Tundra (Aberrant:Exile): Difference between revisions
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===Defense=== | ===Defense=== | ||
Soak(Stamina + Mega-Sta): 8L/12B<br> | Base Soak(Stamina + Mega-Sta): 8L/12B<br> | ||
:w/Armor(Field Suit): 12L/18B [+6L/4B] | :w/Armor(Field Suit): 12L/18B [+6L/4B] | ||
:w/Elemental Mastery(Shield): 32L/36B [+24L/+24B] | :w/Elemental Mastery(Shield): 32L/36B [+24L/+24B] |
Revision as of 15:52, 24 July 2011
Vital Statistics
CODENAME: Tundra
Alias: Owen Mathers
Player: Kokuten
Allegiance: Eden Nova
Concept: Cool-Headed Investigator
Eruption: Threatening Situation
Nature Caregiver/Charmer
Virtue: Regain WP when you recieve tangible proof that you have helped another.
Vice: Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Quantum: 6
- Quantum Pool: 50
Willpower: 10
Intiative: 15
Health
• [ ]x 17 Bruised: -0
• [ ]x 10 Hurt: -1
• [ ]x 10 Injured: -2
• [ ]x 13 Crippled: -4
• [ ]x 4 Incapacitated
• [ ]Dead
Combat
Attacks
- Strike: Accuracy +0, Damage (4 + 5 + 2B)+2, Difficulty +0
- Kick: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1
- Grapple: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
- Tackle: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1, Knockdown (+2 diff), no multiple actions
- Striking Smackdown: Accuracy +2, Damage (4 + 5 + 6B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
- Grappling Smackdown: Accuracy +0, Damage (4 + 5 + 5B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target
Quantum Attacks
Elemental Mastery
Mastery 1
[Mastered]
Cost: 2
- Alter Temperature
- Effect: 60ºC/140ºF Alteration
- Duration: Maintenance
- Range(Area): 3 KM
- Description: Generates a field that can drastically reduce the temperature in a place.
- Blast
- Attack: [d11]+4
- Effect: d48 Lethal or d60 Bashing + 24 add.
- AP: 6
- Duration: Action
- Rate of Fire: 48
- Range(Area): 2.5 KM
- Description: Projects a block or shard of ice at a target.
- Gauntlet
- Attack: [d9]+1
- Effect: d33+2 Lethal
- AP:1
- Duration: Maintenance
- Range(Area): Self
- Description: Projects a block or shard of ice at a target.
- Imprison
- Attack: [d12]+2
- Effect: Hold target in ice with Might equal x2 successes rolled.
- Duration: Maintenance
- Range(Area): 3 KM
- Description: Causes snap freeze ice to imprison enemies.
- Shield(Soak)
- Effect: +24L/24B
- Duration: Maintenance
- Range(Area): Self
- Description: Without Armor active, generates a solid frost wall to intercept attacks. With Armor active, the ice plates of Tundra's Ice Armor thicken.
- Storm
- Attack: [d12]+2
- Effect: d26 Lethal, and reduces enemies dice pools by 5.
- Duration: Concentration
- Range(Area): 3 KM at 1.5 KM Area
- Description: Causes a violent blizzard to hamper everything within a certain radius.
[Unmastered]
Cost: 4
- Crush
- Difficulty +1
- Double Cost
- Attack: [d11]+4
- Effect: d12 to move target in meters, x2 for Bashing damage inflicted, and reduces targets initiative by number of successes that round.
- Duration: Instant
- Range(Area): 3 KM
- Description: Envelops the target in ice and takes them towards the nearest hard surface.
- Enhance/Diminish
- Difficulty +1
- Double Cost
- Attack: [d12]+1
- Effect: 25% of Elemental Effect enhanced/diminished per success.
- Duration: Maintenance
- Range(Area): 3 KM at 3 KM radius
- Description: Has the ability regulate the effects of temperature based phenomenon.
- Propel
- Difficulty +1
- Double Cost
- Effect: Move at speeds of 30 meters per action, or 200 kph outside of combat.
- Duration: Maintenance
- Range(Area): Self
- Description: Creates cold air blasts behind his feet, to propel through the air.
- Shaping
- Difficulty +1
- Double Cost
- Attack: [d11]+2
- Effect: Attack roll to use of offensively.
- Duration: Maintenance
- Range(Area): 1.5 KM (Special)
- Description: Able to reshape currently existing ice, or make ice shapes from nothing.
