Aerospace Shields II user:Kerrus Carrierized II (+10%)
Supertech Bullshit
Iridium Forging Mercurion Drives Theta Jump Drives Mega Particle Fundamentals Or Mercurion Rail Fundamentals T-Forced Fusion I (Cells and Plants) Naval Shields II-- Seems a bit much Five -- Similarly, Supertech Bullshit always got Naval Shields II user:Kerrus Aerospace Shields II Cloaking Device
Hypertech Bullship
Crude Omega Conversion Omega Jump Drives Fold Drive Assymetrical Metric Compression Drives Metric Compression I (Cells and Plants) Q-Pulse Guns Valence Armor
Stealth Fuckery
Cloaking Device-- Should really be standard Five -- It's cheap enough to grab with apps or research early- standard is passive stealth. Given how indies diversify I needed to make Stealth Fuckery roughly on par with the other options. user:Kerrus Shimmershields Adaptive RAM Adaptive Chameleon Fabric Advanced Observation Software Aerospace Construction III (AWACS!)