Tundra (Aberrant:Exile): Difference between revisions
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===== [Mastered] ===== | ===== [Mastered] ===== | ||
Mastery provides additional accuracy and power, adding +1/3/5 to a power's dice pool. | |||
Powers with a RoF score multiply their RoF by 2/3/4. | |||
Mastery provides additional area of effect, adding +1/3/5 to a power's area of effect rating if it already possesses one. | |||
Mastery adds to a power's damage or soak, multiplying both scores by 2/3/4 dependent on Mastery level. | |||
Mastery adds to power range. A power multiplies its range by 25/100/500 with Mastery effect. | |||
Mastered powers are cheaper, reducing their base cost by 1/2/3 Quantum. | |||
Mastered powers may be improved further as well. Mastery 1 doubles the number of Extras and Strengths a power supports, Mastery 2 triples it, and Mastery 3 allows a power to support five times the number of Extras and Strengths it could normally support. Note that Strengths that increase damage, AP, or soak are applied after Mastery bonuses and not multiplied by Mastery | |||
Cost: 2 | |||
* '''Alter Temperature''' | * '''Alter Temperature''' | ||
:Effect: | :Effect: 60ºC/140ºF Alteration | ||
:Duration: Maintenance | :Duration: Maintenance | ||
:Range(Area): | :Range(Area): 3 KM | ||
:Description: Generates a field that can drastically reduce the temperature in a place. | :Description: Generates a field that can drastically reduce the temperature in a place. | ||
* '''Blast''' | * '''Blast''' | ||
:Attack: | :Attack: d15 | ||
:Effect: | :Effect: d48 Lethal or d60 Bashing + 24 add. | ||
:AP: | :AP: 6 | ||
:Duration: Action | :Duration: Action | ||
:Rate of Fire: | :Rate of Fire: 48 | ||
:Range(Area): | :Range(Area): 2.5 KM | ||
:Description: Projects a block or shard of ice at a target. | :Description: Projects a block or shard of ice at a target. | ||
* '''Gauntlet''' | * '''Gauntlet''' | ||
:Attack: d15 | |||
:Effect: d33+2 Lethal | |||
:AP:1 | |||
:Duration: Maintenance | |||
:Range(Area): Self | |||
:Description: Projects a block or shard of ice at a target. | |||
* '''Imprison''' | * '''Imprison''' | ||
:Attack: | :Attack: d15 | ||
:Effect: Hold target in ice with Might equal x2 successes rolled. | :Effect: Hold target in ice with Might equal x2 successes rolled. | ||
:Duration: Maintenance | :Duration: Maintenance | ||
:Range(Area): | :Range(Area): 3 KM | ||
:Description: Causes snap freeze ice to imprison enemies. | :Description: Causes snap freeze ice to imprison enemies. | ||
* '''Shield( | * '''Shield(Soak)''' | ||
:Effect: | :Effect: +24B/24L | ||
:Duration: Maintenance | :Duration: Maintenance | ||
:Range(Area): Self | :Range(Area): Self | ||
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* '''Storm''' | * '''Storm''' | ||
:Attack: | :Attack: d14 | ||
:Effect: | :Effect: d26 Lethal, and reduces enemies dice pools by 5. | ||
:Duration: Concentration | :Duration: Concentration | ||
:Range(Area): | :Range(Area): 3 KM at 1.5 KM Area | ||
:Description: Causes a violent blizzard to hamper everything within a certain radius. | :Description: Causes a violent blizzard to hamper everything within a certain radius. | ||
===== [Unmastered] ===== | ===== [Unmastered] ===== | ||
Cost: 4 | |||
* '''Crush''' | * '''Crush''' | ||
:''Difficulty +1'' | :''Difficulty +1'' | ||
:''Double Cost'' | :''Double Cost'' | ||
:Attack: | :Attack: d15 | ||
:Effect: | :Effect: d12 to move target in meters, x2 for Bashing damage inflicted, and reduces targets initiative by number of successes that round. | ||
:Duration: Instant | :Duration: Instant | ||
:Range(Area): | :Range(Area): 3 KM | ||
:Description: Envelops the target in ice and takes them towards the nearest hard surface. | :Description: Envelops the target in ice and takes them towards the nearest hard surface. | ||
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:''Difficulty +1'' | :''Difficulty +1'' | ||
:''Double Cost'' | :''Double Cost'' | ||
:Attack: | :Attack: d13 | ||
:Effect: 25% of Elemental Effect enhanced/diminished per success. | :Effect: 25% of Elemental Effect enhanced/diminished per success. | ||
:Duration: Maintenance | :Duration: Maintenance | ||