- Sphere
- Difficulty +1
- Double Cost
- Attack: [d11]+4
- Effect: d36 damage + 12 add.
- Duration: Instant
- Range(Area): Radius of 3 KM, area of 8.
- Description: Creates a violent explosion of ice shards outward.
Defense
Base Soak(Stamina + Mega-Sta): 8L/12B
- w/Armor(Field Suit): 12L/18B [+6L/4B]
- w/Elemental Mastery(Shield): 32L/36B [+24L/+24B]
- w/Both: 38L/40B [+30L/+28B]
Attributes/Abilities/Megas
Physical (3)
Strength: 4(Athletic)
- Melee 5
- Mega-Strength (Ferocity) [1]
Dexterity: 4(Coordinated)
- Drive 1
- Firearms 2
- Mega-Dexterity (Strider) [4]
Stamina: 4(Enduring)
- Endurance 4
- Resistance 4
- Mega-Stamina (Resiliency)[4]
Social (5)
Charisma: 3
- Etiqutte 2
Manipulation: 2
- Streetwise (Information) 3
- Interrogation 5
Appearance: 5(Striking)
- Style 2
- Intimidate 4
- Mega Appearance(Dangerous) (Copycat) [3]
Mental (7)
Wits: 5(Level-Headed)
- Rapport 2
- Tactics 2
- Mega Wits (Indomitable) [2]
Intelligence: 5(Clear-Headed)
- Academics (Law) (Criminal Justice) 5
- Academics (Politics) 4
- Bureaucracy 4
- Computer 2
- Science (Biology) 5
- Science (Chemistry) 4
- Mega-Intelligence (Eidetic Memory)[1]
Perception: 4(Patient)
- Investigation (Deduction) 3
Backgrounds
7+5(NP) Background
- Attunement 3
- Backing(Law enforcement) 2
- Contacts 3
- Resources 3
- Node 2
Quantum
Elemental Mastery[6]: Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed:
- Alter Temperature
- Blast
- Gauntlet
- Imprison
- Shield(Ablation)
- Storm
Character
Taint
Permanent Points: 2
Temporary Points: 0
Aberrations: None
Body Modifications
- Vital Organ Shielding[7]: [+4 -0 HL] [+4 -1 HL] [+4 -2 HL] [+8 -4]
- Radio Implant: Owen has an implanted radio device with video send/receive support, cell phone connectivity, and a 25km range.
- Nav Implant: Owen is implanted with a combination of GPS tracker, inertial navigation system, and compass.
Merits
None
Equipment
- Field Suit: Soak 4B/6L, Penalty -0, Mass 9, Destruction 20
Bonus Points
15 BP
- Willpower 10 [14]
- Resource 3 [1]
Nova Points
50 NP
- Quantum 1+[4]=5 (20 NP)
- Elemental Mastery (Ice/Cold) 5 (15 NP)
- Alter Temperature
- Blast
- Gauntlet
- Imprison
- Shield
- Storm
- Attributes (6 NP)
- +2 Appearance
- +2 Dexterity
- +2 Intelligence
- +2 Stamina
- +2 Strength
- +2 Wits
- Backgrounds (1 NP)
- +3 Attunement
- +2 Node
- Mega Attributes (4 NP)
- +1 Mega-Wits
- +1 Mega-Stamina
- Abilities (4NP)
- +2 Academics (Law) (Criminal Justice)
- +4 Academics (Politics)
- +2 Bureaucracy
- +5 Melee
- +2 Interrogation
- +4 Intimidate
- +3 Science (Biology)
- +2 Science (Chemistry)
Experience
1 EXP
- Quantum 6: 40 EXP
- Quantum Power (Lvl 6) Elemental Mastery: 35 EXP
- Mastery 1 Elemental Mastery: 30 EXP
- New Mega Attribute: 18 EXP
- Mega-Appearance: 6 EXP
- Mega-Dexterity: 6 EXP
- Mega-Strength: 6 EXP
- Mega Attribute Improvements: 75 EXP
- Mega-Appearance: [2] 5 EXP, [3] 10 EXP = 15 EXP
- Mega-Stamina: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
- Mega-Dexterity: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
- Body Modifications: 20 EXP
- Vital Organ Shielding: [8] 16 EXP
- Radio Implant: 2 XP
- Nav Implant: 2 XP