Talk:Sengoku Amahara: Tactical Rules: Difference between revisions
Jump to navigation
Jump to search
Maloncanth (talk | contribs) mNo edit summary |
Maloncanth (talk | contribs) mNo edit summary |
||
Line 9: | Line 9: | ||
*Battlefields are separated into small, manageable sectors with max ''x'' units per side. | *Battlefields are separated into small, manageable sectors with max ''x'' units per side. | ||
*One random roll at the start of a fight, and then the numbers return to default values. | *One random roll at the start of a fight, and then the numbers return to default values as luck starts playing less of a roll in masses of troops beating up each other. | ||
*Horses allow movement between sectors and allow such movement to be intercepted. | |||
*All units have a morale. Ashigaru are easier to rout than to kill all of. Monks are easier to kill than rout. Samurai come up somewhere in between. | |||
*Flanking attacks and rear attacks are powerful, but difficult to pull off on most units due to everyone being in a line. |
Revision as of 07:35, 10 July 2011
Notes
- Commanders should be able to determine basic layout of armies going into battle; units can be placed in the center, the left wing, the right wing, the reserves, and/or some other combination of general positions.
- Since armies are usually in lines, most units can only be engaged by one other unit.
- Basic unit size is 100.
- Battlefields are separated into small, manageable sectors with max x units per side.
- One random roll at the start of a fight, and then the numbers return to default values as luck starts playing less of a roll in masses of troops beating up each other.
- Horses allow movement between sectors and allow such movement to be intercepted.
- All units have a morale. Ashigaru are easier to rout than to kill all of. Monks are easier to kill than rout. Samurai come up somewhere in between.
- Flanking attacks and rear attacks are powerful, but difficult to pull off on most units due to everyone being in a line.