:Range(Area): | :Range(Area): 3 KM at 3 KM radius | ||
:Description: Has the ability regulate the effects of temperature based phenomenon. | :Description: Has the ability regulate the effects of temperature based phenomenon. | ||
* '''Propel''' | * '''Propel''' | ||
:''Difficulty +1'' | |||
:''Double Cost'' | |||
:Effect: Move at speeds of 30 meters per action, or 200 kph outside of combat. | :Effect: Move at speeds of 30 meters per action, or 200 kph outside of combat. | ||
:Duration: Maintenance | :Duration: Maintenance | ||
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:''Difficulty +1'' | :''Difficulty +1'' | ||
:''Double Cost'' | :''Double Cost'' | ||
:Attack: | :Attack: d13 | ||
:Effect: Attack roll to use of offensively. | :Effect: Attack roll to use of offensively. | ||
:Duration: Maintenance | :Duration: Maintenance | ||
:Range(Area): | :Range(Area): 1.5 KM (Special) | ||
:Description: Able to reshape currently existing ice, or make ice shapes from nothing. | :Description: Able to reshape currently existing ice, or make ice shapes from nothing. | ||
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:''Difficulty +1'' | :''Difficulty +1'' | ||
:''Double Cost'' | :''Double Cost'' | ||
:Attack: | :Attack: d13 | ||
:Effect: | :Effect: d36 damage + 12 add. | ||
:Duration: Instant | :Duration: Instant | ||
:Range(Area): Radius of | :Range(Area): Radius of 3 KM, area of 8. | ||
:Description: Creates a violent explosion of ice shards outward. | :Description: Creates a violent explosion of ice shards outward. | ||
===Defense=== | ===Defense=== | ||
Soak(Stamina + Mega-Sta): | Soak(Stamina + Mega-Sta): 8L/12B<br> | ||
==Attributes/Abilities/Megas== | ==Attributes/Abilities/Megas== | ||
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===Physical (3)=== | ===Physical (3)=== | ||
'''Strength:''' 4(Athletic)<br> | '''Strength:''' 4(Athletic)<br> | ||
:Melee | :Melee 5 | ||
:'''Mega-Strength''' [1] | :'''Mega-Strength''' (Ferocity) [1] | ||
'''Dexterity:''' 4(Coordinated)<br> | '''Dexterity:''' 4(Coordinated)<br> | ||
:Drive 1 | :Drive 1 | ||
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:Endurance 3 | :Endurance 3 | ||
:Resistance 3 | :Resistance 3 | ||
:'''Mega-Stamina''' [4] | :'''Mega-Stamina''' (Resiliency)[4] | ||
===Social (5)=== | ===Social (5)=== | ||
'''Charisma:''' 3<br> | '''Charisma:''' 3<br> | ||
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'''Manipulation:''' 2<br> | '''Manipulation:''' 2<br> | ||
:Streetwise (Information) 3 | :Streetwise (Information) 3 | ||
:Interrogation | :Interrogation 5 | ||
'''Appearance:''' 5( | '''Appearance:''' 5(Striking)<br> | ||
:Style 2 | :Style 2 | ||
:Intimidate 4 | :Intimidate 4 | ||
:'''Mega Appearance(Dangerous)''' [3] | :'''Mega Appearance(Dangerous)''' (Copycat) [3] | ||
===Mental (7)=== | ===Mental (7)=== | ||
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:Rapport 2 | :Rapport 2 | ||
:Tactics 2 | :Tactics 2 | ||
:'''Mega Wits''' [2] | :'''Mega Wits''' (Indomitable) [2] | ||
'''Intelligence:''' 5(Clear-Headed)<br> | '''Intelligence:''' 5(Clear-Headed)<br> | ||
:Academics (Law) (Criminal Justice) | :Academics (Law) (Criminal Justice) 5 | ||
:Academics (Politics) | :Academics (Politics) 4 | ||
:Bureaucracy | :Bureaucracy 4 | ||
:Computer 2 | :Computer 2 | ||
:Science (Biology) | :Science (Biology) 5 | ||
:Science (Chemistry) | :Science (Chemistry) 4 | ||
:'''Mega-Intelligence''' [1] | :'''Mega-Intelligence''' (Eidetic Memory)[1] | ||
'''Perception:''' 4(Patient)<br> | '''Perception:''' 4(Patient)<br> | ||
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==Quantum== | ==Quantum== | ||
'''Elemental Mastery[6]''': Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed: | '''Elemental Mastery[6]''': Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed: | ||
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===Nova Points=== | ===Nova Points=== | ||
50 NP | 50 NP 4NP | ||
*Quantum 1+[4]=5 (20 NP) | *Quantum 1+[4]=5 (20 NP) | ||
*Elemental Mastery (Ice/Cold) 5 (15 NP) | *Elemental Mastery (Ice/Cold) 5 (15 NP) | ||
:Alter Temperature | :Alter Temperature | ||
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*Backgrounds (1 NP) | *Backgrounds (1 NP) | ||
:+3 Attunement | |||
:+2 Node | :+2 Node | ||
*Mega Attributes (4 NP) | *Mega Attributes (4 NP) | ||
:+1 Mega-Wits | :+1 Mega-Wits | ||
:+1 Mega-Stamina | :+1 Mega-Stamina | ||
*Abilities (4NP) | |||
:+2 Academics (Law) (Criminal Justice) | |||
:+4 Academics (Politics) | |||
:+2 Bureaucracy | |||
:+5 Melee | |||
:+2 Interrogation | |||
:+4 Intimidate | |||
:+3 Science (Biology) | |||
:+2 Science (Chemistry) | |||
===Body Modifications=== | ===Body Modifications=== | ||
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==Experience== | ==Experience== | ||
21 EXP | |||
*Quantum 6: '''40 EXP''' | *Quantum 6: '''40 EXP''' | ||
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:Mega-Dexterity: [2] ''5 EXP'', [3] ''10 EXP'', [4] ''15 EXP'' = '''''30 EXP''''' | :Mega-Dexterity: [2] ''5 EXP'', [3] ''10 EXP'', [4] ''15 EXP'' = '''''30 EXP''''' | ||
*New Abilities: '''6 EXP''' | *New Abilities: '''6 EXP''' | ||
Revision as of 14:22, 24 July 2011
Vital Statistics
CODENAME: Tundra
Alias: Owen Mathers
Player: Kokuten
Allegiance: Eden Nova
Concept: Cool-Headed Investigator
Eruption: Threatening Situation
Nature Caregiver/Charmer
Virtue: Regain WP when you recieve tangible proof that you have helped another.
Vice: Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Quantum: 6
- Quantum Pool: 50
Willpower: 10
Intiative: 15
Health
• [ ]x 13 Bruised: -0
• [ ]x 6 Hurt: -1
• [ ]x 6 Injured: -2
• [ ]x 5 Crippled: -4
• [ ]x 4 Incapacitated
• [ ]Dead
Combat
Attacks
- Strike: Accuracy +0, Damage (4 + 5 + 2B)+2, Difficulty +0
- Kick: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1
- Grapple: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
- Tackle: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1, Knockdown (+2 diff), no multiple actions
- Striking Smackdown: Accuracy +2, Damage (4 + 5 + 6B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
- Grappling Smackdown: Accuracy +0, Damage (4 + 5 + 5B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target
Quantum Attacks
Elemental Mastery
Mastery 1
[Mastered]
Mastery provides additional accuracy and power, adding +1/3/5 to a power's dice pool. Powers with a RoF score multiply their RoF by 2/3/4. Mastery provides additional area of effect, adding +1/3/5 to a power's area of effect rating if it already possesses one. Mastery adds to a power's damage or soak, multiplying both scores by 2/3/4 dependent on Mastery level. Mastery adds to power range. A power multiplies its range by 25/100/500 with Mastery effect. Mastered powers are cheaper, reducing their base cost by 1/2/3 Quantum. Mastered powers may be improved further as well. Mastery 1 doubles the number of Extras and Strengths a power supports, Mastery 2 triples it, and Mastery 3 allows a power to support five times the number of Extras and Strengths it could normally support. Note that Strengths that increase damage, AP, or soak are applied after Mastery bonuses and not multiplied by Mastery
Cost: 2
- Alter Temperature
- Effect: 60ºC/140ºF Alteration
- Duration: Maintenance
- Range(Area): 3 KM
- Description: Generates a field that can drastically reduce the temperature in a place.
- Blast
- Attack: d15
- Effect: d48 Lethal or d60 Bashing + 24 add.
- AP: 6
- Duration: Action
- Rate of Fire: 48
- Range(Area): 2.5 KM
- Description: Projects a block or shard of ice at a target.
- Gauntlet
- Attack: d15
- Effect: d33+2 Lethal
- AP:1
- Duration: Maintenance
- Range(Area): Self
- Description: Projects a block or shard of ice at a target.
- Imprison
- Attack: d15
- Effect: Hold target in ice with Might equal x2 successes rolled.
- Duration: Maintenance
- Range(Area): 3 KM
- Description: Causes snap freeze ice to imprison enemies.
- Shield(Soak)
- Effect: +24B/24L
- Duration: Maintenance
- Range(Area): Self
- Description: Without Armor active, generates a solid frost wall to intercept attacks. With Armor active, the ice plates of Tundra's Ice Armor thicken.
- Storm
- Attack: d14
- Effect: d26 Lethal, and reduces enemies dice pools by 5.
- Duration: Concentration
- Range(Area): 3 KM at 1.5 KM Area
- Description: Causes a violent blizzard to hamper everything within a certain radius.
[Unmastered]
Cost: 4
- Crush
- Difficulty +1
- Double Cost
- Attack: d15
- Effect: d12 to move target in meters, x2 for Bashing damage inflicted, and reduces targets initiative by number of successes that round.
- Duration: Instant
- Range(Area): 3 KM
- Description: Envelops the target in ice and takes them towards the nearest hard surface.
- Enhance/Diminish
- Difficulty +1
- Double Cost
- Attack: d13
- Effect: 25% of Elemental Effect enhanced/diminished per success.
- Duration: Maintenance
- Range(Area): 3 KM at 3 KM radius
- Description: Has the ability regulate the effects of temperature based phenomenon.
- Propel
- Difficulty +1
- Double Cost
- Effect: Move at speeds of 30 meters per action, or 200 kph outside of combat.
- Duration: Maintenance
- Range(Area): Self
- Description: Creates cold air blasts behind his feet, to propel through the air.
- Shaping
- Difficulty +1
- Double Cost
- Attack: d13
- Effect: Attack roll to use of offensively.
- Duration: Maintenance
- Range(Area): 1.5 KM (Special)
- Description: Able to reshape currently existing ice, or make ice shapes from nothing.
- Sphere
- Difficulty +1
- Double Cost
- Attack: d13
- Effect: d36 damage + 12 add.
- Duration: Instant
- Range(Area): Radius of 3 KM, area of 8.
- Description: Creates a violent explosion of ice shards outward.
Defense
Soak(Stamina + Mega-Sta): 8L/12B
Attributes/Abilities/Megas
Physical (3)
Strength: 4(Athletic)
- Melee 5
- Mega-Strength (Ferocity) [1]
Dexterity: 4(Coordinated)
- Drive 1
- Firearms 2
- Mega-Dexterity [4]
Stamina: 4(Enduring)
- Endurance 3
- Resistance 3
- Mega-Stamina (Resiliency)[4]
Social (5)
Charisma: 3
- Etiqutte 2
Manipulation: 2
- Streetwise (Information) 3
- Interrogation 5
Appearance: 5(Striking)
- Style 2
- Intimidate 4
- Mega Appearance(Dangerous) (Copycat) [3]
Mental (7)
Wits: 5(Level-Headed)
- Rapport 2
- Tactics 2
- Mega Wits (Indomitable) [2]
Intelligence: 5(Clear-Headed)
- Academics (Law) (Criminal Justice) 5
- Academics (Politics) 4
- Bureaucracy 4
- Computer 2
- Science (Biology) 5
- Science (Chemistry) 4
- Mega-Intelligence (Eidetic Memory)[1]
Perception: 4(Patient)
- Investigation (Deduction) 3
Backgrounds
7+5(NP) Background
- Attunement 3
- Backing(Law enforcement) 2
- Contacts 3
- Resources 3
- Node 2
Quantum
Elemental Mastery[6]: Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed:
- Alter Temperature
- Blast
- Gauntlet
- Imprison
- Shield(Ablation)
- Storm
Character
Taint
Permanent Points: 2
Temporary Points: 0
Aberrations:
Body Modifications
None
Merits
None
Equipment
None
Bonus Points
15 BP
- Willpower 10 [14]
- Resource 3 [1]
Nova Points
50 NP 4NP
- Quantum 1+[4]=5 (20 NP)
- Elemental Mastery (Ice/Cold) 5 (15 NP)
- Alter Temperature
- Blast
- Gauntlet
- Imprison
- Shield
- Storm
- Attributes (6 NP)
- +2 Appearance
- +2 Dexterity
- +2 Intelligence
- +2 Stamina
- +2 Strength
- +2 Wits
- Backgrounds (1 NP)
- +3 Attunement
- +2 Node
- Mega Attributes (4 NP)
- +1 Mega-Wits
- +1 Mega-Stamina
- Abilities (4NP)
- +2 Academics (Law) (Criminal Justice)
- +4 Academics (Politics)
- +2 Bureaucracy
- +5 Melee
- +2 Interrogation
- +4 Intimidate
- +3 Science (Biology)
- +2 Science (Chemistry)
Body Modifications
None
Experience
21 EXP
- Quantum 6: 40 EXP
- Quantum Power (Lvl 6) Elemental Mastery: 35 EXP
- Mastery 1 Elemental Mastery: 30 EXP
- New Mega Attribute: 18 EXP
- Mega-Appearance: 6 EXP
- Mega-Dexterity: 6 EXP
- Mega-Strength: 6 EXP
- Mega Attribute Improvements: 75 EXP
- Mega-Appearance: [2] 5 EXP, [3] 10 EXP = 15 EXP
- Mega-Stamina: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
- Mega-Dexterity: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
- New Abilities: 6 EXP